Difference between revisions of "Class perks"
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| 120 | | 120 | ||
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| − | * | + | *Sets the amount of implant limits to 10 combat implants and 12 special implants which can't be increased by [[Charisma]] |
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | *Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | ||
| − | *For each Luck gets critical power | + | *For each Luck gets +1 extra critical power (on top of what Luck already gives) |
| − | *You become vulnerable to EMP | + | *You become highly vulnerable to EMP damage |
| − | *When above 25 fury stacks | + | *When above 25 fury stacks you cause EMP explosions around you for 25% of your max HP |
| − | *0 | + | *0.25% chance to lose 1 [[Implants|Special implant]] on death |
| − | *0 | + | *0.05% chance to lose 1 [[Implants|Combat implant]] on death |
| | | | ||
*You can take this perk in Gecko, Scrapyard | *You can take this perk in Gecko, Scrapyard | ||
*You can install and uninstall implants for free at anytime by using ~cmd command | *You can install and uninstall implants for free at anytime by using ~cmd command | ||
| + | (Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll) | ||
*You can say random joke by ~cmd command | *You can say random joke by ~cmd command | ||
*You can craft EMP implants by using ~cmd commands | *You can craft EMP implants by using ~cmd commands | ||
| − | *Mr. Fixit | + | *Mr. Fixit works like Healer perk |
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit) | *Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit) | ||
*To repair your damaged limbs you need to use command ~cmd | *To repair your damaged limbs you need to use command ~cmd | ||
| − | *Healer perk doesn't work | + | *Healer perk doesn't work for you |
| 0-65 | | 0-65 | ||
|- | |- | ||
Revision as of 08:58, 30 June 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
You can get this perk in Modoc in north
|
0-55 | |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |