Difference between revisions of "Level perks"
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* +2 to [[Strength]] when calculating [[chance to hit]] | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
* +25% more [[Lethal Damage]] | * +25% more [[Lethal Damage]] | ||
| + | |- | ||
| + | | [[Focused Strike]] | ||
| + | | 9 | ||
| + | | [[Perception|PERCEPTION]] ≥ 6 | ||
| + | | | ||
| + | *Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times! | ||
| + | |- | ||
| + | | [[Deadeye]] | ||
| + | | 6 | ||
| + | | [[Agility|AGILITY]] ≥ 6 | ||
| + | | | ||
| + | *Cut Aim Penalty, Attack Delay, and AP Cost by 50%! | ||
| + | |- | ||
| + | | [[Bonus Damage Multi]] | ||
| + | | 6 | ||
| + | | [[Perception|PERCEPTION]] ≥ 6 | ||
| + | | | ||
| + | *+20% Damage Multiplier and +10% to min/max damage! | ||
| + | |- | ||
| + | | [[Gain Implants]] | ||
| + | | 3 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | *Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations. | ||
| + | |- | ||
| + | | [[Synthetic]] | ||
| + | | 18 | ||
| + | | [[Charisma|CHARISMA]] ≥ 8 | ||
| + | | | ||
| + | *Transforms you into a robotic entity, reducing your EMP DR to 0. | ||
| + | *Allows installation of an EMP Shield | ||
| + | *Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance. | ||
| + | |- | ||
| + | | [[Cybernetic Eye]] | ||
| + | | 6 | ||
| + | | [[Perception|PERCEPTION]] ≥ 6 | ||
| + | | | ||
| + | *Grants conventional DR penetration (Fire, Normal, Explosion). | ||
| + | *Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks]. | ||
|- | |- | ||
|} | |} | ||
[[Category:Level Perks| ]] | [[Category:Level Perks| ]] | ||
Revision as of 11:57, 19 April 2025
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Focused Strike | 9 | PERCEPTION ≥ 6 |
|
| Deadeye | 6 | AGILITY ≥ 6 |
|
| Bonus Damage Multi | 6 | PERCEPTION ≥ 6 |
|
| Gain Implants | 3 | CHARISMA ≥ 6 |
|
| Synthetic | 18 | CHARISMA ≥ 8 |
|
| Cybernetic Eye | 6 | PERCEPTION ≥ 6 |
|