Difference between revisions of "Class perks"
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*For each Intelligence gets 5% more experience on crafted gear | *For each Intelligence gets 5% more experience on crafted gear | ||
*Can Craft special [[Alien Weapons]] and use them. | *Can Craft special [[Alien Weapons]] and use them. | ||
| + | *Can't use non-alien weapons | ||
*66% chances instead of 33% to get critical effect | *66% chances instead of 33% to get critical effect | ||
| − | |||
*PvE Ability: apply 5% of dmg to radiation against NPCs | *PvE Ability: apply 5% of dmg to radiation against NPCs | ||
| | | | ||
Revision as of 17:24, 7 August 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |