Difference between revisions of "Class perks"
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*For each Intelligence gets 5% more experience on crafted gear | *For each Intelligence gets 5% more experience on crafted gear | ||
*Can Craft special [[Alien Weapons]] and use them. | *Can Craft special [[Alien Weapons]] and use them. | ||
| − | * | + | *66% chances instead of 33% to get critical effect |
*Can't use non-alien weapons | *Can't use non-alien weapons | ||
*PvE Ability: apply 5% of dmg to radiation against NPCs | *PvE Ability: apply 5% of dmg to radiation against NPCs | ||
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*You cannot take drugs (this includes cannibal drugs). | *You cannot take drugs (this includes cannibal drugs). | ||
*[[Strike]]: Apply 10 bounty stacks for target | *[[Strike]]: Apply 10 bounty stacks for target | ||
| + | *-1% attack speed per [[Luck]](-5% gain luck) | ||
*PvE Ability: deal 1% max heal against NPCs(NPC's HP) | *PvE Ability: deal 1% max heal against NPCs(NPC's HP) | ||
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*You can take this perk in [[Wind of War]] | *You can take this perk in [[Wind of War]] | ||
| − | *Base cooldown for flag is | + | *Base cooldown for flag is 200 seconds |
*You need Wood for build a flag | *You need Wood for build a flag | ||
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags | *Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags | ||
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*+50% [[First Aid]] | *+50% [[First Aid]] | ||
*+50% [[Doctor]] | *+50% [[Doctor]] | ||
| + | *+100 [[Armor Class]] | ||
*3 seconds cooldown on First Aid and Doctor | *3 seconds cooldown on First Aid and Doctor | ||
*Ability to revive people | *Ability to revive people | ||
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*Chance to roll of 20% while tick effect | *Chance to roll of 20% while tick effect | ||
*Rolls 9 stats, can be negative | *Rolls 9 stats, can be negative | ||
| − | * | + | *Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%. |
Roll 1 extra stat which effect is scaling with [[Luck]]: | Roll 1 extra stat which effect is scaling with [[Luck]]: | ||
*5% damage per Luck | *5% damage per Luck | ||
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*Lose 25% [[Movement Speed]] when de-sneaked | *Lose 25% [[Movement Speed]] when de-sneaked | ||
*Can't gain movement speed. | *Can't gain movement speed. | ||
| + | *Scout have 8 AP cost to active Sneak | ||
*PvE Ability: penetrate 5% DR vs NPCs | *PvE Ability: penetrate 5% DR vs NPCs | ||
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Revision as of 15:51, 9 July 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |