Difference between revisions of "Level perks"
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| [[Intelligence|INTELLIGENCE]] ≥ 6 | | [[Intelligence|INTELLIGENCE]] ≥ 6 | ||
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| − | * 15 Fire and Explode [[DT]] | + | * Extra 15 Fire and Explode [[DT]] with a cap |
* -35% melee damage for opponent | * -35% melee damage for opponent | ||
* Immune for [[Pyromaniac]] Bonuses | * Immune for [[Pyromaniac]] Bonuses | ||
| Line 234: | Line 234: | ||
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* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | * Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | ||
| + | * Convert all bonus damage per bullet into Lethal Damage | ||
|- | |- | ||
| [[Healer]] | | [[Healer]] | ||
| Line 294: | Line 295: | ||
| [[Agility|AGILITY]] ≥ 6 | | [[Agility|AGILITY]] ≥ 6 | ||
| | | | ||
| − | * Doubled [[AC]] | + | * Doubled [[AC]] |
| + | * Lower attacker lethality by 5% | ||
|- | |- | ||
| [[Living Anatomy]] | | [[Living Anatomy]] | ||
| Line 398: | Line 400: | ||
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* +50 negative HP cap | * +50 negative HP cap | ||
| − | * Recover +2 [[AP]]s after use doctor or first aids | + | * Recover +2 [[AP]]s after use doctor or first aids |
| + | * Attacker luck doesnt increase tempo of destroying your armor | ||
|- | |- | ||
| [[Toughness]] | | [[Toughness]] | ||
| Line 405: | Line 408: | ||
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* +4 to [[DT]], +12 to [[DR]] | * +4 to [[DT]], +12 to [[DR]] | ||
| + | * Lower one-hex damage from bursts by 25% | ||
|- | |- | ||
| [[Vampire]] | | [[Vampire]] | ||
| Line 453: | Line 457: | ||
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation | **If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation | ||
|- | |- | ||
| + | | [[Undetected]] | ||
| + | | 3 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | * Gain 15 [[Stealth]] | ||
| + | * Reduce opponent sneak detection by 33% | ||
| + | |- | ||
| + | | [[Phantom Presence]] | ||
| + | | 18 | ||
| + | | [[Luck|LUCK]] ≥ 8 | ||
| + | | | ||
| + | * Gain 10% [[Lethality]] while sneaking | ||
| + | * Gain 30% [[Critical Power]] for unaimed attacks while sneaking | ||
| + | * Gain 60% [[Critical Damage]] for unaimed attacks while sneaking | ||
|} | |} | ||
[[Category:Level Perks| ]] | [[Category:Level Perks| ]] | ||
Revision as of 12:45, 5 December 2024
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|