Difference between revisions of "Level perks"
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Lapatmester (talk | contribs) (Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.) |
Lapatmester (talk | contribs) m (Fixed internal page links for SPECIALs) |
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| Line 18: | Line 18: | ||
| [[Action Boy]] | | [[Action Boy]] | ||
| 12 | | 12 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* +2 to [[Action Points]] | * +2 to [[Action Points]] | ||
| Line 25: | Line 25: | ||
| [[Adrenaline Rush]] | | [[Adrenaline Rush]] | ||
| 3 | | 3 | ||
| − | | [[CHARISMA]] ≥ 6 | + | | [[Charisma|CHARISMA]] ≥ 6 |
| | | | ||
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
| Line 32: | Line 32: | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| 12 | | 12 | ||
| − | | [[LUCK]] ≥ 8 | + | | [[Luck|LUCK]] ≥ 8 |
| | | | ||
* Increase [[Critical Power]] by 25% | * Increase [[Critical Power]] by 25% | ||
| Line 39: | Line 39: | ||
| [[Bonus Battle Stats]] | | [[Bonus Battle Stats]] | ||
| 6 | | 6 | ||
| − | | [[PERCEPTION]] ≥ 6 | + | | [[Perception|PERCEPTION]] ≥ 6 |
| | | | ||
*+15% Damage, | *+15% Damage, | ||
| Line 47: | Line 47: | ||
| [[Bonus HtH Attacks]] | | [[Bonus HtH Attacks]] | ||
| 18 | | 18 | ||
| − | | [[AGILITY]] ≥ 8 | + | | [[Agility|AGILITY]] ≥ 8 |
| | | | ||
* -1 AP to [[HtH]] attack cost | * -1 AP to [[HtH]] attack cost | ||
| Line 54: | Line 54: | ||
| [[Bonus HtH Damage]] | | [[Bonus HtH Damage]] | ||
| 3 | | 3 | ||
| − | | [[STRENGTH]] ≥ 5 | + | | [[Strength|STRENGTH]] ≥ 5 |
| | | | ||
* +10 to [[melee]] damage | * +10 to [[melee]] damage | ||
| Line 61: | Line 61: | ||
| [[Bonus Move]] | | [[Bonus Move]] | ||
| 3 | | 3 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat | * +2 [[AP]]s that can only be expended for movement in [[TB]] combat | ||
| Line 68: | Line 68: | ||
| [[Bonus Ranged Damage]] | | [[Bonus Ranged Damage]] | ||
| 9 | | 9 | ||
| − | | [[PERCEPTION]] ≥ 6 | + | | [[Perception|PERCEPTION]] ≥ 6 |
| | | | ||
* +3 to a weapon's damage range when using small or big guns | * +3 to a weapon's damage range when using small or big guns | ||
| Line 75: | Line 75: | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| 18 | | 18 | ||
| − | | [[AGILITY]] ≥ 8 | + | | [[Agility|AGILITY]] ≥ 8 |
| | | | ||
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items | * -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| Line 81: | Line 81: | ||
| [[Death Sense]] | | [[Death Sense]] | ||
| 6 | | 6 | ||
| − | | [[LUCK]] ≥ 6 | + | | [[Luck|LUCK]] ≥ 6 |
| | | | ||
* Penetrates 20% of the targets total DR | * Penetrates 20% of the targets total DR | ||
| Line 89: | Line 89: | ||
| [[Demolition Boy]] | | [[Demolition Boy]] | ||
| 9 | | 9 | ||
| − | | [[STRENGTH]] ≥ 6 | + | | [[Strength|STRENGTH]] ≥ 6 |
| | | | ||
* 10% more damage from area effects and 1 more radius in area effects. | * 10% more damage from area effects and 1 more radius in area effects. | ||
| Line 95: | Line 95: | ||
| [[Dodger]] | | [[Dodger]] | ||
| 3 | | 3 | ||
| − | | [[AGILITY]] ≥ 8 | + | | [[Agility|AGILITY]] ≥ 8 |
| | | | ||
* +150 to [[AC]] | * +150 to [[AC]] | ||
| Line 103: | Line 103: | ||
| [[Earlier Sequence]] | | [[Earlier Sequence]] | ||
| 3 | | 3 | ||
| − | | [[PERCEPTION]] ≥ 5 | + | | [[Perception|PERCEPTION]] ≥ 5 |
| | | | ||
*+30 to [[Sequence]] | *+30 to [[Sequence]] | ||
| Line 109: | Line 109: | ||
| [[Even More Criticals]] | | [[Even More Criticals]] | ||
| 6 | | 6 | ||
| − | | [[LUCK]] ≥ 8 | + | | [[Luck|LUCK]] ≥ 8 |
| | | | ||
* +10% to [[critical hit chance]] | * +10% to [[critical hit chance]] | ||
| Line 116: | Line 116: | ||
| [[Faster Healing]]* | | [[Faster Healing]]* | ||
| 3 | | 3 | ||
| − | | [[ENDURANCE]] ≥ 6 | + | | [[Endurance|ENDURANCE]] ≥ 6 |
| | | | ||
* +15 to [[healing rate]] | * +15 to [[healing rate]] | ||
| Line 124: | Line 124: | ||
| [[Quick Pockets]] | | [[Quick Pockets]] | ||
| 3 | | 3 | ||
| − | | [[AGILITY]] ≥ 5 | + | | [[Agility|AGILITY]] ≥ 5 |
| | | | ||
* Half Reload cost | * Half Reload cost | ||
| Line 131: | Line 131: | ||
| [[Gain Agility]] | | [[Gain Agility]] | ||
| 3 | | 3 | ||
| − | | [[AGILITY]] ≤ 19 | + | | [[Agility|AGILITY]] ≤ 19 |
| | | | ||
* +2 to [[Agility]] | * +2 to [[Agility]] | ||
| Line 138: | Line 138: | ||
| [[Gain Charisma]] | | [[Gain Charisma]] | ||
| 3 | | 3 | ||
| − | | [[CHARISMA]] ≤ 19 | + | | [[Charisma|CHARISMA]] ≤ 19 |
| | | | ||
* +2 to [[Charisma]] | * +2 to [[Charisma]] | ||
| Line 145: | Line 145: | ||
| [[Gain Endurance]] | | [[Gain Endurance]] | ||
| 3 | | 3 | ||
| − | | [[ENDURANCE]] ≤ 19 | + | | [[Endurance|ENDURANCE]] ≤ 19 |
| | | | ||
* +2 to [[Endurance]] | * +2 to [[Endurance]] | ||
| Line 152: | Line 152: | ||
| [[Gain Intelligence]] | | [[Gain Intelligence]] | ||
| 3 | | 3 | ||
| − | | [[INTELLIGENCE]] ≤ 19 | + | | [[Intelligence|INTELLIGENCE]] ≤ 19 |
| | | | ||
* +2 to [[Intelligence]] | * +2 to [[Intelligence]] | ||
| Line 159: | Line 159: | ||
| [[Gain Luck]] | | [[Gain Luck]] | ||
| 3 | | 3 | ||
| − | | [[LUCK]] ≤ 19 | + | | [[Luck|LUCK]] ≤ 19 |
| | | | ||
* +2 to [[Luck]] | * +2 to [[Luck]] | ||
| Line 166: | Line 166: | ||
| [[Gain Perception]] | | [[Gain Perception]] | ||
| 3 | | 3 | ||
| − | | [[PERCEPTION]] ≤ 19 | + | | [[Perception|PERCEPTION]] ≤ 19 |
| | | | ||
* +2 to [[Perception]] | * +2 to [[Perception]] | ||
| Line 173: | Line 173: | ||
| [[Gain Strength]] | | [[Gain Strength]] | ||
| 3 | | 3 | ||
| − | | [[STRENGTH]] ≤ 19 | + | | [[Strength|STRENGTH]] ≤ 19 |
| | | | ||
* +2 to [[Strength]] | * +2 to [[Strength]] | ||
| Line 180: | Line 180: | ||
| [[Ghost]] | | [[Ghost]] | ||
| 6 | | 6 | ||
| − | | [[PERCEPTION]] ≥ 6 | + | | [[Perception|PERCEPTION]] ≥ 6 |
| | | | ||
* +100 bonus to [[Sneak]] when within 5 hexes from a wall | * +100 bonus to [[Sneak]] when within 5 hexes from a wall | ||
| Line 186: | Line 186: | ||
| [[Healer]] | | [[Healer]] | ||
| 3 | | 3 | ||
| − | | [[ENDURANCE]] ≥ 6 | + | | [[Endurance|ENDURANCE]] ≥ 6 |
| | | | ||
* +50-100 to hit points healed using [[First Aid]] | * +50-100 to hit points healed using [[First Aid]] | ||
| Line 192: | Line 192: | ||
| [[Heave Ho!]] | | [[Heave Ho!]] | ||
| 6 | | 6 | ||
| − | | [[STRENGTH]] ≥ 6 | + | | [[Strength|STRENGTH]] ≥ 6 |
| | | | ||
* +6 to Throwing Range | * +6 to Throwing Range | ||
| Line 199: | Line 199: | ||
| [[Hit and Run]] | | [[Hit and Run]] | ||
| 6 | | 6 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing. | * Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing. | ||
| Line 205: | Line 205: | ||
| [[Hit the Gaps]] | | [[Hit the Gaps]] | ||
| 12 | | 12 | ||
| − | | [[CHARISMA]] ≥ 8 | + | | [[Charisma|CHARISMA]] ≥ 8 |
| | | | ||
* -80% to your target's armor's critical modifiers | * -80% to your target's armor's critical modifiers | ||
| Line 211: | Line 211: | ||
| [[Better HtH Criticals]] | | [[Better HtH Criticals]] | ||
| 15 | | 15 | ||
| − | | [[STRENGTH]] ≥ 8 | + | | [[Strength|STRENGTH]] ≥ 8 |
| | | | ||
* +33% Critical Power for using melee weapons | * +33% Critical Power for using melee weapons | ||
| Line 219: | Line 219: | ||
| [[In Your Face!]] | | [[In Your Face!]] | ||
| 9 | | 9 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | * Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | ||
| Line 226: | Line 226: | ||
| [[Iron Limbs]] | | [[Iron Limbs]] | ||
| 3 | | 3 | ||
| − | | [[Agility]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* Immune for Criple limb | * Immune for Criple limb | ||
| Line 235: | Line 235: | ||
| [[Lethal Protection]] | | [[Lethal Protection]] | ||
| 12 | | 12 | ||
| − | | [[PERCEPTION]] ≥ 6 | + | | [[Perception|PERCEPTION]] ≥ 6 |
| | | | ||
* Reduce % [[Lethal Damage]] as damage resistance | * Reduce % [[Lethal Damage]] as damage resistance | ||
| Line 242: | Line 242: | ||
| [[Lifegiver]] | | [[Lifegiver]] | ||
| 12 | | 12 | ||
| − | | [[ENDURANCE]] ≥ 5 | + | | [[Endurance|ENDURANCE]] ≥ 5 |
| | | | ||
* +6 Endurance for HP calculation | * +6 Endurance for HP calculation | ||
| Line 248: | Line 248: | ||
| [[Livewire]] | | [[Livewire]] | ||
| 3 | | 3 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* Doubled [[AC]] | * Doubled [[AC]] | ||
| Line 254: | Line 254: | ||
| [[Living Anatomy]] | | [[Living Anatomy]] | ||
| 12 | | 12 | ||
| − | | [[INTELLIGENCE]] ≥ 6 | + | | [[Intelligence|INTELLIGENCE]] ≥ 6 |
| | | | ||
* +20 to [[Lethal Damage]] when attacking living organisms | * +20 to [[Lethal Damage]] when attacking living organisms | ||
| Line 261: | Line 261: | ||
| [[Man of Steel]] | | [[Man of Steel]] | ||
| 15 | | 15 | ||
| − | | [[ENDURANCE]] ≥ 8 | + | | [[Endurance|ENDURANCE]] ≥ 8 |
| | | | ||
* +25% [[Critical Chance Resistance]] | * +25% [[Critical Chance Resistance]] | ||
| Line 269: | Line 269: | ||
| [[Medic]] | | [[Medic]] | ||
| 15 | | 15 | ||
| − | | [[INTELLIGENCE]] ≥ 8 | + | | [[Intelligence|INTELLIGENCE]] ≥ 8 |
| | | | ||
* Healing [[cooldowns]] reduced by 75% | * Healing [[cooldowns]] reduced by 75% | ||
| Line 276: | Line 276: | ||
| [[More Critical]] | | [[More Critical]] | ||
| 3 | | 3 | ||
| − | | [[LUCK]] ≥ 6 | + | | [[Luck|LUCK]] ≥ 6 |
| | | | ||
* +6% to [[critical hit chance]] | * +6% to [[critical hit chance]] | ||
| Line 283: | Line 283: | ||
| [[More Ranged Damage]] | | [[More Ranged Damage]] | ||
| 15 | | 15 | ||
| − | | [[PERCEPTION ]] ≥ 8 | + | | [[Perception|PERCEPTION ]] ≥ 8 |
| | | | ||
* +5 to a weapon's damage range when using small or big guns | * +5 to a weapon's damage range when using small or big guns | ||
| Line 289: | Line 289: | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| 9 | | 9 | ||
| − | | [[ENDURANCE]] ≥ 6 | + | | [[Endurance|ENDURANCE]] ≥ 6 |
| | | | ||
* +75% to damage when using Fire weaponry | * +75% to damage when using Fire weaponry | ||
| Line 295: | Line 295: | ||
| [[Quick Recovery]] | | [[Quick Recovery]] | ||
| 3 | | 3 | ||
| − | | [[LUCK]] ≥ 6 | + | | [[Luck|LUCK]] ≥ 6 |
| | | | ||
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | * Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | ||
| Line 302: | Line 302: | ||
| [[Right between the Eyes]] | | [[Right between the Eyes]] | ||
| 15 | | 15 | ||
| − | | [[PERCEPTION]] ≥ 8 | + | | [[Perception|PERCEPTION]] ≥ 8 |
| | | | ||
* -90% to your target's helmet's critical modifiers | * -90% to your target's helmet's critical modifiers | ||
| Line 308: | Line 308: | ||
| [[Sharpshooter]] | | [[Sharpshooter]] | ||
| 9 | | 9 | ||
| − | | [[PERCEPTION]] ≥ 8 | + | | [[Perception|PERCEPTION]] ≥ 8 |
| | | | ||
* +2 to [[Perception]] when determining how far you can see, | * +2 to [[Perception]] when determining how far you can see, | ||
| Line 316: | Line 316: | ||
| [[Silent Running]] | | [[Silent Running]] | ||
| 6 | | 6 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br> | * Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br> | ||
| Line 323: | Line 323: | ||
| [[Spray and Pray]] | | [[Spray and Pray]] | ||
| 6 | | 6 | ||
| − | | [[LUCK]] ≥ 6 | + | | [[Luck|LUCK]] ≥ 6 |
| | | | ||
* Remove [[Critical Chance]] aimed cap | * Remove [[Critical Chance]] aimed cap | ||
| Line 329: | Line 329: | ||
| [[Stonewall]] | | [[Stonewall]] | ||
| 9 | | 9 | ||
| − | | [[STRENGTH]] ≥ 6 | + | | [[Strength|STRENGTH]] ≥ 6 |
| | | | ||
* 8% per ST chance of avoiding knock-downs | * 8% per ST chance of avoiding knock-downs | ||
| Line 336: | Line 336: | ||
| [[Toughness]] | | [[Toughness]] | ||
| 6 | | 6 | ||
| − | | [[ENDURANCE]] ≥ 4 | + | | [[Endurance|ENDURANCE]] ≥ 4 |
| | | | ||
* +4 to [[DT]], +12 to [[DR]] | * +4 to [[DT]], +12 to [[DR]] | ||
| Line 342: | Line 342: | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| 3 | | 3 | ||
| − | | [[CHARISMA]] ≥ 6 | + | | [[Charisma|CHARISMA]] ≥ 6 |
| | | | ||
* +2 to [[Strength]] when calculating [[chance to hit]] | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
| Line 349: | Line 349: | ||
| [[Cowboy]] | | [[Cowboy]] | ||
| 6 | | 6 | ||
| − | | [[AGILITY]] ≥ 8 | + | | [[Agility|AGILITY]] ≥ 8 |
| | | | ||
* +50 [[AP Regen]] while using one handed weapons (all weapons) | * +50 [[AP Regen]] while using one handed weapons (all weapons) | ||
| Line 357: | Line 357: | ||
| [[Firefighter]] | | [[Firefighter]] | ||
| 3 | | 3 | ||
| − | | [[INTELLIGENCE]] ≥ 6 | + | | [[Intelligence|INTELLIGENCE]] ≥ 6 |
| | | | ||
* 15 Fire and Explode [[DT]] | * 15 Fire and Explode [[DT]] | ||
| Line 366: | Line 366: | ||
| [[Vampire]] | | [[Vampire]] | ||
| 9 | | 9 | ||
| − | | [[ENDURANCE]] ≥ 8 | + | | [[Endurance|ENDURANCE]] ≥ 8 |
| | | | ||
* +25% [[lifesteal]] for melee attacks | * +25% [[lifesteal]] for melee attacks | ||
| Line 373: | Line 373: | ||
| [[Surgeon]] | | [[Surgeon]] | ||
| 3 | | 3 | ||
| − | | [[INTELLIGENCE]] ≥ 6 | + | | [[Intelligence|INTELLIGENCE]] ≥ 6 |
| | | | ||
* +50 negative HP cap | * +50 negative HP cap | ||
| Line 380: | Line 380: | ||
| [[Fast Attacks]] | | [[Fast Attacks]] | ||
| 9 | | 9 | ||
| − | | [[AGILITY]] ≥ 6 | + | | [[Agility|AGILITY]] ≥ 6 |
| | | | ||
* -200 Attack Speed | * -200 Attack Speed | ||
| Line 386: | Line 386: | ||
| [[Gunner]] | | [[Gunner]] | ||
| 3 | | 3 | ||
| − | | [[INTELLIGENCE]] ≥ 6 | + | | [[Intelligence|INTELLIGENCE]] ≥ 6 |
| | | | ||
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | * Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | ||
Revision as of 17:53, 20 February 2024
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Faster Healing* | 3 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|