Difference between revisions of "Level perks"
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m (Coolheaded - links to critical effects) |
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* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
* Gives 8% Slow Resistance per CH | * Gives 8% Slow Resistance per CH | ||
| + | |- | ||
| + | | [[Atomic Savant]] | ||
| + | | 9 | ||
| + | | [[Endurance|ENDURANCE]] ≥ 6 | ||
| + | | | ||
| + | * Reduces damage from temporal effects based on the percentage of Damage Resistance. | ||
| + | * [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR. | ||
| + | * +8% Plasma Damage Resistance. | ||
|- | |- | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| Line 36: | Line 44: | ||
* Increase [[Critical Power]] by 25% | * Increase [[Critical Power]] by 25% | ||
* Increase Critical Damage by 50% for aimed attacks | * Increase Critical Damage by 50% for aimed attacks | ||
| + | |- | ||
| + | | [[Better HtH Criticals]] | ||
| + | | 15 | ||
| + | | [[Strength|STRENGTH]] ≥ 8 | ||
| + | | | ||
| + | * +33% Critical Power for using melee weapons | ||
| + | * +75% Critical Damage for using melee weapons | ||
| + | * Penetrates 20% critical chance resistance | ||
|- | |- | ||
| [[Bonus Battle Stats]] | | [[Bonus Battle Stats]] | ||
| Line 78: | Line 94: | ||
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* -1 [[AP]] to ranged attack cost, except if throwing melee-class items | * -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| + | |- | ||
| + | | [[Coolheaded]] | ||
| + | | 3 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | * +8% resistance to [[Shock]] critical effects for each point of [[Charisma]]. | ||
| + | * Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%. | ||
| + | * +4% Laser Damage Resistance. | ||
| + | |||
| + | |- | ||
| + | | [[Cowboy]] | ||
| + | | 6 | ||
| + | | [[Agility|AGILITY]] ≥ 8 | ||
| + | | | ||
| + | * +50 [[AP Regen]] while using one handed weapons (all weapons) | ||
| + | * Reduces Pistol attack speed time by 40% | ||
| + | * +10% more range for pistols | ||
|- | |- | ||
| [[Death Sense]] | | [[Death Sense]] | ||
| Line 114: | Line 147: | ||
* +1 critical chance from every source | * +1 critical chance from every source | ||
|- | |- | ||
| − | | [[Faster Healing]] | + | | [[Fast Attacks]] |
| + | | 9 | ||
| + | | [[Agility|AGILITY]] ≥ 6 | ||
| + | | | ||
| + | * -200 Attack Speed | ||
| + | |- | ||
| + | | [[Faster Healing]] | ||
| 3 | | 3 | ||
| [[Endurance|ENDURANCE]] ≥ 6 | | [[Endurance|ENDURANCE]] ≥ 6 | ||
| Line 122: | Line 161: | ||
* +25% heal from meds | * +25% heal from meds | ||
|- | |- | ||
| − | | [[ | + | | [[Firefighter]] |
| 3 | | 3 | ||
| − | | [[ | + | | [[Intelligence|INTELLIGENCE]] ≥ 6 |
| | | | ||
| − | * | + | * 15 Fire and Explode [[DT]] |
| − | *- | + | * -35% melee damage for opponent |
| + | * Immune for [[Pyromaniac]] Bonuses | ||
| + | * 8% confusion res per INT | ||
|- | |- | ||
| [[Gain Agility]] | | [[Gain Agility]] | ||
| Line 183: | Line 224: | ||
| | | | ||
* +100 bonus to [[Sneak]] when within 5 hexes from a wall | * +100 bonus to [[Sneak]] when within 5 hexes from a wall | ||
| + | |- | ||
| + | | [[Gunner]] | ||
| + | | 3 | ||
| + | | [[Intelligence|INTELLIGENCE]] ≥ 6 | ||
| + | | | ||
| + | * Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | ||
|- | |- | ||
| [[Healer]] | | [[Healer]] | ||
| Line 209: | Line 256: | ||
| | | | ||
* -80% to your target's armor's critical modifiers | * -80% to your target's armor's critical modifiers | ||
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|- | |- | ||
| [[In Your Face!]] | | [[In Your Face!]] | ||
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* +5 to a weapon's damage range when using small or big guns | * +5 to a weapon's damage range when using small or big guns | ||
| + | |- | ||
| + | | [[Muscular Physique]] | ||
| + | | 18 | ||
| + | | [[Endurance|ENDURANCE]] ≥ 8 | ||
| + | | | ||
| + | * Reduces enemy Damage Multiplier by 20%. | ||
| + | * +5% [[Damage Protection]] during battle. | ||
| + | * +6% Electro Damage Resistance. | ||
|- | |- | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| Line 293: | Line 340: | ||
| | | | ||
* +75% to damage when using Fire weaponry | * +75% to damage when using Fire weaponry | ||
| + | |- | ||
| + | | [[Quick Pockets]] | ||
| + | | 3 | ||
| + | | [[Agility|AGILITY]] ≥ 5 | ||
| + | | | ||
| + | * Half Reload cost | ||
| + | *-1 AP Cost for using super stimpak or bloodpack | ||
|- | |- | ||
| [[Quick Recovery]] | | [[Quick Recovery]] | ||
| Line 334: | Line 388: | ||
* 8% per ST chance of avoiding knock-downs | * 8% per ST chance of avoiding knock-downs | ||
*Immune to knockback | *Immune to knockback | ||
| + | |- | ||
| + | | [[Surgeon]] | ||
| + | | 3 | ||
| + | | [[Intelligence|INTELLIGENCE]] ≥ 6 | ||
| + | | | ||
| + | * +50 negative HP cap | ||
| + | * Recover +2 [[AP]]s after use doctor or first aids | ||
|- | |- | ||
| [[Toughness]] | | [[Toughness]] | ||
| Line 340: | Line 401: | ||
| | | | ||
* +4 to [[DT]], +12 to [[DR]] | * +4 to [[DT]], +12 to [[DR]] | ||
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| [[Vampire]] | | [[Vampire]] | ||
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*If the target is poisoned, it won't work | *If the target is poisoned, it won't work | ||
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| − | | [[ | + | | [[Weapon Handling]] |
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| 3 | | 3 | ||
| [[Charisma|CHARISMA]] ≥ 6 | | [[Charisma|CHARISMA]] ≥ 6 | ||
| − | | | + | | |
| − | * + | + | * +2 to [[Strength]] when calculating [[chance to hit]] |
| − | * | + | * +25% more [[Lethal Damage]] |
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[[Category:Level Perks| ]] | [[Category:Level Perks| ]] | ||
Revision as of 19:47, 8 July 2024
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|