Class perks

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Revision as of 20:33, 23 January 2022 by Kompresor (talk | contribs) (rework + updates, 6 classes left to update)
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Name Req.
level
Effect Notes Basic
Critical
Power
Chosen One 30
  • You can get this perk in Klamath in Vic House
  • Remember to take it before 50 Level
  • If you stuck on negative Hit Points only way to self heal is ~suicide
0-45
Deathclaw Perk 40

You can get this perk in Modoc in north
Natural Armor:

0-55
Alien Perk 45
  • +50 Crafting cap
  • Learning on crafting adds to max
  • For each Intelligence gets 5% more experience on crafted gear
  • Can Craft special weapons and using it
  • 100% chances instead of 33% to get critical effect
  • Can't use non-alien weapons
  • You can get this perk in Necropolis near vertibird
  • Alien weapons fit for frontline and sniper build types
0-10
Super Mutant 50 0-25
Combat Master 55
  • +10 Melee damage
  • +100% to critical chance on Melee attacks
  • Critical table up
  • For each Strength 1 Critical Power
  • Lose all traits
  • For each Fury stacks will gets +5 critical power
0-80
Killer 60
  • +3 Agility
  • Regen all your Action Points when you kill enemy Player
  • Regen 30% your Action Points when you kill enemy NPC
  • Regen All Hit Points when you kill enemy Player
  • For each Agility gets +1% to double damage
  • +10% Lifesteal
  • Your respawn will be 500% longer than normal.
  • Gets Fury stacks from NPC attacks
  • For each Fury stack will lose 3% DR
  • You can take this perk in Hinkley
  • 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
  • Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
  • In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
0-95
Leader 65
  • You can take this perk in Wind of War
  • Base cooldown for flag is 180 seconds
  • You need Wood for build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags

Bonuses:

0-35
Paramedic 65
  • +50% First Aid
  • +50% Doctor
  • 3 seconds cooldown on First Aid and Doctor
  • Ability to revive people
  • For each Intelligence gets 5 seconds of reduction CD in reviving
  • You deal -50% total damage
  • Healing others gives them temporary 0,5% Damage Reduction per stack
  • -0,5% Movement speed per fury stack
  • You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
  • bonus First Aid or Doctor doesn't go over cap
  • Base cooldown for revive is 480 seconds
  • Medic perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
  • Revive give 10 stacks of buff
  • on Revive cooldown you can't use Doctor Skill
0-30
Priest 70
  • +3 Intelligence
  • Double all heals: First Aid and meds.
  • Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
  • -0,1 seconds heal cooldown per endurance
  • Change your Carry Weight to 15%.
  • For each stack decrease Rad Resistance by 10.
0-20
Wrecker 75
  • +3 special implants limit
  • Unlimited Ammo
  • Double Flat Damage
  • For each Strength, 1 flat damage(that doesn't double)
  • Hurt himself for 5-10 HP on shot
  • Hurt himself when using t4 ammo for 50-100 Hit Points
  • Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
  • For each Fury stack will increase shot cost by 5 HP
0-40
Bounty Hunter 80
  • +3 Luck
  • Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
  • 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
  • Penetrate Armor Perk (Fill The Gaps and Heavy)
  • Extra flat critical power for each 10 FoV
  • Extra FoV for each critical chance
  • Applies debuff when hitting opponent lowering the targets damage until death
  • You cannot take drugs (this includes cannibal drugs).
  • You can take this perk in Klamath
  • Healing drugs however (such as Stimpaks) are still able to be used
  • Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration
0-75
Assassin 90
  • +3 Perception
  • You have a 90% chance to not de-sneak when attacking opponents.
  • Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
  • For each Perception gets +1% critical chance
  • Immunity to Motion Sensor
  • While de-sneaked, your damage is reduced by 75%.
  • You can take this perk in Hub Old town
  • Take note that opponent Perception lower a Sneak Skill by 7% per
0-90

Class Perks

Name Required level Bonus Benefits Negative Fury Crit roll
Clone 150
  • PvE Perks such as Mini Toughness and Quick Dodger protects you.
  • The Clone NPC doesn't need any ammunition
  • You also gain 25 CW for every point of Charisma.
  • if the Clone NPC kills a npc then all the experience points from that kill goes to you.
  • Clone NPC also gives the player 15 small hex vision that updates every 5 Seconds.
  • PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
  • If killed the Clone takes about 2 Minutes to respawn.
  • The Clone can't carry any gear
None 0-50
Cyborg 120 None
  • Double the amount of implants you can install
  • Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
  • You can install and uninstal implants for free at anytime by using ~cmd command
  • You can say random joke by ~cmd command
  • You can craft EMP implants by using ~cmd commands
  • For each Luck gets critical power
  • Mr. Fixit working like Healer
  • You become vulnerable to EMP type of damage (which is really high)
  • Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
  • To repair your damaged limbs you need to use command ~cmd
  • Healer perk doesn't work
None When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP 0-65
Infantry 130
  • +7% Each DRs
  • Damage Immunity
  • Change DR cap from 90% to 100%
Can be immune to 1 damage type for 1 minute per each level of Endurance
  • Can't choose same immune type twice in a row
  • -30% HP
Lose Fury stacks when using healing drugs 0-60
Random Boy 100 1 AP
  • Roll 20% chance while tick effect
  • Randomboy roll 10 stats, can be negative
  • If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)
  • Randomboy roll 10 stats, can be negative
nn None 0-100
Sniper 140
  • +5 Weapon Range
  • +1 Crit Power per hex from target
  • For each Perception gets +1% accuracy
  • Double amount of crit power from passive, when using long range weapon
  • -6% each DR
None 0-85
Soldier 110 None
  • +1 to many stats (some can be negative tho - listed Soldier)
  • +1 to many rolls (not everything tested - also listed Soldier)
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
Stonewall perk no longer works, making a soldier fully vulnerable to knockouts +1% chance to get random KO during on action for each fury stack 0-70