Difference between revisions of "Class perks"
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| + | | [[Robot]] | ||
| + | | 170 | ||
| + | | | ||
| + | *Lose all level perks. | ||
| + | *Choose 5 level perks as base perks; you still need the required SPECIAL stats for them. | ||
| + | *Choose 3 levels as temporary perks; no SPECIAL requirement for these. You can change them before transformation. | ||
| + | *Cannot use personal weapons. Instead, you must equip armor. You choose one weapon type and receive a weapon of the same tier as your armor. | ||
| + | *Lose EMP resistance. | ||
| + | *Weapon experience is based on fuel consumption. You can burn weapons to gain fuel, earning 1 fuel per weapon XP. (During war events, you purchase fuel similarly to how you buy XP for gear.) | ||
| + | *The amount of fuel gained from killing mobs is the same as leveling a weapon. (Event Only) | ||
| + | *Dying (outside of events) results in losing 40% - (1% per INT, gain INT: 5%) of your fuel. | ||
| + | *Instead of a temporary perk, you can choose an S+ extra weapon perk. | ||
| + | *Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped) | ||
| + | *To transform: | ||
| + | *You must have no active combat timer. | ||
| + | *The transformation consumes 2.5% × PE (with negative scaling) of your total fuel. | ||
| + | *Before transforming, you choose a weapon and 3 temporary perks. | ||
| + | |||
| + | '''Transform 1: Sentry Bot | ||
| + | *Transformation Effect: Grants immunity for 2 seconds. | ||
| + | *Role: Tank (50% damage modifier) | ||
| + | *Bonuses: | ||
| + | *+3 Endurance | ||
| + | *Only Big Guns available | ||
| + | *0 AP reload cost | ||
| + | *+300 Attack Delay | ||
| + | *Fury: +1 DT | ||
| + | *Rage: Paralyzes all enemies within 10 hexes. | ||
| + | |||
| + | '''Transform 2: Mr. Handy | ||
| + | *Transformation Effect: Fully restores HP. | ||
| + | *Role: Normal (100% damage modifier) | ||
| + | *Bonuses: | ||
| + | *+3 Agility | ||
| + | *Only Energy Weapons available | ||
| + | *+50 AP regen | ||
| + | *-10% Critical Chance | ||
| + | *Strike: Fully restores AP and grants +300 AP regen for 10 sec. | ||
| + | |||
| + | '''Transform 3: Robobrain | ||
| + | *Transformation Effect: Applies Heresy to enemies within 30 hexes for 3 seconds. | ||
| + | *Role: Sniper (125% damage modifier) | ||
| + | *Bonuses: | ||
| + | *+3 Luck | ||
| + | *Only Small Guns available | ||
| + | *+25% Critical Power and ignore Critital roll HP rule | ||
| + | *Cannot gain extra damage per bullet. | ||
| + | *Critical Hits: Reduce attack delay by 5% and attack AP cost by 1 for 3 seconds (stacks up to 10 times). | ||
| + | |||
| + | '''Transform 4: Eyebot | ||
| + | *Transformation Effect: Gain +50% movement speed and the Hit and Run effect. | ||
| + | *Role: Offensive (110% damage modifier) | ||
| + | *Bonuses: | ||
| + | *+3 Strength | ||
| + | *Only Melee Weapons available | ||
| + | *+20% movement speed | ||
| + | *-20 Heavy Handed Malus | ||
| + | *Favorite Weapon: Damage Knives | ||
| + | *Favorite Weapon Effect: Applies Bleeding on every hit. | ||
| + | | | ||
| + | *You can take this perk in [[Las Vegas]] near Wattz Core Factory. | ||
| + | | Depends on transformation | ||
| + | | Depends on transformation (See table) | ||
|} | |} | ||
Revision as of 13:15, 19 April 2025
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
Class Table
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
| Assassin | 90 |
|
|
Range Pistols apply critical damage equal to weapon range (1 hex = 1% damage). | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
+25% 1-hex damage while using SMGs | 0-45 | |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Increased range of strike by 100% while Hammers | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
| Deathclaw | 40 |
Slow Aura Mechanic:
PvE Ability: +10 melee damage against NPCs Scaling:
|
You can get this perk in Modoc in north
|
Provides Slow Aura with Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
| Infantry | 130 |
|
|
Shotguns +2 tiers in shotgun's damage multi calculations | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
|
Gains 1 HP per 1% of Critical Chance Resistance while using Flamers | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Assault Rifle get random damage per bullet from -3 to +3 | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Penetrate 25% of Critical Chance, roll, and power Resistance while using Sniper Rifles | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |
| Robot | 170 |
Transform 1: Sentry Bot
Transform 2: Mr. Handy
Transform 3: Robobrain
Transform 4: Eyebot
|
|
Depends on transformation | Depends on transformation (See table) |
