Difference between revisions of "Level perks"
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| Line 19: | Line 19: | ||
| 12 | | 12 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| − | | | + | | |
| + | * +2 to [[Action Points]] | ||
|- | |- | ||
| [[Adrenaline Rush]] | | [[Adrenaline Rush]] | ||
| Line 26: | Line 27: | ||
| | | | ||
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
| − | * | + | * Gives 8% Slow Resistance per CH |
|- | |- | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| Line 39: | Line 40: | ||
| | | | ||
| | | | ||
| − | *+10% | + | *+10% Damage, |
| − | *+2 | + | *+2 Weapon range(not melee), |
| − | *+25 | + | *+25 Accuracy |
|- | |- | ||
| [[Bonus HtH Attacks]] | | [[Bonus HtH Attacks]] | ||
| 18 | | 18 | ||
| [[Close Combat]] ≥ 180% | | [[Close Combat]] ≥ 180% | ||
| − | | -1 AP to [[HtH]] attack cost | + | | |
| + | * -1 AP to [[HtH]] attack cost | ||
|- | |- | ||
| [[Bonus HtH Damage]] | | [[Bonus HtH Damage]] | ||
| 3 | | 3 | ||
| [[Close Combat]] ≥ 75% | | [[Close Combat]] ≥ 75% | ||
| − | | +10 to [[melee]] damage | + | | |
| + | * +10 to [[melee]] damage | ||
|- | |- | ||
| [[Bonus Move]] | | [[Bonus Move]] | ||
| Line 63: | Line 66: | ||
| 9 | | 9 | ||
| [[Ranged Combat Skill]] ≥ 150% | | [[Ranged Combat Skill]] ≥ 150% | ||
| − | | +3 to a weapon's damage range when using small or big guns | + | | |
| + | * +3 to a weapon's damage range when using small or big guns | ||
|- | |- | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| 18 | | 18 | ||
| [[Ranged Combat Skill]] ≥ 180% | | [[Ranged Combat Skill]] ≥ 180% | ||
| − | | -1 [[AP]] to ranged attack cost, except if throwing melee-class items | + | | |
| + | * -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
|- | |- | ||
| [[Death Sense]] | | [[Death Sense]] | ||
| Line 75: | Line 80: | ||
| | | | ||
* Penetrates 20% of the targets total DR | * Penetrates 20% of the targets total DR | ||
| − | * | + | * Penetrates 30% of the targets total DT |
| + | * Affect targets with less than 50% max HP | ||
|- | |- | ||
| [[Dodger]] | | [[Dodger]] | ||
| Line 87: | Line 93: | ||
| 3 | | 3 | ||
| [[Perception]] ≥ 5 | | [[Perception]] ≥ 5 | ||
| − | | +25 to [[Sequence]] | + | | |
| + | *+25 to [[Sequence]] | ||
|- | |- | ||
| [[Even More Criticals]] | | [[Even More Criticals]] | ||
| Line 163: | Line 170: | ||
| 6 | | 6 | ||
| [[Sneak]] ≥ 80% | | [[Sneak]] ≥ 80% | ||
| − | | | + | | |
| + | * +100 bonus to [[Sneak]] when within 5 hexes from a wall | ||
|- | |- | ||
| [[Healer]] | | [[Healer]] | ||
| 3 | | 3 | ||
| [[First Aid]] ≥ 75% | | [[First Aid]] ≥ 75% | ||
| − | | | + | | |
| + | * +50-100 to hit points healed using [[First Aid]] | ||
|- | |- | ||
| [[Heave Ho!]] | | [[Heave Ho!]] | ||
| 6 | | 6 | ||
| [[Throwing]] ≥ 100% | | [[Throwing]] ≥ 100% | ||
| − | | +6 to Throwing Range | + | | |
| + | * +6 to Throwing Range | ||
|- | |- | ||
| [[Hit the Gaps]] | | [[Hit the Gaps]] | ||
| 12 | | 12 | ||
| [[Combat Skill]] ≥ 150% | | [[Combat Skill]] ≥ 150% | ||
| − | | -80% to your target's armor's critical modifiers | + | | |
| + | * -80% to your target's armor's critical modifiers | ||
|- | |- | ||
| [[Better HtH Criticals]] | | [[Better HtH Criticals]] | ||
| Line 190: | Line 201: | ||
| 9 | | 9 | ||
| [[Close Combat]] ≥ 125% | | [[Close Combat]] ≥ 125% | ||
| − | | | + | | |
| + | * Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | ||
|- | |- | ||
| [[Iron Limbs]] | | [[Iron Limbs]] | ||
| Line 211: | Line 223: | ||
| 12 | | 12 | ||
| [[Endurance]] ≥ 5 | | [[Endurance]] ≥ 5 | ||
| − | | | + | | |
| + | * +10 levels HP cap | ||
|- | |- | ||
| [[Livewire]] | | [[Livewire]] | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| − | | Doubled [[AC]] | + | | |
| + | * Doubled [[AC]] | ||
|- | |- | ||
| [[Living Anatomy]] | | [[Living Anatomy]] | ||
| Line 250: | Line 264: | ||
| 15 | | 15 | ||
| [[Ranged Combat Skill]] ≥ 200% | | [[Ranged Combat Skill]] ≥ 200% | ||
| − | | | + | | |
| + | * +4 to a weapon's damage range when using small or big guns | ||
|- | |- | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| Line 268: | Line 283: | ||
| 15 | | 15 | ||
| [[Combat Skill]] ≥ 200% | | [[Combat Skill]] ≥ 200% | ||
| − | | -90% to your target's helmet's critical modifiers | + | | |
| + | * -90% to your target's helmet's critical modifiers | ||
|- | |- | ||
| [[Sharpshooter]] | | [[Sharpshooter]] | ||
| Line 281: | Line 297: | ||
| 6 | | 6 | ||
| [[Sneak]] ≥ 100% | | [[Sneak]] ≥ 100% | ||
| − | | | + | | |
| + | * Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br> | ||
| + | * No penalty for running while in sneak mode. | ||
|- | |- | ||
| [[Spray and Pray]] | | [[Spray and Pray]] | ||
| 6 | | 6 | ||
| [[Combat Skill]] ≥ 125% | | [[Combat Skill]] ≥ 125% | ||
| − | | | + | | |
| + | * Remove [[Critical Chance]] aimed cap | ||
|- | |- | ||
| [[Stonewall]] | | [[Stonewall]] | ||
| Line 293: | Line 312: | ||
| | | | ||
* 8% per ST chance of avoiding knock-downs | * 8% per ST chance of avoiding knock-downs | ||
| − | Immune to knockback | + | *Immune to knockback |
|- | |- | ||
| [[Toughness]] | | [[Toughness]] | ||
| 6 | | 6 | ||
| [[Endurance]] ≥ 4 | | [[Endurance]] ≥ 4 | ||
| − | | +4 to [[DT]], +12 to [[DR]] | + | | |
| + | * +4 to [[DT]], +12 to [[DR]] | ||
|- | |- | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| Line 327: | Line 347: | ||
| 9 | | 9 | ||
| [[Melee Damage]] ≥ 20 | | [[Melee Damage]] ≥ 20 | ||
| − | | +25% [[lifesteal]] for melee attacks | + | | |
| + | * +25% [[lifesteal]] for melee attacks | ||
*If the target is poisoned, it won't work | *If the target is poisoned, it won't work | ||
|- | |- | ||
Revision as of 19:09, 27 December 2022
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 |
|
| Adrenaline Rush | 3 | Charisma ≥ 6 | |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% |
|
| Bonus HtH Damage | 3 | Close Combat ≥ 75% |
|
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% |
|
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% |
|
| Death Sense | 6 | LK ≥ 6 |
|
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 |
|
| Even More Criticals | 6 | Ranged Combat Skill |
|
| Faster Healing* | 3 | Doctor ≥ 75% |
|
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 | |
| Gain Charisma | 3 | Charisma ≤ 19 |
|
| Gain Endurance | 3 | Endurance ≤ 19 |
|
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
| Gain Luck | 3 | Luck ≤ 19 |
|
| Gain Perception | 3 | Perception ≤ 19 |
|
| Gain Strength | 3 | Strength ≤ 19 |
|
| Ghost | 6 | Sneak ≥ 80% |
|
| Healer | 3 | First Aid ≥ 75% |
|
| Heave Ho! | 6 | Throwing ≥ 100% |
|
| Hit the Gaps | 12 | Combat Skill ≥ 150% |
|
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| In Your Face! | 9 | Close Combat ≥ 125% |
|
| Iron Limbs | 3 | Agility ≥ 6 |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 |
|
| Livewire | 3 | Agility ≥ 6 |
|
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 |
|
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% |
|
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% |
|
| Pyromaniac | 9 | BG ≥ 100% |
|
| Quick Recovery | 3 | Luck ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% |
|
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Running | 6 | Sneak ≥ 100% |
|
| Spray and Pray | 6 | Combat Skill ≥ 125% |
|
| Stonewall | 9 | Strength ≥ 6 |
|
| Toughness | 6 | Endurance ≥ 4 | |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 6 | Agility ≥ 10 |
|
| Firefighter | 3 | Intelligence ≥ 6 |
|
| Vampire | 9 | Melee Damage ≥ 20 |
|
| Surgeon | 3 | Doctor ≥ 75 |
|
| Fast Attacks | 9 | Agility ≥ 6 |
|
| Gunner | 3 | Intelligence ≥ 6 |
|