Difference between revisions of "War Event"

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m ({{subst::War Event Stats}})
(Streamlined the WE stat table; improved the description)
Line 90: Line 90:
 
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
 
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
  
== Bonuses ==
+
== War Event stats ==
 
+
War event stats are itemized bonuses, similar to implants except they cannot be traded between players. They come in two tiers.
Extra Stats drops on reroll and can only be used by its owner.
+
*T1 stats are given to all War Event participants.
 
+
*T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.  
+
*If you already have a T2 stat installed, you cannot receive another one.
 +
*A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
 +
*Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
 +
*You can install '''one''' T2 stat, at the cost of three T1 stat slots.
 +
*If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
  
 
{| class="wikitable"
 
{| class="wikitable"
| colspan="3" |
+
|+ War Event Stats
 
 
'''Tier 2 [[War Event Stats]]:'''<br>
 
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''
 
* you can install only one '''Tier 2 stat'''
 
* you have a 1% chance, but if it’s your 2nd or 3rd War Event in the last 48h, you get an extra 15% chance. Another 15% bonus applies if you've participated in Reno Wars within the last 30h. To get it u need have installed 10 or 11 '''Tier 1 stats'''.
 
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''<br /><br />
 
! rowspan="48" |
 
| colspan="4" |
 
 
 
'''Tier 1 [[War Event Stats]]:'''<br>
 
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).
 
* or 7 (8) with one '''Tier 2 stat'''
 
* '''if you install over your limit, you will be prompted to uninstall another perk. this prompt will also pop up again when you enter a new location if you do not get below your limit'''
 
* if you have too many installed '''WE Stats''', then you cant attack, and die in one hit to anything<br /><br />
 
 
|-
 
|-
! Short<br>Name
+
! style="text-align: center;" | T1 Stat
! Name
+
! style="padding: 0;" | Effects
! Bonus
+
! style="text-align: center; border-left: 3px solid black;" | T2 Stat
! Short<br>Name
+
! style="padding: 0;" | Effects
! Name in<br>description
 
! Name when used
 
! Bonus
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | ULT
 +
| style="padding: 0;" |
 +
* +100 carry weight capacity
 +
* +25 radiation resistance
 +
* +25 poison resistance
 +
* 15% more event currency
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Versatile<br>Support<br>(V.Sup)
 +
| rowspan="3" style="padding: 0;" |
 +
* +100 carry weight capacity
 +
* +25 radiation resistance
 +
* +25 poison resistance
 +
* 15% more event currency
 +
* +5% XP gained
 +
* +10% gear XP gained
 +
* +1 Endurance
 +
* PvE: More gear XP from your kills
 +
* Event: 3 x armor XP purchase rate
 
|-
 
|-
| rowspan="3" | V.Sup
+
| style="text-align: center;" | EXP
! rowspan="3" | Versatile Support
+
| style="padding: 0;" |
| rowspan="3" |
+
* +5% XP gained
*Offers bonuses such as 100 [[Carry Weight]]
+
* +10% gear XP gained
*+25 [[Rad Resistance]]
 
*+25 [[Poison Resistance]]
 
*15% more [[currency|currency/caps]] on events
 
*+5% experience gain
 
*+10% gear experience gain
 
*+1 [[Endurance]]
 
*PvE Bonus:
 
Mobs killed by you provide significantly more gear experience (less XP reduction)
 
*Event Bonus:
 
Buying experience for armor is 3x
 
| ULT
 
! Utility
 
! Extra Utility
 
|
 
*extra 100 [[Carry Weight]]
 
*25 [[Rad Resistance]]
 
*25 [[Poison Resistance]]
 
*15% more currency/caps on events
 
 
|-
 
|-
| ACC
+
| style="text-align: center;" | EN
! Accuracy
+
| style="padding: 0;" |
! Extra Fire Power
+
* +1 [[Endurance]]
|  
 
*extra 40 [[Accuracy]]
 
*+1 damage per bullet
 
*4% max [[chance to hit]]
 
 
|-
 
|-
| SHD
+
| style="text-align: center; " | ATB
! Shield
+
| style="padding: 0; " |
! Extra Shield
+
* +5% movement speed
|  
+
* +2 TB movement-only APs
*extra Melee deal 20% less damage
+
| rowspan="4" style="text-align: center; border-left: 3px solid black; " | Agile<br>Sprinter<br>(A.Spr)
*+1 to defensive rolls
+
| rowspan="4" style="padding: 0; " |
 +
* +5% movement speed
 +
* +2 TB movement-only APs
 +
* +1 [[AP]]
 +
* +30 [[AC]]
 +
* PvE: Killing NPCs boosts Movement Speed (stacking)
 +
* Event: Armor starts with +1 XP reset
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | AP
 +
| style="padding: 0;" |
 +
* +1 [[AP]]
 +
* +30 [[AC]]
 
|-
 
|-
| rowspan="3" | A.Spr
+
| style="text-align: center;" | AS
! rowspan="3" | Agile Sprinter
+
| style="padding: 0;" |
| rowspan="3" |  
+
* -5% attack delay
*Provides a 5% [[Movement Speed]] increase
 
*2 additional [[Action Points]] for movement in turn-based mode
 
*an extra 1 [[Action Points]]
 
*30 [[Armor Class]]
 
*PvE Bonus:
 
Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Your armor starts with +1 experience reset
 
| ATB
 
! AP TB
 
! Extra Movement
 
|
 
*extra 5% [[Movement Speed]]
 
*2 action points for movement in turn based
 
 
|-
 
|-
| AP
+
| style="text-align: center; " | AG
! AP
+
| style="padding: 0; " |
! Extra Action Points & Armor Class
+
* +1 [[Agility]]
|  
 
*extra +1 [[Action Points]]
 
*+30 [[Armor Class]]
 
 
|-
 
|-
| AS
+
| style="text-align: center;" | ACC
! AS
+
| style="padding: 0;" |
! Extra Attack Speed
+
* +40 [[accuracy]]
|  
+
* +1 damage per bullet
*extra 5% less time to attack
+
* +4% max [[chance to hit]]
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Enhanced<br>Firepower<br>(E.Fire)
 +
| rowspan="3" style="padding: 0;" |
 +
* +1 damage per bullet
 +
* +40 [[accuracy]]
 +
* Penetrate 2% of target's [[DR]]
 +
* +5% damage multiplier
 +
* +4% max chance to hit
 +
* PvE: Killing NPCs boosts damage (stacking)
 +
* Event: Start with a T3 weapon
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | DRP
 +
| style="padding: 0;" |
 +
* Penetrate 2% of target's [[DR]]
 
|-
 
|-
| rowspan="3" | E.Fire
+
| style="text-align: center; " | DMG
! rowspan="3" | Enhanced Firepower
+
| style="padding: 0; " |
| rowspan="3" |  
+
* +5% damage multiplier
*+1 Damage per bullet
 
*+40 Accuracy
 
*Penetrate 2% of target's DR
 
*a +5% Damage multiplier
 
*+4% max chance to hit
 
*PvE Bonus:
 
Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Start with a tier 3 weapon
 
| MD
 
! Melee Damage
 
! Extra Melee Damage
 
|
 
*extra 10 [[Melee Damage]]
 
*15% critical power for melee
 
 
|-
 
|-
| DMG
+
| style="text-align: center;" | CC
! Damage
+
| style="padding: 0;" |
! Extra Damage
+
* +5 critical chance
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Critical<br>Mastery<br>(C.Mast)
*extra +5% Damage multi
+
| rowspan="3" style="padding: 0;" |
 +
* +5% critical chance
 +
* +8% critical power
 +
* +8 critical roll
 +
* PvE: Killing NPCs boosts critical damage (stacking)
 +
* Event: Weapon starts with +1 XP reset
 
|-
 
|-
| DRG
+
| style="text-align: center;" | CE
! Drugs/Respawn Time
+
| style="padding: 0;" |
! Extra drug timers/respawn time
+
* +8% critical power
|  
 
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])
 
*-10 sec respawn time
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; " | CP
 +
| style="padding: 0; " |
 +
* +8 critical roll
 
|-
 
|-
| rowspan="3" | C.Mast
+
| style="text-align: center;" | FOV
! rowspan="3" | Critical Mastery
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +10 [[Sight]]
*Boosts [[Critical Power]] by 8%
+
* +4 [[Sneak]] detection
*Boosts [[Critical Roll]] by 8
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Precision<br>Marksman<br>(P.Mark)
*Boosts [[Critical Chance]] by 5%
+
| rowspan="3" style="padding: 0;" |
*PvE Bonus:
+
* +10 [[Sight]]
Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times)
+
* +25 [[Sneak]] detection
*Event Bonus:
+
* +2 ranged weapon range
Your weapon starts with +1 experience reset
+
* +1 [[Perception]]
| CP
+
* PvE: 100% NPC sneak detection
! Crit Power p
+
* Event: 3x weapon XP purchase rate
! Extra Crit Roll
 
|
 
*extra 8 [[Critical Roll]]
 
 
|-
 
|-
| CE
+
| style="text-align: center;" | RNG
! Crit Power %
+
| style="padding: 0;" |
! Extra Crit Power Multiplier
+
* +2 ranged weapon range
|  
 
*extra 8% [[Crit Power Multiplier]]
 
 
|-
 
|-
| CC
+
| style="text-align: center; " | PE
! Crit Chance
+
| style="padding: 0; " |
! Extra Critical Chance
+
* +1 [[Perception]]
|  
 
*extra 5 [[Critical Chance]]
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | HR
 +
| style="padding: 0;" |
 +
* +20 [[Healing Rate]]
 +
* +8% critical power resistance
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Fortified<br>Shield<br>(F.Shd)
 +
| rowspan="3" style="padding: 0;" |
 +
* +20 [[Healing Rate]]
 +
* +8% resistance to critical rolls
 +
* +5% critical chance resistance
 +
* -20% incoming melee damage
 +
* +1 to defensive rolls
 +
* PvE: Taking hits boosts critical resistance (stacking)
 +
* Event: Install an extra armor perk for free
 
|-
 
|-
| rowspan="3" | P.Mark
+
| style="text-align: center;" | CR
! rowspan="3" | Precision Marksman
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +5% critical chance resistance
*Enhances [[Sight Range]] by 10
 
*25 [[Sneak]] Detect
 
*adds 2 to ranged weapon range
 
*+1 [[Perception]]
 
*PvE Bonus:
 
100% NPC sneak detection
 
*Event Bonus:
 
Buying experience for weapons is 3x
 
| FOV
 
! FoV
 
! Extra Sight
 
|
 
*extra 10 [[Sight]] Range ([[FoV]])
 
*4 [[Sneak]] Detect
 
 
|-
 
|-
| RNG
+
| style="text-align: center; " | SHD
! Weapon range
+
| style="padding: 0; " |
! Extra Weapon Range
+
* -20% incoming melee damage
|
+
* +1 to defensive rolls
*extra +2 Ranged weapon range
 
 
|-
 
|-
| IMP
+
| style="text-align: center;" | LD
! Implant
+
| style="padding: 0;" |
! Extra Implants
+
* +5 lethal damage
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Lethal<br>Precision<br>(L.Prcn)
*extra +5 Charisma in [[Implants#Combat_Implants|Combat Implant]] limit calculation
+
| rowspan="3" style="padding: 0;" |
 +
* +5 lethal damage
 +
* +1% lethality
 +
* +1 [[Luck]]
 +
* PvE: Killing NPCs boosts lethality (stacking)
 +
* Event: Install an extra weapon perk for free
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | LET
 +
| style="padding: 0;" |
 +
* +1% lethality
 
|-
 
|-
| rowspan="3" | F.SHD
+
| style="text-align: center; " | LK
! rowspan="3" | Fortified Shield
+
| style="padding: 0; " |
| rowspan="3" |  
+
* +1 [[Luck]]
*Increases [[Healing Rate]] by 20
 
*provides +8% resistance to [[Critical Roll]]s
 
*+5% [[Critical Chance]] Resistance
 
*Melee attacks deal 20% less damage to you
 
*+1 to defensive rolls
 
*PvE Bonus:
 
Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Install an extra armor perk for free
 
| HR
 
! Healing Rate
 
! Extra HR and crit res
 
|
 
*extra 20 [[Healing Rate]]
 
*+8% [[Critical Roll]] resistance
 
 
|-
 
|-
| HP
+
| style="text-align: center;" | DR
! HP
+
| style="padding: 0;" |
! Extra Hit Points
+
* +3 to all [[DR]]s
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Resilient<br>Guardian<br>(R.Grd)
*extra 20 [[HP]]s
+
| rowspan="3" style="padding: 0;" |
 +
* +3 to all [[DR]]s
 +
* +1 to all [[DT]]s
 +
* +20 [[HP]]
 +
* PvE: Killing NPCs boosts Damage Protection (stacking)
 +
* Event: Start with T3 armor
 
|-
 
|-
| MED
+
| style="text-align: center;" | DT
! Medic
+
| style="padding: 0;" |
! Extra Medic
+
* +1 to all [[DT]]s
|  
 
*extra +25% Heal from FA
 
*+10% heal from meds
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; " | HP
 +
| style="padding: 0; " |
 +
* +20 [[HP]]
 
|-
 
|-
| rowspan="3" | L.Prcn
+
| style="text-align: center;" | MED
! rowspan="3" | Lethal Precision
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +25% healing from [[First Aid]]
*+5 [[Lethal Damage]]
+
* +10% healing from meds
*+1% [[Lethality]]
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Combat<br>Medic<br>(C.Med)
*+1 [[Luck]]
+
| rowspan="3" style="padding: 0;" |
*PvE Bonus:
+
* +25% healing from [[First Aid]]
Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times)
+
* +10% healing from meds
*Event Bonus:
+
* +1 [[Intelligence]]
Install an extra weapon perk for free
+
* +10 min drug duration (+2 for Cannibal)
| SPE
+
* -10 sec respawn time
! Special Implant Limit
+
* PvE: Killing NPCs may reset First Aid/Doctor cooldown
! Extra Special Implant Limit
+
* Event: +1 drug refill tier, start with T3 drugs
|
 
*extra +1 special implant limit
 
 
|-
 
|-
| LD
+
| style="text-align: center;" | DRG
! Flat damage
+
| style="padding: 0;" |
! Extra Lethal Damage
+
* +10 min drug duration (+2 for Cannibal)
|
+
* -10 sec respawn time
*extra 5 [[Lethal Damage]]
 
 
|-
 
|-
| LET
+
| style="text-align: center; " | INT
! Lethality
+
| style="padding: 0; " |
! Extra Lethality
+
* +1 [[Intelligence]]
|  
 
* +1% Lethality
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | SQ
 +
| style="padding: 0;" |
 +
* +25 [[Sequence]]
 +
* +4 [[Stealth]]
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Regenerative<br>Boost<br>(R.Bst)
 +
| rowspan="3" style="padding: 0;" |
 +
* +25 [[Sequence]]
 +
* +25 [[Stealth]]
 +
* +12 [[AP Regen]]
 +
* -3 AP lost from knockouts
 +
* +25% AP restored on kill
 +
* +5% HP restored on kill
 +
* PvE: Killing NPCs boosts AP Regen (stacking)
 +
* Event: +50% flag defense effectiveness
 
|-
 
|-
| rowspan="3" | R.Grd
+
| style="text-align: center;" | APR
! rowspan="3" | Resilient Guardian
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +12 [[AP Regen]]
*Provides 3 to all [[Damage Resistance]]
+
* -3 AP lost from Knockouts
*1 to all [[Damage Threshold]]
 
*+20 [[HP]]
 
*PvE Bonus:
 
Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Start with tier 3 armor
 
| DRP
 
! Damage Resistance Penetration
 
! Extra Damage Resistance Penetration
 
|
 
* Penetrate 2% of target [[DR]]
 
 
|-
 
|-
| DT
+
| style="text-align: center; " | KS
! Damage Threshold
+
| style="padding: 0; " |
! Extra Damage Threshold
+
* +25% AP restored on kill
|
+
* +5% HP restored on kill
*+1 to all [[DT]]
 
 
|-
 
|-
| DR
+
| style="text-align: center;" | IMP
! Damage Resistance
+
| style="padding: 0;" |
! Extra Damage Resistance
+
* +5 [[Charisma]] for [[combat implant]] limit calculation
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Cybernetic<br>Enhancements<br>(C.Enh)
*extra +3 to all [[DR]]
+
| rowspan="3" style="padding: 0;" |
 +
* +5 [[Charisma]] for [[combat implant]] limit calculation
 +
* +1 to [[SPECIAL implants]] limit
 +
* +1 [[Charisma]]
 +
* PvE: Each implant grants +0.5% damage protection
 +
* Event: +50% flag capturing effectiveness
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | SPE
 +
| style="padding: 0;" |
 +
* +1 [[SPECIAL implant]] limit
 
|-
 
|-
| rowspan="2" | C.Med
+
| style="text-align: center; " | CH
! rowspan="2" | Combat Medic
+
| style="padding: 0; " |
| rowspan="2" |  
+
* +1 [[Charisma]]
*+25% healing from First Aid
 
*+10% healing from meds
 
*+1 Intelligence
 
*+10 min duration for drugs (+2 min for Cannibal, halved by Fast Metabolism)
 
*-10 sec respawn time
 
*PvE Bonus:
 
Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown
 
*Event Bonus:
 
+1 tier in drug refills, plus starting with tier 3 drugs
 
| CR
 
! Crit Chance Res
 
! Extra Critical Chance Resistance
 
|
 
*extra +5% [[Critical Chance Resistance]]
 
 
|-
 
|-
| EXP
+
| style="text-align: center;" | MD
! Experience
+
| style="padding: 0;" |
! Extra Experience
+
* +10 melee damage
|  
+
* +15% melee critical power
*+5% Experience gain and +10% Gear Experience gain
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Melee<br>Mastery<br>(M.Mast)
 +
| rowspan="3" style="padding: 0;" |
 +
* +10 melee damage
 +
* +15% melee critical power
 +
* +1 [[Strength]]
 +
* -5% attack delay
 +
* PvE: Killing NPCs boosts melee damage (stacking)
 +
* Event: Full invisibility upon reentering the battlefield
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | ST
|-
+
| style="padding: 0;" |
| rowspan="3" | R.Bst
+
* +1 [[Strength]]
! rowspan="3" | Regenerative Boost
 
| rowspan="3" |
 
*Grants 25 additional [[Sequence]] points and 25 [[Stealth]] points
 
*boosts [[Action Points|Action Point]] Regeneration by 12
 
*reduces [[Action Points]] lost during Knockouts by 3
 
*provides a 25% Action Point regeneration on kill
 
*and offers a 5% Health Point regeneration on kill
 
*PvE Bonus:
 
Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times)
 
*Event Bonus:
 
+50% defend flag tempo
 
| SQ
 
! Sequence
 
! Extra Sequence and Stealth
 
|
 
*extra 25 [[Sequence]]
 
*4 [[Stealth]] points
 
|-
 
| APR
 
! AP Regen
 
! Extra AP Regen
 
|
 
*extra 12 AP Regen
 
*3 less AP in KOs
 
|-
 
| KS
 
! Killing Spree
 
! Extra Killing Spree
 
|
 
*extra 25% AP regen on kill
 
*5% HP regen on kill
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | C.Enh
 
! rowspan="3" | Cybernetic Enhancements
 
| rowspan="3" |
 
*+5 Charisma for combat implant limit calculations
 
*+1 to special implants limit
 
*+1 [[Charisma]]
 
*PvE Bonus:
 
Each installed implant grants +0.5% Damage Protection in PvE
 
*Event Bonus:
 
+50% capture flag tempo
 
| ST
 
! ST
 
! Extra Strength
 
|
 
*extra 1 [[Strength]]
 
|-
 
| PE
 
! PE
 
! Extra Perception
 
|
 
*extra 1 [[Perception]]
 
|-
 
| EN
 
! EN
 
! Extra Endurance
 
|
 
*extra 1 [[Endurance]]
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="4" | M.Mast
 
! rowspan="4" | Melee Mastery
 
| rowspan="4" |
 
*+10 melee damage
 
*+15% Critical Power (melee)
 
*+1 Strength
 
*5% reduced attack time
 
*PvE Bonus:
 
Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Full invisibility after respawn on flag until immunity expires
 
| CH
 
! CH
 
! Extra Charisma
 
|
 
*extra 1 [[Charisma]]
 
|-
 
| INT
 
! IN
 
! Extra Intelligence
 
|
 
*extra 1 [[Intelligence]]
 
|-
 
| AG
 
! AG
 
! Extra Agility
 
|
 
*extra 1 [[Agility]]
 
|-
 
| LK
 
! LK
 
! Extra Luck
 
|
 
*extra 1 [[Luck]]
 
 
|-
 
|-
 +
| style="text-align: center;" | AS
 +
| style="padding: 0;" |
 +
* -5% attack delay
 
|}
 
|}
 
[[Category:Character development]]
 
  
 
== War Event Extras ==
 
== War Event Extras ==

Revision as of 11:58, 10 February 2026

War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +33% score for win
  • +750 score when paramedic revives
  • +500 score for start taking flag
  • +200 score for killing npc(-50 if friendly)
  • +50 score per used super stimpak on teammate
  • +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
  • +30 score per each tick of taking flags
  • +20 score per healing hit from healing needler

Team Score:

  • Capture a neutral flag = +300 team points!
  • Capture an enemy flag = steal 10% of their total points!

Team/Personal Score:

  • Score for killing a player depending on killed player current score (KDA):
    • if target has Less than 0.25: Personal: 25; Team: 20%;
    • if target has 0.25 to 0.50: Personal: 35; Team: 30%;
    • if target has 0.51 to 1.00: Personal: 50; Team: 60%;
    • if target has 1.01 to 1.50: Personal: 75; Team: 75%
    • if target has 1.51 to 2.00: Personal: 100; Team: 100%
    • if target has 2.00 to 2.50: Personal: 125; Team: 110%;
    • if target has 2.51 to 3.00: Personal: 150;Team: 120%;
    • if target has 3.01 to 3.50: Personal: 175; Team: 130%;
    • if target has 3.51 to 4.50: Personal: 200; Team: 140%;
    • if target has 4.51 to 7.50: Personal: 250; Team: 150%;
    • if target has 7.51 to 10.00: Personal: 500; Team: 175%;
    • if target has above 10.00: Personal: 1000; Team: 200%;

KDA Multipliers

  • KDA multiplier for players with no kills/assists:

0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25

  • KDA multiplier for players with no deaths:

0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5

War Event stats

War event stats are itemized bonuses, similar to implants except they cannot be traded between players. They come in two tiers.

  • T1 stats are given to all War Event participants.
  • T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
  • If you already have a T2 stat installed, you cannot receive another one.
  • A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
  • Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
  • You can install one T2 stat, at the cost of three T1 stat slots.
  • If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
War Event Stats
T1 Stat Effects T2 Stat Effects
ULT
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
Versatile
Support
(V.Sup)
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
  • +5% XP gained
  • +10% gear XP gained
  • +1 Endurance
  • PvE: More gear XP from your kills
  • Event: 3 x armor XP purchase rate
EXP
  • +5% XP gained
  • +10% gear XP gained
EN
ATB
  • +5% movement speed
  • +2 TB movement-only APs
Agile
Sprinter
(A.Spr)
  • +5% movement speed
  • +2 TB movement-only APs
  • +1 AP
  • +30 AC
  • PvE: Killing NPCs boosts Movement Speed (stacking)
  • Event: Armor starts with +1 XP reset
AP
AS
  • -5% attack delay
AG
ACC Enhanced
Firepower
(E.Fire)
  • +1 damage per bullet
  • +40 accuracy
  • Penetrate 2% of target's DR
  • +5% damage multiplier
  • +4% max chance to hit
  • PvE: Killing NPCs boosts damage (stacking)
  • Event: Start with a T3 weapon
DRP
  • Penetrate 2% of target's DR
DMG
  • +5% damage multiplier
CC
  • +5 critical chance
Critical
Mastery
(C.Mast)
  • +5% critical chance
  • +8% critical power
  • +8 critical roll
  • PvE: Killing NPCs boosts critical damage (stacking)
  • Event: Weapon starts with +1 XP reset
CE
  • +8% critical power
CP
  • +8 critical roll
FOV Precision
Marksman
(P.Mark)
  • +10 Sight
  • +25 Sneak detection
  • +2 ranged weapon range
  • +1 Perception
  • PvE: 100% NPC sneak detection
  • Event: 3x weapon XP purchase rate
RNG
  • +2 ranged weapon range
PE
HR Fortified
Shield
(F.Shd)
  • +20 Healing Rate
  • +8% resistance to critical rolls
  • +5% critical chance resistance
  • -20% incoming melee damage
  • +1 to defensive rolls
  • PvE: Taking hits boosts critical resistance (stacking)
  • Event: Install an extra armor perk for free
CR
  • +5% critical chance resistance
SHD
  • -20% incoming melee damage
  • +1 to defensive rolls
LD
  • +5 lethal damage
Lethal
Precision
(L.Prcn)
  • +5 lethal damage
  • +1% lethality
  • +1 Luck
  • PvE: Killing NPCs boosts lethality (stacking)
  • Event: Install an extra weapon perk for free
LET
  • +1% lethality
LK
DR Resilient
Guardian
(R.Grd)
  • +3 to all DRs
  • +1 to all DTs
  • +20 HP
  • PvE: Killing NPCs boosts Damage Protection (stacking)
  • Event: Start with T3 armor
DT
HP
MED
  • +25% healing from First Aid
  • +10% healing from meds
Combat
Medic
(C.Med)
  • +25% healing from First Aid
  • +10% healing from meds
  • +1 Intelligence
  • +10 min drug duration (+2 for Cannibal)
  • -10 sec respawn time
  • PvE: Killing NPCs may reset First Aid/Doctor cooldown
  • Event: +1 drug refill tier, start with T3 drugs
DRG
  • +10 min drug duration (+2 for Cannibal)
  • -10 sec respawn time
INT
SQ Regenerative
Boost
(R.Bst)
  • +25 Sequence
  • +25 Stealth
  • +12 AP Regen
  • -3 AP lost from knockouts
  • +25% AP restored on kill
  • +5% HP restored on kill
  • PvE: Killing NPCs boosts AP Regen (stacking)
  • Event: +50% flag defense effectiveness
APR
KS
  • +25% AP restored on kill
  • +5% HP restored on kill
IMP Cybernetic
Enhancements
(C.Enh)
SPE
CH
MD
  • +10 melee damage
  • +15% melee critical power
Melee
Mastery
(M.Mast)
  • +10 melee damage
  • +15% melee critical power
  • +1 Strength
  • -5% attack delay
  • PvE: Killing NPCs boosts melee damage (stacking)
  • Event: Full invisibility upon reentering the battlefield
ST
AS
  • -5% attack delay

War Event Extras

When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:

Extras Description
Wattz Motion Sensor Start with Wattz Motion Sensor in your inventory
RobCo Motion Sensor Start with RobCo Motion Sensor in your inventory
Stealth Items per death/refill
Better healing meds per death/refill Whenever you respawn/refill you get Healing drugs of the next tier
Extra 5 random Stats 5 randomly chosen stats from the following:
  • 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).
  • 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).
  • 1 Action Point.
  • 1 S.P.E.C.I.A.L (separate buff for each attribute).
  • 6% more currency gain.

Armor Evolve

Armor can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Leather Jacket
Leather Jacket
Combat Leather Jacket
Combat Leather Jacket
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Leather Armor
Leather Armor
Leather Armor Mark II
Leather Armor Mark II
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Robe
Robe
Fire Leather Armor
Firegecko Leather Armor
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Metal Armor
Metal Armor
Metal Armor Mark II
Metal Armor Mark II
Hardened Metal Armor
Hardened Metal Armor
Inferno Armor
Inferno Armor
Heavy Armor
Heavy Armor
Tesla Armor
Tesla Armor
Paladin Armor Power Armor
Power Armor
Hardened Power Armor
Hardened Power Armor
Combat Armor
Combat Armor
Combat Armor Mark II
Combat Armor Mark II
Brotherhood Armor
Brotherhood Armor
Vault City Armor
Vault City Armor
NCR Armor
NCR Armor
Enclave Armor
Enclave Armor
Desert Armor
Desert Armor
Conscript Armor
Conscript Armor
Raider Armor
Raider Armor
Military Armor Advanced Power Armor
Advanced Power Armor
Adv. Power Armor MKII
Adv. Power Armor MKII
Combat Robe
Combat Robe
Unity Robe
Unity Robe
Hubologists Robe
Hubologists Robe
Bridgekeeper's Robe
Bridgekeeper's Robe
Black Cross Robe Doesnt Evolve More

Weapon Evolve

Weapon can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fast Pistols: Zipgun .44 Revolver Needler Pistol .357 Colt Anaconda Death Pistol
Range Pistols: 10mm Pistol Desert Eagle /
/ Desert Eagle EM
.223 Pistol Sniper Pistol Gauss Pistol Death Pistol
Damage Pistols: 9mm Mauser 10mm Colt 14mm Pistol 14mm Colt Defender Death Pistol
Sniper Rifles: Pipe Rifle Hunting Rifle Sniper Rifle SVN Rifle SVN Rifle MK.II Gauss Rifle
Shotguns: Shotgun Sawed-off Shotgun Combat Shotgun HK CAWS Pancor Jackhammer Saiga-12
Assualt Rifles: Tommy Gun Assualt Rifle /
/ Assualt Rifle EM
XL70E3 Military Rifle Ak-47 G36c
Explosive Small Guns: Grenade Pistol M79 Grenade Launcher MGL MGLs AGL C4 Launcher
Support Rifles: BB Gun FN FAL M16 M16 MK.II Steyr Gauss Support Weapon
Small Machine Guns (SMG): Grease Gun 10mm SMG P90c MP5 G11 G11e
Flamers: Flamer Improved Flamer Incinerator Napalm Blaster
Rocket Launchers: Rocket Launcher Big Bazuka Adv. Rocket Launcher Flash Launcher
Miniguns: Minigun Avenger Minigun Vindicator Minigun Gauss Minigun
Heavy Sniper Rifles: Heavy Rifle LSW DSR Bozar
Machine Gun: Lewis MK.II M60 M240 BAR
Laser Weapons: Laser Pistol Magneto Pistol Laser Rifle Gatling Laser Commisar Pistol Turbolaser
Plasma Weapons: Plasma Pistol Plasma Pistol MK.II Plasma SMG Plasma Rifle Turbo Plasma Rifle Plasma Gatling
Fire Weapons: Signal Pistol Solar Scorcher Fire Rifle Alien Blaster Pyro Rifle Heat Machine
Electric Weapons: Electro Zipgun Pulse Pistol ELECTRO rocket Launcher Prototype 14 ELECTRO CANNON Pulse Rifle
Clubes: Club/Crowbar Cattle Prod Super Cattle Prod Plasma Torch Base Rape Base Rape
Fast Knives: Switchblade Shiv Lit Jesus Machete Base Rape Base Rape
Damage Knives: Knife Combat Knife Wakizashi Blade Ripper Base Rape Base Rape
Punch Weapons: Brass/Spiked Knuckless Power Fist /
/ Boxing Gloves
Mega Power Fist Punch Gun Base Rape Base Rape
Hammers: Wrench Sledgehammer 50% Louisville Slugger 50% Supersledge Mega Sledge Base Rape Base Rape
Spears: Sharpened pole Spear Laser Spear Rad Spear Base Rape Base Rape

Alien Weapons

Tier 2 Tier 3 Tier 4
Flamers: PyO61 PyO62 IPF210
Miniguns: ETG1000 ETG2000 ETG3000
Support Rifles: LAR42 LAR52 LAR62
Sniper Rifles: HP DKS-501 SSR3 SSR10
Electric Weapons: XSR ESR01 ESR02

Other

DISABLED FOR WE

  • Bishop MG
  • Salvatories Rocket Launcher
  • Wright Colt(T3)
  • Mordino Taser