Difference between revisions of "Class perks"
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* + 2 [[level perks]] | * + 2 [[level perks]] | ||
* + 1 [[Trait]] | * + 1 [[Trait]] | ||
| − | * + | + | * + 3 [[Hit Point]] per [[Charisma]] |
* + 3 [[Charisma]] | * + 3 [[Charisma]] | ||
* Healing Rate set to 0 | * Healing Rate set to 0 | ||
| Line 64: | Line 64: | ||
*You can get this perk in Klamath in Vics shack | *You can get this perk in Klamath in Vics shack | ||
*Remember to take it before Level 50 | *Remember to take it before Level 50 | ||
| − | * | + | *You die on 0 hit points |
*Picking Bloody Mess as your third trait makes bloody mess have no downside. | *Picking Bloody Mess as your third trait makes bloody mess have no downside. | ||
| 0-45 | | 0-45 | ||
| Line 123: | Line 123: | ||
| | | | ||
* Double [[Melee]] Damage | * Double [[Melee]] Damage | ||
| + | * + 5 Heavy Handed Malus | ||
* + 1 attack range | * + 1 attack range | ||
* + 10% [[Movement Speed]] | * + 10% [[Movement Speed]] | ||
| Line 228: | Line 229: | ||
*Change your Carry Weight to 15%. | *Change your Carry Weight to 15%. | ||
*For each stack decrease Rad Resistance by 10. | *For each stack decrease Rad Resistance by 10. | ||
| + | *Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad) | ||
| | | | ||
*You can take this perk in [[Den]], church | *You can take this perk in [[Den]], church | ||
| Line 254: | Line 256: | ||
*Stats can stack | *Stats can stack | ||
Stats what Randomboy can roll: | Stats what Randomboy can roll: | ||
| − | *[[Critical Power]] -20 or | + | *[[Critical Power]] -20 or 40 |
| − | *[[Critical Power]] -20% or | + | *[[Critical Power]] -20% or 40% |
| − | *[[Critical Chance]] -5% or | + | *[[Critical Chance]] -5% or 10% |
| − | *One of [[DR]] -3% or | + | *One of [[DR]] -3% or 10% |
| − | *One of [[DT]] -1 or | + | *One of [[DT]] -1 or 6 |
| − | *[[Rad Resistance]] and [[Poison Resistance]] -25 or | + | *[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100 |
| − | *all of [[S.P.E.C.I.A.L.]] -1 or | + | *all of [[S.P.E.C.I.A.L.]] -1 or 3 |
| − | *[[Hit Points]] -20 or | + | *[[Hit Points]] -20 or 50 |
| − | *[[Action Points]] and turnbased AP for move -1 or | + | *[[Action Points]] and turnbased AP for move -1 or 3 |
| − | *[[Sequence]] - | + | *[[Sequence]] -25 or 75 |
| − | *[[Melee]] Damage -5 or | + | *[[Melee]] Damage -5 or 20 |
| − | *[[Healing Rate]] - | + | *[[Healing Rate]] -20 or 60 |
| − | *[[Armor Class]] - | + | *[[Armor Class]] -75 or 225 |
| 0-100 | | 0-100 | ||
|- | |- | ||
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*+5 Weapon Range | *+5 Weapon Range | ||
*+1 Crit Power per each hex away from target | *+1 Crit Power per each hex away from target | ||
| − | *For each Perception gets + | + | *For each Perception gets +2% critical damage |
*-6% each DR | *-6% each DR | ||
*[[Strike]]: +5 range | *[[Strike]]: +5 range | ||
Revision as of 17:25, 6 May 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
|
0-65 |
| Deathclaw | 40 |
You can get this perk in Modoc in north
|
0-55 | |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |
| Scout | 85 |
|
|
0-105 |