Difference between revisions of "Level perks"

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Line 25: Line 25:
 
|  [[Adrenaline Rush]]
 
|  [[Adrenaline Rush]]
 
|  3
 
|  3
|  [[Charisma]] ≥ 6  
+
|  [[CHARISMA]] ≥ 6  
 
|
 
|
 
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds
 
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds
Line 32: Line 32:
 
|  [[Better Criticals]]
 
|  [[Better Criticals]]
 
|  12
 
|  12
|  [[Ranged Combat Skill]] ≥ 175%
+
|  [[LUCK]] ≥ 10
 
|   
 
|   
 
* Increase [[Critical Power]] by 25%
 
* Increase [[Critical Power]] by 25%
Line 39: Line 39:
 
|  [[Bonus Battle Stats]]
 
|  [[Bonus Battle Stats]]
 
|  6
 
|  6
|
+
| [[PERCEPTION]] ≥ 6
 
|
 
|
 
*+15% Damage,
 
*+15% Damage,
Line 47: Line 47:
 
|  [[Bonus HtH Attacks]]
 
|  [[Bonus HtH Attacks]]
 
|  18
 
|  18
|  [[Close Combat]] ≥ 180%
+
|  [[AGILITY]] ≥ 10
 
|
 
|
 
*  -1 AP to [[HtH]] attack cost
 
*  -1 AP to [[HtH]] attack cost
Line 54: Line 54:
 
|  [[Bonus HtH Damage]]
 
|  [[Bonus HtH Damage]]
 
|  3
 
|  3
|  [[Close Combat]] ≥ 75%
+
|  [[STRENGTH]] ≥ 5
 
|   
 
|   
 
* +10 to [[melee]] damage
 
* +10 to [[melee]] damage
Line 60: Line 60:
 
|  [[Bonus Move]]
 
|  [[Bonus Move]]
 
|  3
 
|  3
|  [[Agility]] ≥ 6
+
|  [[AGILITY]] ≥ 6
 
|   
 
|   
 
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat
 
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat
Line 67: Line 67:
 
|  [[Bonus Ranged Damage]]
 
|  [[Bonus Ranged Damage]]
 
|  9
 
|  9
|  [[Ranged Combat Skill]] ≥ 150%
+
|  [[PERCEPTION]] ≥ 6
 
|   
 
|   
 
* +3 to a weapon's damage range when using small or big guns
 
* +3 to a weapon's damage range when using small or big guns
Line 74: Line 74:
 
|  [[Bonus Rate of Fire]]
 
|  [[Bonus Rate of Fire]]
 
| 18
 
| 18
|  [[Ranged Combat Skill]]  ≥ 180%
+
|  [[AGILITY]]  ≥ 10
 
|   
 
|   
 
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items
 
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items
Line 80: Line 80:
 
|  [[Death Sense]]
 
|  [[Death Sense]]
 
|  6
 
|  6
|  [[Luck|LK]] ≥ 6
+
|  [[LUCK]] ≥ 6
 
|
 
|
 
* Penetrates 20% of the targets total DR
 
* Penetrates 20% of the targets total DR
Line 88: Line 88:
 
|  [[Demolition Boy]]
 
|  [[Demolition Boy]]
 
|  9
 
|  9
|  [[Strength]] ≥ 6
+
|  [[STRENGTH]] ≥ 6
 
|  
 
|  
 
* 10% more damage from area effects and 1 more radius in area effects.
 
* 10% more damage from area effects and 1 more radius in area effects.
Line 94: Line 94:
 
|  [[Dodger]]
 
|  [[Dodger]]
 
|  3
 
|  3
|  [[Agility]] ≥ 8
+
|  [[AGILITY]] ≥ 8
 
|   
 
|   
 
* +150 to [[AC]]
 
* +150 to [[AC]]
Line 102: Line 102:
 
|  [[Earlier Sequence]]
 
|  [[Earlier Sequence]]
 
|  3
 
|  3
|  [[Perception]] ≥ 5
+
|  [[PERCEPTION]] ≥ 5
 
|   
 
|   
 
*+30 to [[Sequence]]
 
*+30 to [[Sequence]]
Line 108: Line 108:
 
|  [[Even More Criticals]]
 
|  [[Even More Criticals]]
 
|  6
 
|  6
|  [[Ranged Combat Skill]]
+
|  [[LUCK]] ≥ 10
 
|   
 
|   
 
* +10% to [[critical hit chance]]
 
* +10% to [[critical hit chance]]
Line 115: Line 115:
 
|  [[Faster Healing]]*
 
|  [[Faster Healing]]*
 
|  3
 
|  3
|  [[Doctor]] ≥ 75%
+
|  [[ENDURANCE]] ≥ 6
 
|   
 
|   
 
* +15 to [[healing rate]]
 
* +15 to [[healing rate]]
Line 123: Line 123:
 
|  [[Quick Pockets]]
 
|  [[Quick Pockets]]
 
|  3
 
|  3
|  [[Agility]] ≥ 5
+
|  [[AGILITY]] ≥ 5
 
|   
 
|   
 
* Half Reload cost
 
* Half Reload cost
Line 130: Line 130:
 
|  [[Gain Agility]]
 
|  [[Gain Agility]]
 
|  3
 
|  3
|  [[Agility]] ≤ 19
+
|  [[AGILITY]] ≤ 19
 
|
 
|
 
* +2 to [[Agility]]
 
* +2 to [[Agility]]
Line 137: Line 137:
 
|  [[Gain Charisma]]
 
|  [[Gain Charisma]]
 
|  3
 
|  3
|  [[Charisma]] ≤ 19
+
|  [[CHARISMA]] ≤ 19
 
|
 
|
 
* +2 to [[Charisma]]
 
* +2 to [[Charisma]]
Line 144: Line 144:
 
|  [[Gain Endurance]]
 
|  [[Gain Endurance]]
 
|  3
 
|  3
|  [[Endurance]] ≤ 19
+
|  [[ENDURANCE]] ≤ 19
 
|
 
|
 
* +2 to [[Endurance]]
 
* +2 to [[Endurance]]
Line 151: Line 151:
 
|  [[Gain Intelligence]]
 
|  [[Gain Intelligence]]
 
|  3
 
|  3
|  [[Intelligence]] ≤ 19
+
|  [[INTELLIGENCE]] ≤ 19
 
|
 
|
 
* +2 to [[Intelligence]]
 
* +2 to [[Intelligence]]
Line 158: Line 158:
 
|  [[Gain Luck]]
 
|  [[Gain Luck]]
 
|  3
 
|  3
|  [[Luck]] ≤ 19
+
|  [[LUCK]] ≤ 19
 
|
 
|
 
* +2 to [[Luck]]
 
* +2 to [[Luck]]
Line 165: Line 165:
 
|  [[Gain Perception]]
 
|  [[Gain Perception]]
 
|  3
 
|  3
|  [[Perception]] ≤ 19
+
|  [[PERCEPTION]] ≤ 19
 
|
 
|
 
* +2 to [[Perception]]
 
* +2 to [[Perception]]
Line 172: Line 172:
 
|  [[Gain Strength]]
 
|  [[Gain Strength]]
 
|  3
 
|  3
|  [[Strength]] ≤ 19
+
|  [[STRENGTH]] ≤ 19
 
|
 
|
 
* +2 to [[Strength]]
 
* +2 to [[Strength]]
Line 179: Line 179:
 
|  [[Ghost]]
 
|  [[Ghost]]
 
|  6
 
|  6
|  [[Sneak]] ≥ 80%
+
|  [[PERCEPTION]] ≥ 6
 
|  
 
|  
 
* +100 bonus to [[Sneak]] when within 5 hexes from a wall
 
* +100 bonus to [[Sneak]] when within 5 hexes from a wall
Line 185: Line 185:
 
|  [[Healer]]
 
|  [[Healer]]
 
|  3
 
|  3
|  [[First Aid]] ≥ 75%
+
|  [[ENDURANCE]] ≥ 6
 
|  
 
|  
 
* +50-100 to hit points healed using [[First Aid]]
 
* +50-100 to hit points healed using [[First Aid]]
Line 191: Line 191:
 
|  [[Heave Ho!]]
 
|  [[Heave Ho!]]
 
|  6
 
|  6
|  [[Throwing]] ≥ 100%
+
|  [[STRENGTH]] ≥ 6
 
|   
 
|   
 
* +6 to Throwing Range
 
* +6 to Throwing Range
Line 198: Line 198:
 
|  [[Hit and Run]]
 
|  [[Hit and Run]]
 
|  6
 
|  6
|  [[Throwing]] or [[Close Combat]] ≥ 150
+
|  [[AGILITY]] ≥ 6
 
|  
 
|  
 
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.
 
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.
Line 204: Line 204:
 
|  [[Hit the Gaps]]
 
|  [[Hit the Gaps]]
 
|  12
 
|  12
|  [[Combat Skill]] ≥ 150%
+
|  [[CHARISMA]] ≥ 10
 
|   
 
|   
 
* -80% to your target's armor's critical modifiers
 
* -80% to your target's armor's critical modifiers
Line 210: Line 210:
 
|  [[Better HtH Criticals]]
 
|  [[Better HtH Criticals]]
 
|  15
 
|  15
|  [[Close Combat]] ≥ 175%
+
|  [[STRENGTH]] ≥ 10
 
|   
 
|   
 
* +33% Critical Power for using melee weapons
 
* +33% Critical Power for using melee weapons
Line 217: Line 217:
 
|  [[In Your Face!]]
 
|  [[In Your Face!]]
 
|  9
 
|  9
|  [[Close Combat]] ≥ 125%
+
|  [[AGILITY]] ≥ 6
 
|  
 
|  
 
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours
 
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours
Line 232: Line 232:
 
| [[Lethal Protection]]
 
| [[Lethal Protection]]
 
|  12
 
|  12
|  [[Perception|PE]] ≥ 6
+
|  [[PERCEPTION]] ≥ 6
 
|
 
|
 
* Reduce % [[Lethal Damage]] as damage resistance
 
* Reduce % [[Lethal Damage]] as damage resistance
Line 239: Line 239:
 
|  [[Lifegiver]]
 
|  [[Lifegiver]]
 
|  12
 
|  12
|  [[Endurance]] ≥ 5
+
|  [[ENDURANCE]] ≥ 5
 
|  
 
|  
 
* +6 Endurance for HP calculation
 
* +6 Endurance for HP calculation
Line 245: Line 245:
 
|  [[Livewire]]
 
|  [[Livewire]]
 
|  3
 
|  3
|  [[Agility]] ≥ 6
+
|  [[AGILITY]] ≥ 6
 
|   
 
|   
 
* Doubled [[AC]]  
 
* Doubled [[AC]]  
Line 251: Line 251:
 
|  [[Living Anatomy]]
 
|  [[Living Anatomy]]
 
|  12
 
|  12
|  [[First Aid]] ≥ 100%
+
|  [[INTELLIGENCE]] ≥ 6
 
|   
 
|   
 
* +20 to [[Lethal Damage]] when attacking living organisms
 
* +20 to [[Lethal Damage]] when attacking living organisms
Line 258: Line 258:
 
|  [[Man of Steel]]
 
|  [[Man of Steel]]
 
|  15
 
|  15
|  [[Endurance]] ≥ 8
+
|  [[ENDURANCE]] ≥ 8
 
|   
 
|   
 
* +25% [[Critical Chance Resistance]]
 
* +25% [[Critical Chance Resistance]]
Line 266: Line 266:
 
|  [[Medic]]
 
|  [[Medic]]
 
|  15
 
|  15
|  [[First Aid]] ≥ 150%
+
|  [[INTELLIGENCE]] ≥ 10
 
|   
 
|   
 
* Healing [[cooldowns]] reduced by 75%
 
* Healing [[cooldowns]] reduced by 75%
Line 273: Line 273:
 
|  [[More Critical]]
 
|  [[More Critical]]
 
|  3
 
|  3
|  [[Ranged Combat Skill]] ≥ 100%
+
|  [[LUCK]] ≥ 6
 
|   
 
|   
 
* +6% to [[critical hit chance]]
 
* +6% to [[critical hit chance]]
Line 280: Line 280:
 
|  [[More Ranged Damage]]
 
|  [[More Ranged Damage]]
 
|  15
 
|  15
|  [[Ranged Combat Skill]] ≥ 200%
+
|  [[PERCEPTION ]] ≥ 10
 
|  
 
|  
 
* +5 to a weapon's damage range when using small or big guns
 
* +5 to a weapon's damage range when using small or big guns
Line 286: Line 286:
 
|  [[Pyromaniac]]
 
|  [[Pyromaniac]]
 
|  9
 
|  9
|  [[BG]] ≥ 100%
+
|  [[ENDURANCE]] ≥ 6
 
|   
 
|   
 
* +75% to damage when using Fire weaponry
 
* +75% to damage when using Fire weaponry
Line 292: Line 292:
 
|  [[Quick Recovery]]
 
|  [[Quick Recovery]]
 
|  3
 
|  3
|  [[Luck]] ≥ 6
+
|  [[LUCK]] ≥ 6
 
|
 
|
 
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would
 
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would
Line 299: Line 299:
 
|  [[Right between the Eyes]]
 
|  [[Right between the Eyes]]
 
|  15
 
|  15
|  [[Combat Skill]] ≥ 200%
+
|  [[PERCEPTION]] ≥ 10
 
|   
 
|   
 
* -90% to your target's helmet's critical modifiers  
 
* -90% to your target's helmet's critical modifiers  
Line 305: Line 305:
 
|  [[Sharpshooter]]
 
|  [[Sharpshooter]]
 
|  9
 
|  9
|  [[Ranged Combat Skill]] ≥ 150%
+
|  [[PERCEPTION]] ≥ 10
 
|   
 
|   
 
* +2 to [[Perception]] when determining how far you can see,  
 
* +2 to [[Perception]] when determining how far you can see,  
Line 313: Line 313:
 
|  [[Silent Running]]
 
|  [[Silent Running]]
 
|  6
 
|  6
|  [[Sneak]] ≥ 100%
+
|  [[AGILITY]] ≥ 6
 
|  
 
|  
 
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br>  
 
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br>  
Line 320: Line 320:
 
|  [[Spray and Pray]]
 
|  [[Spray and Pray]]
 
|  6
 
|  6
|  [[Combat Skill]] ≥ 125%
+
|  [[LUCK]] ≥ 6
 
|  
 
|  
 
* Remove [[Critical Chance]] aimed cap
 
* Remove [[Critical Chance]] aimed cap
Line 326: Line 326:
 
|  [[Stonewall]]
 
|  [[Stonewall]]
 
|  9
 
|  9
|  [[Strength]] ≥ 6
+
|  [[STRENGTH]] ≥ 6
 
|   
 
|   
 
* 8% per ST chance of avoiding knock-downs
 
* 8% per ST chance of avoiding knock-downs
Line 333: Line 333:
 
|  [[Toughness]]
 
|  [[Toughness]]
 
|  6
 
|  6
|  [[Endurance]] ≥ 4
+
|  [[ENDURANCE]] ≥ 4
 
|   
 
|   
 
* +4 to [[DT]], +12 to [[DR]]
 
* +4 to [[DT]], +12 to [[DR]]
Line 339: Line 339:
 
|  [[Weapon Handling]]
 
|  [[Weapon Handling]]
 
|  3
 
|  3
|  [[Ranged Combat Skill]] ≥ 100%
+
|  [[CHARISMA]] ≥ 6
 
|   
 
|   
 
* +2 to [[Strength]] when calculating [[chance to hit]]
 
* +2 to [[Strength]] when calculating [[chance to hit]]
Line 346: Line 346:
 
|  [[Cowboy]]
 
|  [[Cowboy]]
 
|  6
 
|  6
|  [[Agility]] ≥ 10
+
|  [[AGILITY]] ≥ 10
 
|  
 
|  
 
* +50 [[AP Regen]] while using one handed weapons (all weapons)
 
* +50 [[AP Regen]] while using one handed weapons (all weapons)
Line 354: Line 354:
 
|  [[Firefighter]]
 
|  [[Firefighter]]
 
|  3
 
|  3
|  [[Intelligence]] ≥ 6
+
|  [[INTELLIGENCE]] ≥ 6
 
|   
 
|   
 
* 15 Fire and Explode [[DT]]
 
* 15 Fire and Explode [[DT]]
Line 363: Line 363:
 
| [[Vampire]]
 
| [[Vampire]]
 
| 9
 
| 9
| [[Melee Damage]] ≥ 20
+
| [[ENDURANCE]] ≥ 10
 
|  
 
|  
 
* +25% [[lifesteal]] for melee attacks  
 
* +25% [[lifesteal]] for melee attacks  
Line 370: Line 370:
 
|  [[Surgeon]]
 
|  [[Surgeon]]
 
|  3
 
|  3
|  [[Doctor]] ≥ 75
+
|  [[INTELLIGENCE]] ≥ 6
 
|  
 
|  
 
* +50 negative HP cap
 
* +50 negative HP cap
Line 377: Line 377:
 
|  [[Fast Attacks]]
 
|  [[Fast Attacks]]
 
|  9
 
|  9
|  [[Agility]] ≥ 6
+
|  [[AGILITY]] ≥ 6
 
|  
 
|  
 
* -200 Attack Speed
 
* -200 Attack Speed
Line 383: Line 383:
 
|  [[Gunner]]
 
|  [[Gunner]]
 
|  3
 
|  3
|  [[Intelligence]] ≥ 6
+
|  [[INTELLIGENCE]] ≥ 6
 
|  
 
|  
 
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit
 
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit

Revision as of 19:38, 14 September 2023

Level perks are perks which work in the same way as their counterparts from the original Fallout games.

A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks

Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source


A full list of level perks:

Name Req.
level
Other requirements Bonus
Action Boy 12 Agility ≥ 6
Adrenaline Rush 3 CHARISMA ≥ 6
  • HP loss effects DT's and DR's incremental increase at certain thresholds
  • Gives 8% Slow Resistance per CH
Better Criticals 12 LUCK ≥ 10
  • Increase Critical Power by 25%
  • Increase Critical Damage by 50% for aimed attacks
Bonus Battle Stats 6 PERCEPTION ≥ 6
  • +15% Damage,
  • +3 Weapon range(not melee),
  • +50 Accuracy
Bonus HtH Attacks 18 AGILITY ≥ 10
  • -1 AP to HtH attack cost
  • +8 Turnbased Attacks
Bonus HtH Damage 3 STRENGTH ≥ 5
Bonus Move 3 AGILITY ≥ 6
Bonus Ranged Damage 9 PERCEPTION ≥ 6
  • +3 to a weapon's damage range when using small or big guns
  • Lowers the target DT by 1
Bonus Rate of Fire 18 AGILITY ≥ 10
  • -1 AP to ranged attack cost, except if throwing melee-class items
Death Sense 6 LUCK ≥ 6
  • Penetrates 20% of the targets total DR
  • Penetrates 30% of the targets total DT
  • Affect targets with less than 50% max HP
Demolition Boy 9 STRENGTH ≥ 6
  • 10% more damage from area effects and 1 more radius in area effects.
Dodger 3 AGILITY ≥ 8
  • +150 to AC
  • +25 to AC Cap
  • Damage done from distance longer than 40 hexes do only 50% damage
Earlier Sequence 3 PERCEPTION ≥ 5
Even More Criticals 6 LUCK ≥ 10
Faster Healing* 3 ENDURANCE ≥ 6
Quick Pockets 3 AGILITY ≥ 5
  • Half Reload cost
  • -1 AP Cost for using super stimpak or bloodpack
Gain Agility 3 AGILITY ≤ 19
Gain Charisma 3 CHARISMA ≤ 19
Gain Endurance 3 ENDURANCE ≤ 19
Gain Intelligence 3 INTELLIGENCE ≤ 19
Gain Luck 3 LUCK ≤ 19
Gain Perception 3 PERCEPTION ≤ 19
Gain Strength 3 STRENGTH ≤ 19
Ghost 6 PERCEPTION ≥ 6
  • +100 bonus to Sneak when within 5 hexes from a wall
Healer 3 ENDURANCE ≥ 6
Heave Ho! 6 STRENGTH ≥ 6
  • +6 to Throwing Range
  • +30% DR penetration for throwing
Hit and Run 6 AGILITY ≥ 6
  • Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.
Hit the Gaps 12 CHARISMA ≥ 10
  • -80% to your target's armor's critical modifiers
Better HtH Criticals 15 STRENGTH ≥ 10
  • +33% Critical Power for using melee weapons
  • +75% Critical Damage for using melee weapons
In Your Face! 9 AGILITY ≥ 6
  • Attackers' chance to hit you drops by 50% if s/he is standing on a hex next to yours
Iron Limbs 3 Agility ≥ 6
  • Immune for Criple limb
  • immune for weapon drop
  • 8% criple res per AG
  • Also known as Iron Grip
Lethal Protection 12 PERCEPTION ≥ 6
  • Reduce % Lethal Damage as damage resistance
  • 8% death effect res per PE
Lifegiver 12 ENDURANCE ≥ 5
  • +6 Endurance for HP calculation
Livewire 3 AGILITY ≥ 6
  • Doubled AC
Living Anatomy 12 INTELLIGENCE ≥ 6
Man of Steel 15 ENDURANCE ≥ 8
Medic 15 INTELLIGENCE ≥ 10
More Critical 3 LUCK ≥ 6
  • +6% to critical hit chance
  • +1% from aimed bonus critical chance (Need clarification as to what this means)
More Ranged Damage 15 PERCEPTION ≥ 10
  • +5 to a weapon's damage range when using small or big guns
Pyromaniac 9 ENDURANCE ≥ 6
  • +75% to damage when using Fire weaponry
Quick Recovery 3 LUCK ≥ 6
  • Recovering from knock downs/knock outs costs significantly fewer APs than it normally would
  • 8% AP Drain Res per LK
Right between the Eyes 15 PERCEPTION ≥ 10
  • -90% to your target's helmet's critical modifiers
Sharpshooter 9 PERCEPTION ≥ 10
  • +2 to Perception when determining how far you can see,
  • Double your Accuracy
  • 1-10% DR Penetration
Silent Running 6 AGILITY ≥ 6
  • Attacking a critter from behind always causes a critical hit when unarmed,
    using melee weapons or firing one-handed guns.
  • No penalty for running while in sneak mode.
Spray and Pray 6 LUCK ≥ 6
Stonewall 9 STRENGTH ≥ 6
  • 8% per ST chance of avoiding knock-downs
  • Immune to knockback
Toughness 6 ENDURANCE ≥ 4
Weapon Handling 3 CHARISMA ≥ 6
Cowboy 6 AGILITY ≥ 10
  • +50 AP Regen while using one handed weapons (all weapons)
  • Reduces Pistol attack speed time by 40%
  • +10% more range for pistols
Firefighter 3 INTELLIGENCE ≥ 6
  • 15 Fire and Explode DT
  • -35% melee damage for opponent
  • Immune for Pyromaniac Bonuses
  • 8% confusion res per INT
Vampire 9 ENDURANCE ≥ 10
  • +25% lifesteal for melee attacks
  • If the target is poisoned, it won't work
Surgeon 3 INTELLIGENCE ≥ 6
  • +50 negative HP cap
  • Recover +2 APs after use doctor or first aids
Fast Attacks 9 AGILITY ≥ 6
  • -200 Attack Speed
Gunner 3 INTELLIGENCE ≥ 6