Difference between revisions of "Class perks"
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*If killed the Clone takes about 2 Minutes to respawn. | *If killed the Clone takes about 2 Minutes to respawn. | ||
*The Clone can't carry any gear | *The Clone can't carry any gear | ||
| + | *When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it allows him to use stimpacks and not attack sometimes neutral NPCs | ||
| 0-50 | | 0-50 | ||
|- | |- | ||
Revision as of 21:50, 25 April 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
|
0-65 |
| Deathclaw | 40 |
You can get this perk in Modoc in north
|
0-55 | |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |