Difference between revisions of "War Event"
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Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. | Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. | ||
| − | { | + | {| class="wikitable" |
| + | | colspan="3" | | ||
| + | |||
| + | '''Tier 2 [[War Event Stats]]:'''<br> | ||
| + | * you can install one '''Tier 2 stat''' instead three '''Tier 1 stats''' | ||
| + | * you can install only one '''Tier 2 stat''' | ||
| + | * you have a 1% chance, but if it’s your 2nd or 3rd War Event in the last 48h, you get an extra 15% chance. Another 15% bonus applies if you've participated in Reno Wars within the last 30h. To get it u need have installed 10 or 11 '''Tier 1 stats'''. | ||
| + | * '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''<br /><br /> | ||
| + | ! rowspan="48" | | ||
| + | | colspan="4" | | ||
| + | |||
| + | '''Tier 1 [[War Event Stats]]:'''<br> | ||
| + | * you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]). | ||
| + | * or 7 (8) with one '''Tier 2 stat''' | ||
| + | * '''if you install over your limit, you will be prompted to uninstall another perk. this prompt will also pop up again when you enter a new location if you do not get below your limit''' | ||
| + | * if you have too many installed '''WE Stats''', then you cant attack, and die in one hit to anything<br /><br /> | ||
| + | |- | ||
| + | ! Short<br>Name | ||
| + | ! Name | ||
| + | ! Bonus | ||
| + | ! Short<br>Name | ||
| + | ! Name in<br>description | ||
| + | ! Name when used | ||
| + | ! Bonus | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | V.Sup | ||
| + | ! rowspan="3" | Versatile Support | ||
| + | | rowspan="3" | | ||
| + | *Offers bonuses such as 100 [[Carry Weight]] | ||
| + | *+25 [[Rad Resistance]] | ||
| + | *+25 [[Poison Resistance]] | ||
| + | *15% more [[currency|currency/caps]] on events | ||
| + | *+5% experience gain | ||
| + | *+10% gear experience gain | ||
| + | *+1 [[Endurance]] | ||
| + | *PvE Bonus: | ||
| + | Mobs killed by you provide significantly more gear experience (less XP reduction) | ||
| + | *Event Bonus: | ||
| + | Buying experience for armor is 3x | ||
| + | | ULT | ||
| + | ! Utility | ||
| + | ! Extra Utility | ||
| + | | | ||
| + | *extra 100 [[Carry Weight]] | ||
| + | *25 [[Rad Resistance]] | ||
| + | *25 [[Poison Resistance]] | ||
| + | *15% more currency/caps on events | ||
| + | |- | ||
| + | | ACC | ||
| + | ! Accuracy | ||
| + | ! Extra Fire Power | ||
| + | | | ||
| + | *extra 40 [[Accuracy]] | ||
| + | *+1 damage per bullet | ||
| + | *4% max [[chance to hit]] | ||
| + | |- | ||
| + | | SHD | ||
| + | ! Shield | ||
| + | ! Extra Shield | ||
| + | | | ||
| + | *extra Melee deal 20% less damage | ||
| + | *+1 to defensive rolls | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | A.Spr | ||
| + | ! rowspan="3" | Agile Sprinter | ||
| + | | rowspan="3" | | ||
| + | *Provides a 5% [[Movement Speed]] increase | ||
| + | *2 additional [[Action Points]] for movement in turn-based mode | ||
| + | *an extra 1 [[Action Points]] | ||
| + | *30 [[Armor Class]] | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Your armor starts with +1 experience reset | ||
| + | | ATB | ||
| + | ! AP TB | ||
| + | ! Extra Movement | ||
| + | | | ||
| + | *extra 5% [[Movement Speed]] | ||
| + | *2 action points for movement in turn based | ||
| + | |- | ||
| + | | AP | ||
| + | ! AP | ||
| + | ! Extra Action Points & Armor Class | ||
| + | | | ||
| + | *extra +1 [[Action Points]] | ||
| + | *+30 [[Armor Class]] | ||
| + | |- | ||
| + | | AS | ||
| + | ! AS | ||
| + | ! Extra Attack Speed | ||
| + | | | ||
| + | *extra 5% less time to attack | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | E.Fire | ||
| + | ! rowspan="3" | Enhanced Firepower | ||
| + | | rowspan="3" | | ||
| + | *+1 Damage per bullet | ||
| + | *+40 Accuracy | ||
| + | *Penetrate 2% of target's DR | ||
| + | *a +5% Damage multiplier | ||
| + | *+4% max chance to hit | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Start with a tier 3 weapon | ||
| + | | MD | ||
| + | ! Melee Damage | ||
| + | ! Extra Melee Damage | ||
| + | | | ||
| + | *extra 10 [[Melee Damage]] | ||
| + | *15% critical power for melee | ||
| + | |- | ||
| + | | DMG | ||
| + | ! Damage | ||
| + | ! Extra Damage | ||
| + | | | ||
| + | *extra +5% Damage multi | ||
| + | |- | ||
| + | | DRG | ||
| + | ! Drugs/Respawn Time | ||
| + | ! Extra drug timers/respawn time | ||
| + | | | ||
| + | *extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) | ||
| + | *-10 sec respawn time | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | C.Mast | ||
| + | ! rowspan="3" | Critical Mastery | ||
| + | | rowspan="3" | | ||
| + | *Boosts [[Critical Power]] by 8% | ||
| + | *Boosts [[Critical Roll]] by 8 | ||
| + | *Boosts [[Critical Chance]] by 5% | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Your weapon starts with +1 experience reset | ||
| + | | CP | ||
| + | ! Crit Power p | ||
| + | ! Extra Crit Roll | ||
| + | | | ||
| + | *extra 8 [[Critical Roll]] | ||
| + | |- | ||
| + | | CE | ||
| + | ! Crit Power % | ||
| + | ! Extra Crit Power Multiplier | ||
| + | | | ||
| + | *extra 8% [[Crit Power Multiplier]] | ||
| + | |- | ||
| + | | CC | ||
| + | ! Crit Chance | ||
| + | ! Extra Critical Chance | ||
| + | | | ||
| + | *extra 5 [[Critical Chance]] | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | P.Mark | ||
| + | ! rowspan="3" | Precision Marksman | ||
| + | | rowspan="3" | | ||
| + | *Enhances [[Sight Range]] by 10 | ||
| + | *25 [[Sneak]] Detect | ||
| + | *adds 2 to ranged weapon range | ||
| + | *+1 [[Perception]] | ||
| + | *PvE Bonus: | ||
| + | 100% NPC sneak detection | ||
| + | *Event Bonus: | ||
| + | Buying experience for weapons is 3x | ||
| + | | FOV | ||
| + | ! FoV | ||
| + | ! Extra Sight | ||
| + | | | ||
| + | *extra 10 [[Sight]] Range ([[FoV]]) | ||
| + | *4 [[Sneak]] Detect | ||
| + | |- | ||
| + | | RNG | ||
| + | ! Weapon range | ||
| + | ! Extra Weapon Range | ||
| + | | | ||
| + | *extra +2 Ranged weapon range | ||
| + | |- | ||
| + | | IMP | ||
| + | ! Implant | ||
| + | ! Extra Implants | ||
| + | | | ||
| + | *extra +5 Charisma in [[Implants#Combat_Implants|Combat Implant]] limit calculation | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | F.SHD | ||
| + | ! rowspan="3" | Fortified Shield | ||
| + | | rowspan="3" | | ||
| + | *Increases [[Healing Rate]] by 20 | ||
| + | *provides +8% resistance to [[Critical Roll]]s | ||
| + | *+5% [[Critical Chance]] Resistance | ||
| + | *Melee attacks deal 20% less damage to you | ||
| + | *+1 to defensive rolls | ||
| + | *PvE Bonus: | ||
| + | Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Install an extra armor perk for free | ||
| + | | HR | ||
| + | ! Healing Rate | ||
| + | ! Extra HR and crit res | ||
| + | | | ||
| + | *extra 20 [[Healing Rate]] | ||
| + | *+8% [[Critical Roll]] resistance | ||
| + | |- | ||
| + | | HP | ||
| + | ! HP | ||
| + | ! Extra Hit Points | ||
| + | | | ||
| + | *extra 20 [[HP]]s | ||
| + | |- | ||
| + | | MED | ||
| + | ! Medic | ||
| + | ! Extra Medic | ||
| + | | | ||
| + | *extra +25% Heal from FA | ||
| + | *+10% heal from meds | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | L.Prcn | ||
| + | ! rowspan="3" | Lethal Precision | ||
| + | | rowspan="3" | | ||
| + | *+5 [[Lethal Damage]] | ||
| + | *+1% [[Lethality]] | ||
| + | *+1 [[Luck]] | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Install an extra weapon perk for free | ||
| + | | SPE | ||
| + | ! Special Implant Limit | ||
| + | ! Extra Special Implant Limit | ||
| + | | | ||
| + | *extra +1 special implant limit | ||
| + | |- | ||
| + | | LD | ||
| + | ! Flat damage | ||
| + | ! Extra Lethal Damage | ||
| + | | | ||
| + | *extra 5 [[Lethal Damage]] | ||
| + | |- | ||
| + | | LET | ||
| + | ! Lethality | ||
| + | ! Extra Lethality | ||
| + | | | ||
| + | * +1% Lethality | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | R.Grd | ||
| + | ! rowspan="3" | Resilient Guardian | ||
| + | | rowspan="3" | | ||
| + | *Provides 3 to all [[Damage Resistance]] | ||
| + | *1 to all [[Damage Threshold]] | ||
| + | *+20 [[HP]] | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Start with tier 3 armor | ||
| + | | DRP | ||
| + | ! Damage Resistance Penetration | ||
| + | ! Extra Damage Resistance Penetration | ||
| + | | | ||
| + | * Penetrate 2% of target [[DR]] | ||
| + | |- | ||
| + | | DT | ||
| + | ! Damage Threshold | ||
| + | ! Extra Damage Threshold | ||
| + | | | ||
| + | *+1 to all [[DT]] | ||
| + | |- | ||
| + | | DR | ||
| + | ! Damage Resistance | ||
| + | ! Extra Damage Resistance | ||
| + | | | ||
| + | *extra +3 to all [[DR]] | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="2" | C.Med | ||
| + | ! rowspan="2" | Combat Medic | ||
| + | | rowspan="2" | | ||
| + | *+25% healing from First Aid | ||
| + | *+10% healing from meds | ||
| + | *+1 Intelligence | ||
| + | *+10 min duration for drugs (+2 min for Cannibal, halved by Fast Metabolism) | ||
| + | *-10 sec respawn time | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown | ||
| + | *Event Bonus: | ||
| + | +1 tier in drug refills, plus starting with tier 3 drugs | ||
| + | | CR | ||
| + | ! Crit Chance Res | ||
| + | ! Extra Critical Chance Resistance | ||
| + | | | ||
| + | *extra +5% [[Critical Chance Resistance]] | ||
| + | |- | ||
| + | | EXP | ||
| + | ! Experience | ||
| + | ! Extra Experience | ||
| + | | | ||
| + | *+5% Experience gain and +10% Gear Experience gain | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | R.Bst | ||
| + | ! rowspan="3" | Regenerative Boost | ||
| + | | rowspan="3" | | ||
| + | *Grants 25 additional [[Sequence]] points and 25 [[Stealth]] points | ||
| + | *boosts [[Action Points|Action Point]] Regeneration by 12 | ||
| + | *reduces [[Action Points]] lost during Knockouts by 3 | ||
| + | *provides a 25% Action Point regeneration on kill | ||
| + | *and offers a 5% Health Point regeneration on kill | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | +50% defend flag tempo | ||
| + | | SQ | ||
| + | ! Sequence | ||
| + | ! Extra Sequence and Stealth | ||
| + | | | ||
| + | *extra 25 [[Sequence]] | ||
| + | *4 [[Stealth]] points | ||
| + | |- | ||
| + | | APR | ||
| + | ! AP Regen | ||
| + | ! Extra AP Regen | ||
| + | | | ||
| + | *extra 12 AP Regen | ||
| + | *3 less AP in KOs | ||
| + | |- | ||
| + | | KS | ||
| + | ! Killing Spree | ||
| + | ! Extra Killing Spree | ||
| + | | | ||
| + | *extra 25% AP regen on kill | ||
| + | *5% HP regen on kill | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="3" | C.Enh | ||
| + | ! rowspan="3" | Cybernetic Enhancements | ||
| + | | rowspan="3" | | ||
| + | *+5 Charisma for combat implant limit calculations | ||
| + | *+1 to special implants limit | ||
| + | *+1 [[Charisma]] | ||
| + | *PvE Bonus: | ||
| + | Each installed implant grants +0.5% Damage Protection in PvE | ||
| + | *Event Bonus: | ||
| + | +50% capture flag tempo | ||
| + | | ST | ||
| + | ! ST | ||
| + | ! Extra Strength | ||
| + | | | ||
| + | *extra 1 [[Strength]] | ||
| + | |- | ||
| + | | PE | ||
| + | ! PE | ||
| + | ! Extra Perception | ||
| + | | | ||
| + | *extra 1 [[Perception]] | ||
| + | |- | ||
| + | | EN | ||
| + | ! EN | ||
| + | ! Extra Endurance | ||
| + | | | ||
| + | *extra 1 [[Endurance]] | ||
| + | |- | ||
| + | ! colspan="8" | | ||
| + | |- | ||
| + | | rowspan="4" | M.Mast | ||
| + | ! rowspan="4" | Melee Mastery | ||
| + | | rowspan="4" | | ||
| + | *+10 melee damage | ||
| + | *+15% Critical Power (melee) | ||
| + | *+1 Strength | ||
| + | *5% reduced attack time | ||
| + | *PvE Bonus: | ||
| + | Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times) | ||
| + | *Event Bonus: | ||
| + | Full invisibility after respawn on flag until immunity expires | ||
| + | | CH | ||
| + | ! CH | ||
| + | ! Extra Charisma | ||
| + | | | ||
| + | *extra 1 [[Charisma]] | ||
| + | |- | ||
| + | | INT | ||
| + | ! IN | ||
| + | ! Extra Intelligence | ||
| + | | | ||
| + | *extra 1 [[Intelligence]] | ||
| + | |- | ||
| + | | AG | ||
| + | ! AG | ||
| + | ! Extra Agility | ||
| + | | | ||
| + | *extra 1 [[Agility]] | ||
| + | |- | ||
| + | | LK | ||
| + | ! LK | ||
| + | ! Extra Luck | ||
| + | | | ||
| + | *extra 1 [[Luck]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | [[Category:Character development]] | ||
== War Event Extras == | == War Event Extras == | ||
Revision as of 11:50, 10 February 2026
War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.
War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.
Contents
How to Join
To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.
Notes
- Amount of currency you're getting from all sources scales with time:
- below 10 min = 10%
- 10-20 min = 20%
- 20-30 min = 30%
- 30-40 min = 50%
- 40-50 min = 100%
- 50-55 min = 300%
- 55-60 min = 400%
- If you lose the War Event, your reputation with the faction you were fighting for will decrease.
- Friendly fire kills transfer 25% of your currency to your teammate.
- KDA money multiplier now is KDA/2.
- NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
- New Reno Wars Reputations can be spend during War Event:
- Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.
- Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.
- Unlock 25x buy exp for weapon - 10 Wrights reputation.
- Unlock 25x buy exp for armor - 10 Mordinos reputation.
- Teams get automatically balanced by pools of classes. Each class pool get balanced separately:
- Pool 1: Bounty Hunter, Sniper, Scout, Assassin, Cyborg (with Aggressive Implants)
- Pool 2: Super Mutant, Chosen One, Priest, Infantry, Cyborg (without Aggressive Implants)
- Pool 3: Soldier, Killer, Alien, Clone, Raider, Random Boy, Regulator (without Heavy Handed)
- Pool 4: Deathclaw, Combat Master, Regulator (with Heavy Handed)
- Pool 5: Wrecker
- Pool 6: Leader, Paramedic, Hubologist
WE Rules
[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden
For all rules check Game Rules
Score
Personal Score:
- +33% score for win
- +750 score when paramedic revives
- +500 score for start taking flag
- +200 score for killing npc(-50 if friendly)
- +50 score per used super stimpak on teammate
- +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
- +30 score per each tick of taking flags
- +20 score per healing hit from healing needler
Team Score:
- Capture a neutral flag = +300 team points!
- Capture an enemy flag = steal 10% of their total points!
Team/Personal Score:
- Score for killing a player depending on killed player current score (KDA):
- if target has Less than 0.25: Personal: 25; Team: 20%;
- if target has 0.25 to 0.50: Personal: 35; Team: 30%;
- if target has 0.51 to 1.00: Personal: 50; Team: 60%;
- if target has 1.01 to 1.50: Personal: 75; Team: 75%
- if target has 1.51 to 2.00: Personal: 100; Team: 100%
- if target has 2.00 to 2.50: Personal: 125; Team: 110%;
- if target has 2.51 to 3.00: Personal: 150;Team: 120%;
- if target has 3.01 to 3.50: Personal: 175; Team: 130%;
- if target has 3.51 to 4.50: Personal: 200; Team: 140%;
- if target has 4.51 to 7.50: Personal: 250; Team: 150%;
- if target has 7.51 to 10.00: Personal: 500; Team: 175%;
- if target has above 10.00: Personal: 1000; Team: 200%;
KDA Multipliers
- KDA multiplier for players with no kills/assists:
0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25
- KDA multiplier for players with no deaths:
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
Bonuses
Extra Stats drops on reroll and can only be used by its owner.
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.
|
Tier 2 War Event Stats:
|
Tier 1 War Event Stats:
| ||||||
| Short Name |
Name | Bonus | Short Name |
Name in description |
Name when used | Bonus | |
| V.Sup | Versatile Support |
Mobs killed by you provide significantly more gear experience (less XP reduction)
Buying experience for armor is 3x |
ULT | Utility | Extra Utility |
| |
| ACC | Accuracy | Extra Fire Power |
| ||||
| SHD | Shield | Extra Shield |
| ||||
| A.Spr | Agile Sprinter |
Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times)
Your armor starts with +1 experience reset |
ATB | AP TB | Extra Movement |
| |
| AP | AP | Extra Action Points & Armor Class |
| ||||
| AS | AS | Extra Attack Speed |
| ||||
| E.Fire | Enhanced Firepower |
Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times)
Start with a tier 3 weapon |
MD | Melee Damage | Extra Melee Damage |
| |
| DMG | Damage | Extra Damage |
| ||||
| DRG | Drugs/Respawn Time | Extra drug timers/respawn time |
| ||||
| C.Mast | Critical Mastery |
Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times)
Your weapon starts with +1 experience reset |
CP | Crit Power p | Extra Crit Roll |
| |
| CE | Crit Power % | Extra Crit Power Multiplier |
| ||||
| CC | Crit Chance | Extra Critical Chance |
| ||||
| P.Mark | Precision Marksman |
100% NPC sneak detection
Buying experience for weapons is 3x |
FOV | FoV | Extra Sight | ||
| RNG | Weapon range | Extra Weapon Range |
| ||||
| IMP | Implant | Extra Implants |
| ||||
| F.SHD | Fortified Shield |
Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times)
Install an extra armor perk for free |
HR | Healing Rate | Extra HR and crit res |
| |
| HP | HP | Extra Hit Points |
| ||||
| MED | Medic | Extra Medic |
| ||||
| L.Prcn | Lethal Precision |
Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times)
Install an extra weapon perk for free |
SPE | Special Implant Limit | Extra Special Implant Limit |
| |
| LD | Flat damage | Extra Lethal Damage |
| ||||
| LET | Lethality | Extra Lethality |
| ||||
| R.Grd | Resilient Guardian |
Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times)
Start with tier 3 armor |
DRP | Damage Resistance Penetration | Extra Damage Resistance Penetration |
| |
| DT | Damage Threshold | Extra Damage Threshold |
| ||||
| DR | Damage Resistance | Extra Damage Resistance |
| ||||
| C.Med | Combat Medic |
Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown
+1 tier in drug refills, plus starting with tier 3 drugs |
CR | Crit Chance Res | Extra Critical Chance Resistance |
| |
| EXP | Experience | Extra Experience |
| ||||
| R.Bst | Regenerative Boost |
Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times)
+50% defend flag tempo |
SQ | Sequence | Extra Sequence and Stealth | ||
| APR | AP Regen | Extra AP Regen |
| ||||
| KS | Killing Spree | Extra Killing Spree |
| ||||
| C.Enh | Cybernetic Enhancements |
Each installed implant grants +0.5% Damage Protection in PvE
+50% capture flag tempo |
ST | ST | Extra Strength |
| |
| PE | PE | Extra Perception |
| ||||
| EN | EN | Extra Endurance |
| ||||
| M.Mast | Melee Mastery |
Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times)
Full invisibility after respawn on flag until immunity expires |
CH | CH | Extra Charisma |
| |
| INT | IN | Extra Intelligence |
| ||||
| AG | AG | Extra Agility |
| ||||
| LK | LK | Extra Luck |
| ||||
War Event Extras
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:
| Extras | Description |
|---|---|
| Wattz Motion Sensor | Start with Wattz Motion Sensor in your inventory |
| RobCo Motion Sensor | Start with RobCo Motion Sensor in your inventory |
| Stealth Items per death/refill | |
| Better healing meds per death/refill | Whenever you respawn/refill you get Healing drugs of the next tier |
| Extra 5 random Stats | 5 randomly chosen stats from the following:
|
Armor Evolve
Armor can evolve once you reach the 4th perk
Weapon Evolve
Weapon can evolve once you reach the 4th perk
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | |
|---|---|---|---|---|---|---|
| Fast Pistols: | Zipgun | .44 Revolver | Needler Pistol | .357 Colt | Anaconda | Death Pistol |
| Range Pistols: | 10mm Pistol | Desert Eagle / / Desert Eagle EM |
.223 Pistol | Sniper Pistol | Gauss Pistol | Death Pistol |
| Damage Pistols: | 9mm Mauser | 10mm Colt | 14mm Pistol | 14mm Colt | Defender | Death Pistol |
| Sniper Rifles: | Pipe Rifle | Hunting Rifle | Sniper Rifle | SVN Rifle | SVN Rifle MK.II | Gauss Rifle |
| Shotguns: | Shotgun | Sawed-off Shotgun | Combat Shotgun | HK CAWS | Pancor Jackhammer | Saiga-12 |
| Assualt Rifles: | Tommy Gun | Assualt Rifle / / Assualt Rifle EM |
XL70E3 | Military Rifle | Ak-47 | G36c |
| Explosive Small Guns: | Grenade Pistol | M79 Grenade Launcher | MGL | MGLs | AGL | C4 Launcher |
| Support Rifles: | BB Gun | FN FAL | M16 | M16 MK.II | Steyr | Gauss Support Weapon |
| Small Machine Guns (SMG): | Grease Gun | 10mm SMG | P90c | MP5 | G11 | G11e |
| Flamers: | Flamer | Improved Flamer | Incinerator | Napalm Blaster | ||
| Rocket Launchers: | Rocket Launcher | Big Bazuka | Adv. Rocket Launcher | Flash Launcher | ||
| Miniguns: | Minigun | Avenger Minigun | Vindicator Minigun | Gauss Minigun | ||
| Heavy Sniper Rifles: | Heavy Rifle | LSW | DSR | Bozar | ||
| Machine Gun: | Lewis MK.II | M60 | M240 | BAR | ||
| Laser Weapons: | Laser Pistol | Magneto Pistol | Laser Rifle | Gatling Laser | Commisar Pistol | Turbolaser |
| Plasma Weapons: | Plasma Pistol | Plasma Pistol MK.II | Plasma SMG | Plasma Rifle | Turbo Plasma Rifle | Plasma Gatling |
| Fire Weapons: | Signal Pistol | Solar Scorcher | Fire Rifle | Alien Blaster | Pyro Rifle | Heat Machine |
| Electric Weapons: | Electro Zipgun | Pulse Pistol | ELECTRO rocket Launcher | Prototype 14 | ELECTRO CANNON | Pulse Rifle |
| Clubes: | Club/Crowbar | Cattle Prod | Super Cattle Prod | Plasma Torch | Base Rape | Base Rape |
| Fast Knives: | Switchblade | Shiv | Lit Jesus | Machete | Base Rape | Base Rape |
| Damage Knives: | Knife | Combat Knife | Wakizashi Blade | Ripper | Base Rape | Base Rape |
| Punch Weapons: | Brass/Spiked Knuckless | Power Fist / / Boxing Gloves |
Mega Power Fist | Punch Gun | Base Rape | Base Rape |
| Hammers: | Wrench | Sledgehammer | 50% Louisville Slugger 50% Supersledge | Mega Sledge | Base Rape | Base Rape |
| Spears: | Sharpened pole | Spear | Laser Spear | Rad Spear | Base Rape | Base Rape |
Alien Weapons
| Tier 2 | Tier 3 | Tier 4 | |
|---|---|---|---|
| Flamers: | PyO61 | PyO62 | IPF210 |
| Miniguns: | ETG1000 | ETG2000 | ETG3000 |
| Support Rifles: | LAR42 | LAR52 | LAR62 |
| Sniper Rifles: | HP DKS-501 | SSR3 | SSR10 |
| Electric Weapons: | XSR | ESR01 | ESR02 |
Other
DISABLED FOR WE
- Bishop MG
- Salvatories Rocket Launcher
- Wright Colt(T3)
- Mordino Taser


























