Difference between revisions of "Level perks"
(New Values) |
m (Added Animal Friend, Engineer, Turret Mechanic) |
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* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
* Gives 8% Slow Resistance per CH | * Gives 8% Slow Resistance per CH | ||
| + | |- | ||
| + | | [[Animal Friend]] | ||
| + | | 3 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | * All followers except humans and mutants gain 40% extra hit points | ||
|- | |- | ||
| [[Atomic Savant]] | | [[Atomic Savant]] | ||
| Line 168: | Line 174: | ||
* +30 to [[Sequence]] | * +30 to [[Sequence]] | ||
* Increases your AC mod by +25. | * Increases your AC mod by +25. | ||
| + | |- | ||
| + | | [[Engineer]] | ||
| + | | 12 | ||
| + | | [[Intelligence|INTELLIGENCE]] ≥ 6 | ||
| + | | | ||
| + | *Any objects you build deal 30% more damage. Traps, sandbags, and turrets last 100% longer. | ||
|- | |- | ||
| [[Even More Criticals]] | | [[Even More Criticals]] | ||
| Line 454: | Line 466: | ||
* +4 to [[DT]], +12 to [[DR]] | * +4 to [[DT]], +12 to [[DR]] | ||
* Lower one-hex damage from bursts by 25% | * Lower one-hex damage from bursts by 25% | ||
| + | |- | ||
| + | | [[Turret Mechanic]] | ||
| + | | 18 | ||
| + | | [[Intelligence|INTELLIGENCE]] ≥ 8 | ||
| + | | | ||
| + | * Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds). | ||
|- | |- | ||
| [[Undetected]] | | [[Undetected]] | ||
Revision as of 16:31, 15 December 2025
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Animal Friend | 3 | CHARISMA ≥ 6 |
|
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Engineer | 12 | INTELLIGENCE ≥ 6 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Turret Mechanic | 18 | INTELLIGENCE ≥ 8 |
|
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Focused Strike | 9 | PERCEPTION ≥ 8 |
|
| Deadeye | 6 | AGILITY ≥ 6 |
|
| Bonus Damage Multi | 6 | PERCEPTION ≥ 6 |
|
| Gain Implants | 3 | CHARISMA ≥ 6 |
|
| Synthetic | 18 | CHARISMA ≥ 8 |
|
| Cybernetic Eye | 6 | PERCEPTION ≥ 6 |
|