Difference between revisions of "Class perks"
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*3% [[Movement Speed]] per [[Luck]] | *3% [[Movement Speed]] per [[Luck]] | ||
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak | *[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak | ||
| + | *Roll`s has been capped at 95%. | ||
*PvE Ability: 20% chance that npcs will deagro on you when you attack | *PvE Ability: 20% chance that npcs will deagro on you when you attack | ||
| | | | ||
Revision as of 15:50, 31 December 2022
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |