Difference between revisions of "War Event"
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* +3 to all [[DR]]s | * +3 to all [[DR]]s | ||
* +1 to all [[DT]]s | * +1 to all [[DT]]s | ||
| − | * + | + | * +15 [[HP]] |
* PvE: Killing NPCs boosts Damage Protection (stacking) | * PvE: Killing NPCs boosts Damage Protection (stacking) | ||
* Event: Start with T3 armor | * Event: Start with T3 armor | ||
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| style="text-align: center;" | HP | | style="text-align: center;" | HP | ||
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| − | * + | + | * +15 [[HP]] |
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| style="text-align: center; background: #f8f8f8;" | SQ | | style="text-align: center; background: #f8f8f8;" | SQ | ||
Revision as of 07:12, 12 February 2026
War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.
War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.
Contents
How to Join
To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.
Notes
- Amount of currency you're getting from all sources scales with time:
- below 10 min = 10%
- 10-20 min = 20%
- 20-30 min = 30%
- 30-40 min = 50%
- 40-50 min = 100%
- 50-55 min = 300%
- 55-60 min = 400%
- If you lose the War Event, your reputation with the faction you were fighting for will decrease.
- Friendly fire kills transfer 25% of your currency to your teammate.
- KDA money multiplier now is KDA/2.
- NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
- New Reno Wars Reputations can be spend during War Event:
- Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.
- Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.
- Unlock 25x buy exp for weapon - 10 Wrights reputation.
- Unlock 25x buy exp for armor - 10 Mordinos reputation.
- Teams get automatically balanced by pools of classes. Each class pool get balanced separately:
- Pool 1: Bounty Hunter, Sniper, Scout, Assassin, Cyborg (with Aggressive Implants)
- Pool 2: Super Mutant, Chosen One, Priest, Infantry, Cyborg (without Aggressive Implants)
- Pool 3: Soldier, Killer, Alien, Clone, Raider, Random Boy, Regulator (without Heavy Handed)
- Pool 4: Deathclaw, Combat Master, Regulator (with Heavy Handed)
- Pool 5: Wrecker
- Pool 6: Leader, Paramedic, Hubologist
WE Rules
[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden
For all rules check Game Rules
Score
Personal Score:
- +33% score for win
- +750 score when paramedic revives
- +500 score for start taking flag
- +200 score for killing npc(-50 if friendly)
- +50 score per used super stimpak on teammate
- +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
- +30 score per each tick of taking flags
- +20 score per healing hit from healing needler
Team Score:
- Capture a neutral flag = +300 team points!
- Capture an enemy flag = steal 10% of their total points!
Team/Personal Score:
- Score for killing a player depending on killed player current score (KDA):
- if target has Less than 0.25: Personal: 25; Team: 20%;
- if target has 0.25 to 0.50: Personal: 35; Team: 30%;
- if target has 0.51 to 1.00: Personal: 50; Team: 60%;
- if target has 1.01 to 1.50: Personal: 75; Team: 75%
- if target has 1.51 to 2.00: Personal: 100; Team: 100%
- if target has 2.00 to 2.50: Personal: 125; Team: 110%;
- if target has 2.51 to 3.00: Personal: 150;Team: 120%;
- if target has 3.01 to 3.50: Personal: 175; Team: 130%;
- if target has 3.51 to 4.50: Personal: 200; Team: 140%;
- if target has 4.51 to 7.50: Personal: 250; Team: 150%;
- if target has 7.51 to 10.00: Personal: 500; Team: 175%;
- if target has above 10.00: Personal: 1000; Team: 200%;
KDA Multipliers
- KDA multiplier for players with no kills/assists:
0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25
- KDA multiplier for players with no deaths:
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
War Event stats
War Event stats are itemized account-bound bonuses, similar to implants except they cannot be traded between players. They come in two tiers.
- T1 stats are given to all War Event participants.
- T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
- If you already have a T2 stat installed, you cannot receive another one.
- A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
- Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
- You can install one T2 stat, at the cost of three T1 stat slots.
- If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
| T1 Stat | Effects | T2 Stat | Effects |
|---|---|---|---|
| ST |
|
Melee Mastery (M.Mast) |
|
| MD |
| ||
| AS |
| ||
| PE |
|
Precision Marksman (P.Mark) |
|
| FOV | |||
| RNG |
| ||
| EN |
|
Versatile Support (V.Sup) |
|
| ULT |
| ||
| EXP |
| ||
| CH |
|
Cybernetic Enhancements (C.Enh) |
|
| IMP |
| ||
| SPE |
| ||
| INT |
|
Combat Medic (C.Med) |
|
| MED |
| ||
| DRG |
| ||
| AG |
|
Agile Sprinter (A.Spr) |
|
| ATB |
| ||
| AP | |||
| LK |
|
Lethal Precision (L.Prcn) |
|
| LD |
| ||
| LET |
| ||
| ACC |
|
Enhanced Firepower (E.Fire) |
|
| DRP |
| ||
| DMG |
| ||
| CC |
|
Critical Mastery (C.Mast) |
|
| CE |
| ||
| CP |
| ||
| HR |
|
Fortified Shield (F.Shd) |
|
| CR |
| ||
| SHD |
| ||
| DR |
|
Resilient Guardian (R.Grd) |
|
| DT |
| ||
| HP |
| ||
| SQ | Regenerative Boost (R.Bst) |
||
| APR |
| ||
| KS |
|
War Event Extras
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:
| Extras | Description |
|---|---|
| Wattz Motion Sensor | Start with Wattz Motion Sensor in your inventory |
| RobCo Motion Sensor | Start with RobCo Motion Sensor in your inventory |
| Stealth Items per death/refill | |
| Better healing meds per death/refill | Whenever you respawn/refill you get Healing drugs of the next tier |
| Extra 5 random Stats | 5 randomly chosen stats from the following:
|
Armor Evolve
Armor can evolve once you reach the 4th perk
Weapon Evolve
Weapon can evolve once you reach the 4th perk
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | |
|---|---|---|---|---|---|---|
| Fast Pistols: | Zipgun | .44 Revolver | Needler Pistol | .357 Colt | Anaconda | Death Pistol |
| Range Pistols: | 10mm Pistol | Desert Eagle / / Desert Eagle EM |
.223 Pistol | Sniper Pistol | Gauss Pistol | Death Pistol |
| Damage Pistols: | 9mm Mauser | 10mm Colt | 14mm Pistol | 14mm Colt | Defender | Death Pistol |
| Sniper Rifles: | Pipe Rifle | Hunting Rifle | Sniper Rifle | SVN Rifle | SVN Rifle MK.II | Gauss Rifle |
| Shotguns: | Shotgun | Sawed-off Shotgun | Combat Shotgun | HK CAWS | Pancor Jackhammer | Saiga-12 |
| Assualt Rifles: | Tommy Gun | Assualt Rifle / / Assualt Rifle EM |
XL70E3 | Military Rifle | Ak-47 | G36c |
| Explosive Small Guns: | Grenade Pistol | M79 Grenade Launcher | MGL | MGLs | AGL | C4 Launcher |
| Support Rifles: | BB Gun | FN FAL | M16 | M16 MK.II | Steyr | Gauss Support Weapon |
| Small Machine Guns (SMG): | Grease Gun | 10mm SMG | P90c | MP5 | G11 | G11e |
| Flamers: | Flamer | Improved Flamer | Incinerator | Napalm Blaster | ||
| Rocket Launchers: | Rocket Launcher | Big Bazuka | Adv. Rocket Launcher | Flash Launcher | ||
| Miniguns: | Minigun | Avenger Minigun | Vindicator Minigun | Gauss Minigun | ||
| Heavy Sniper Rifles: | Heavy Rifle | LSW | DSR | Bozar | ||
| Machine Gun: | Lewis MK.II | M60 | M240 | BAR | ||
| Laser Weapons: | Laser Pistol | Magneto Pistol | Laser Rifle | Gatling Laser | Commisar Pistol | Turbolaser |
| Plasma Weapons: | Plasma Pistol | Plasma Pistol MK.II | Plasma SMG | Plasma Rifle | Turbo Plasma Rifle | Plasma Gatling |
| Fire Weapons: | Signal Pistol | Solar Scorcher | Fire Rifle | Alien Blaster | Pyro Rifle | Heat Machine |
| Electric Weapons: | Electro Zipgun | Pulse Pistol | ELECTRO rocket Launcher | Prototype 14 | ELECTRO CANNON | Pulse Rifle |
| Clubes: | Club/Crowbar | Cattle Prod | Super Cattle Prod | Plasma Torch | Base Rape | Base Rape |
| Fast Knives: | Switchblade | Shiv | Lit Jesus | Machete | Base Rape | Base Rape |
| Damage Knives: | Knife | Combat Knife | Wakizashi Blade | Ripper | Base Rape | Base Rape |
| Punch Weapons: | Brass/Spiked Knuckless | Power Fist / / Boxing Gloves |
Mega Power Fist | Punch Gun | Base Rape | Base Rape |
| Hammers: | Wrench | Sledgehammer | 50% Louisville Slugger 50% Supersledge | Mega Sledge | Base Rape | Base Rape |
| Spears: | Sharpened pole | Spear | Laser Spear | Rad Spear | Base Rape | Base Rape |
Alien Weapons
| Tier 2 | Tier 3 | Tier 4 | |
|---|---|---|---|
| Flamers: | PyO61 | PyO62 | IPF210 |
| Miniguns: | ETG1000 | ETG2000 | ETG3000 |
| Support Rifles: | LAR42 | LAR52 | LAR62 |
| Sniper Rifles: | HP DKS-501 | SSR3 | SSR10 |
| Electric Weapons: | XSR | ESR01 | ESR02 |
Other
DISABLED FOR WE
- Bishop MG
- Salvatories Rocket Launcher
- Wright Colt(T3)
- Mordino Taser


























