Difference between revisions of "Class perks"
Jump to navigation
Jump to search
TvoyPapanja (talk | contribs) |
TvoyPapanja (talk | contribs) |
||
| Line 209: | Line 209: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 200 |
| − | **Base AP: | + | **Base AP: 2 |
| − | **Base Damage Multi: | + | **Base Damage Multi: 50% |
| − | |||
| − | |||
* + 1 attack range | * + 1 attack range | ||
* + 10% [[Movement Speed]] | * + 10% [[Movement Speed]] | ||
* + 3 [[Strength]] | * + 3 [[Strength]] | ||
* 1 Fury, gain 5 Melee Damage | * 1 Fury, gain 5 Melee Damage | ||
| + | * Gains 1% damage protection per 1% of the attacker's slow level. | ||
| + | * Gains slow immunity. | ||
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members). | * Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members). | ||
* Natural Armor | * Natural Armor | ||
*<span style="color:#800080">Can't use guns and armors</span> | *<span style="color:#800080">Can't use guns and armors</span> | ||
| + | Slow Aura Mechanic: | ||
| + | *Requires Deathclaw to have Heavy Handed and be using a punch weapon. | ||
| + | *Radius: 15 hexes. | ||
| + | *Slow Power: 2% per Heavy Handed malus. | ||
| + | *Duration: 1 second. | ||
| + | *Targets: Affects all players within range (NPCs are unaffected). | ||
| + | *Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura. | ||
*'''PvE Ability:''' +10 melee damage against NPCs | *'''PvE Ability:''' +10 melee damage against NPCs | ||
Scaling: | Scaling: | ||
| Line 243: | Line 250: | ||
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck) | *[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck) | ||
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info. | * All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info. | ||
| − | | | + | | Provides Slow Aura with [[Weapon Types|Punch Weapons]] |
| 0-55 | | 0-55 | ||
|- | |- | ||
Revision as of 12:50, 19 April 2025
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
| Assassin | 90 |
|
|
Range Pistols apply critical damage equal to weapon range (1 hex = 1% damage). | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
+25% 1-hex damage while using SMGs | 0-45 | |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Increased range of strike by 100% while Hammers | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
| Deathclaw | 40 |
Slow Aura Mechanic:
Scaling:
|
You can get this perk in Modoc in north
|
Provides Slow Aura with Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
| Infantry | 130 |
|
|
Shotguns +2 tiers in shotgun's damage multi calculations | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
|
Gains 1 HP per 1% of Critical Chance Resistance while using Flamers | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Assault Rifle get random damage per bullet from -3 to +3 | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Penetrate 25% of Critical Chance, roll, and power Resistance while using Sniper Rifles | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |