Difference between revisions of "Class perks"
Jump to navigation
Jump to search
TvoyPapanja (talk | contribs) |
TvoyPapanja (talk | contribs) |
||
| Line 1: | Line 1: | ||
Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]]. | Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]]. | ||
| + | |||
| + | '''Class Table''' | ||
| + | |||
| + | [[File:Classtable63.png]] | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
| Line 38: | Line 42: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 35 |
**Base AP: 8 | **Base AP: 8 | ||
| − | **Base Damage Multi: | + | **Base Damage Multi: 130% |
*+3 [[Perception]] | *+3 [[Perception]] | ||
*You have a 92% chance to not de-sneak when attacking opponents. | *You have a 92% chance to not de-sneak when attacking opponents. | ||
| Line 94: | Line 98: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 125 |
| − | **Base AP: | + | **Base AP: 4 |
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
* + 2 [[level perks]] | * + 2 [[level perks]] | ||
| Line 117: | Line 121: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 125 |
| − | **Base AP: | + | **Base AP: 4 |
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
*+3 [[Endurance]] | *+3 [[Endurance]] | ||
| Line 178: | Line 182: | ||
**Base Damage Multi: 125% | **Base Damage Multi: 125% | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 125 |
| − | **Base AP: | + | **Base AP: 4 |
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]] | * Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]] | ||
| Line 408: | Line 412: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 125 |
| − | **Base AP: | + | **Base AP: 4 |
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
* +1 [[Action Points]] | * +1 [[Action Points]] | ||
| Line 492: | Line 496: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 35 |
**Base AP: 8 | **Base AP: 8 | ||
| − | **Base Damage Multi: | + | **Base Damage Multi: 130% |
*+3 [[Luck]] | *+3 [[Luck]] | ||
*Ability to use learning skill on Sneak Skill. | *Ability to use learning skill on Sneak Skill. | ||
| Line 534: | Line 538: | ||
| | | | ||
*Base stats: | *Base stats: | ||
| − | **Base Hitpoins: | + | **Base Hitpoins: 125 |
| − | **Base AP: | + | **Base AP: 4 |
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
* -1 AP cost for each action | * -1 AP cost for each action | ||
Revision as of 13:08, 19 April 2025
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
Class Table
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
| Assassin | 90 |
|
|
Range Pistols apply critical damage equal to weapon range (1 hex = 1% damage). | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
+25% 1-hex damage while using SMGs | 0-45 | |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Increased range of strike by 100% while Hammers | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
| Deathclaw | 40 |
Slow Aura Mechanic:
PvE Ability: +10 melee damage against NPCs Scaling:
|
You can get this perk in Modoc in north
|
Provides Slow Aura with Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
| Infantry | 130 |
|
|
Shotguns +2 tiers in shotgun's damage multi calculations | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
|
Gains 1 HP per 1% of Critical Chance Resistance while using Flamers | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Assault Rifle get random damage per bullet from -3 to +3 | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Penetrate 25% of Critical Chance, roll, and power Resistance while using Sniper Rifles | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |
