Difference between revisions of "Class perks"
Jump to navigation
Jump to search
| Line 66: | Line 66: | ||
| 0-45 | | 0-45 | ||
|- | |- | ||
| − | | Clone | + | | [[Clone]] |
| 150 | | 150 | ||
| | | | ||
| Line 73: | Line 73: | ||
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds. | *Clone NPC gives the player 15 small hex vision that updates every 5 Seconds. | ||
| | | | ||
| + | *You can get this perk in [[Vault 8]] | ||
*PvE Perks such as Mini Toughness and Quick Dodger protects you. | *PvE Perks such as Mini Toughness and Quick Dodger protects you. | ||
*The Clone NPC doesn't need any ammunition | *The Clone NPC doesn't need any ammunition | ||
| Line 94: | Line 95: | ||
| 0-80 | | 0-80 | ||
|- | |- | ||
| − | | Cyborg | + | | [[Cyborg]] |
| 120 | | 120 | ||
| | | | ||
| − | * | + | *Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by [[Charisma]] |
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | *Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | ||
*For each Luck gets critical power | *For each Luck gets critical power | ||
| Line 103: | Line 104: | ||
*When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP | *When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP | ||
| | | | ||
| + | *You can take this perk in Gecko, Scrapyard | ||
*You can install and uninstall implants for free at anytime by using ~cmd command | *You can install and uninstall implants for free at anytime by using ~cmd command | ||
*You can say random joke by ~cmd command | *You can say random joke by ~cmd command | ||
| Line 135: | Line 137: | ||
| 0-55 | | 0-55 | ||
|- | |- | ||
| − | | Infantry | + | | [[Infantry]] |
| 130 | | 130 | ||
| | | | ||
| Line 143: | Line 145: | ||
*-30% HP | *-30% HP | ||
| | | | ||
| + | *You can take this perk in Navarro | ||
*Can't choose same immune type twice in a row | *Can't choose same immune type twice in a row | ||
*Lose Fury stacks when using healing drugs | *Lose Fury stacks when using healing drugs | ||
| Line 224: | Line 227: | ||
| 0-20 | | 0-20 | ||
|- | |- | ||
| − | | Random Boy | + | | [[Random Boy]] |
| 100 | | 100 | ||
| | | | ||
| − | * +1 | + | * +1 [[Action Points]] |
*Chance to roll of 20% while tick effect | *Chance to roll of 20% while tick effect | ||
| − | *Rolls | + | *Rolls 9 stats, can be negative |
| + | *If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3) | ||
| + | Roll 1 extra stat which effect is scaling with [[Luck]]: | ||
| + | *5% damage per Luck | ||
| + | *3% [[Damage Reduction]] per [[luck]] | ||
| + | *2% [[Lifesteal]] per [[luck]] | ||
| + | *5 [[AP Regen]] per [[Luck]] | ||
| + | *3% [[Movement Speed]] per [[Luck]] | ||
| | | | ||
| − | * | + | *You can take this perk in New Reno Shark Club |
| + | |||
| + | *Stats can stack | ||
| + | Stats what Randomboy can roll: | ||
| + | *[[Critical Power]] -20 or 20 | ||
| + | *[[Critical Power]] -20% or 20% | ||
| + | *[[Critical Chance]] -5% or 5% | ||
| + | *One of [[DR]] -3% or 3% | ||
| + | *One of [[DT]] -1 or 1 | ||
| + | *[[Rad Resistance]] and [[Poison Resistance]] -25 or 25 and carry weight -50 to 50 | ||
| + | *all of [[SPECIAL]] -1 or 1 | ||
| + | *[[Hit Points]] -20 or 20 | ||
| + | *[[Action Points]] and turnbased AP for move -1 or 1 | ||
| + | *[[Sequence]] -5 or 5 | ||
| + | *[[Melee]] Damage -5 or 5 | ||
| + | *[[Healing Rate]] -10 or 10 | ||
| + | *[[Armor Class]] -5 or 5 | ||
| 0-100 | | 0-100 | ||
|- | |- | ||
| − | | Sniper | + | | [[Sniper]] |
| 140 | | 140 | ||
| | | | ||
| Line 242: | Line 268: | ||
*-6% each DR | *-6% each DR | ||
| | | | ||
| + | *You can take this perk in gun runners | ||
*Double amount of crit power from passive, when using long range weapon | *Double amount of crit power from passive, when using long range weapon | ||
| 0-85 | | 0-85 | ||
|- | |- | ||
| − | | | + | | [[Soldier]] |
| − | |||
| 110 | | 110 | ||
| | | | ||
| − | |||
| − | |||
*-1 AP cost for each action | *-1 AP cost for each action | ||
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat) | *+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat) | ||
| + | *+1% chance to get random KO during on action for each fury stack | ||
| + | *Critical tier minimum tier 2 | ||
| + | *lower maximum damage soldier can receive | ||
| + | *1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, | ||
| | | | ||
| + | *You can take this perk in Redding downtown near tent | ||
*Stonewall perk no longer works, making a soldier fully vulnerable to knockouts | *Stonewall perk no longer works, making a soldier fully vulnerable to knockouts | ||
| − | * + | + | Damage caps: |
| + | *Normal: 400 - Agility*10 + Flat Damage | ||
| + | *Laser: 700- Agility*10 + Flat Damage | ||
| + | *Fire: 300 - Agility*10 + Flat Damage | ||
| + | *Plasma: 600 - Agility*10 + Flat Damage | ||
| + | *Electro: 500 - Agility*10 + Flat Damage | ||
| + | *Explode: 200 - Agility*10 + Flat Damage | ||
| 0-70 | | 0-70 | ||
|- | |- | ||
Revision as of 01:03, 24 January 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
|
0-65 |
| Deathclaw | 40 |
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |