Difference between revisions of "Class perks"
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*+3 [[Luck]] | *+3 [[Luck]] | ||
*Bonuses to Critical Roll that scales with your and target base critical chance combined<br>(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) | *Bonuses to Critical Roll that scales with your and target base critical chance combined<br>(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) | ||
| − | *25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. | + | *<s>25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.</s> |
*Penetrate Armor Perk (Fill The Gaps and Heavy) | *Penetrate Armor Perk (Fill The Gaps and Heavy) | ||
*Extra flat critical power for each 10 FoV | *Extra flat critical power for each 10 FoV | ||
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*[[Strike]]: Apply 10 bounty stacks for target | *[[Strike]]: Apply 10 bounty stacks for target | ||
*-1% attack speed per [[Luck]]. | *-1% attack speed per [[Luck]]. | ||
| − | *< | + | *<s>You cannot take drugs (this includes cannibal drugs).</s> |
*<span style="color:#800080">The bounty power will drop by 1 if the owner has the Quick Fingers perk.</span> | *<span style="color:#800080">The bounty power will drop by 1 if the owner has the Quick Fingers perk.</span> | ||
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP) | *'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP) | ||
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**Base AP: 4 | **Base AP: 4 | ||
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
| − | * + 2 [[level perks]] | + | * + <s>2</s> 3 additional [[level perks]] |
| − | * + 1 | + | *<s>+ 1 Trait</s> |
* + 2 [[Hit Point]] per [[Charisma]] | * + 2 [[Hit Point]] per [[Charisma]] | ||
* + 3 [[Charisma]] | * + 3 [[Charisma]] | ||
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*You die on 0 hit points | *You die on 0 hit points | ||
*Cannot take Gifted or Bonehead as third [[Trait]] | *Cannot take Gifted or Bonehead as third [[Trait]] | ||
| + | *You lose 15% damage for each Perk Synergy you have | ||
| +25% 1-hex damage while using [[Weapon Types|SMGs]] | | +25% 1-hex damage while using [[Weapon Types|SMGs]] | ||
| 0-45 | | 0-45 | ||
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*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE) | *When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE) | ||
*<span style="color:#800080">Can't see team markers. | *<span style="color:#800080">Can't see team markers. | ||
| − | *<span style="color:#800080">Can | + | *<span style="color:#800080">Can only install SPECIAL [[implants]].</span> |
| − | </span> | ||
*'''PvE Ability:''' Deal 5% less damage against NPCs | *'''PvE Ability:''' Deal 5% less damage against NPCs | ||
| | | | ||
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* 1 Fury, Gain 6% Critical Power | * 1 Fury, Gain 6% Critical Power | ||
* Rage: Ignore Critical Resistances for 10 sec | * Rage: Ignore Critical Resistances for 10 sec | ||
| − | *<span style="color:#800080">Lose all traits</span> | + | *<span style="color:#800080"><s>Lose all traits</s> You can only have 1 [[trait]]</span> |
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs | *'''PvE Ability:''' increase lifesteal cap to 50% against NPCs | ||
| | | | ||
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**Base AP: 4 | **Base AP: 4 | ||
**Base Damage Multi: 75% | **Base Damage Multi: 75% | ||
| − | * Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]] | + | * Sets the amount of implant limits to 12 combat implants and <s>15</s> 12 special implants which can't be increased by [[Charisma]] |
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | * Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | ||
* For each Luck gets +1 extra critical power (on top of what Luck already gives) | * For each Luck gets +1 extra critical power (on top of what Luck already gives) | ||
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*[[Armor Class]]: +1 AC for 1 [[Sneak]] | *[[Armor Class]]: +1 AC for 1 [[Sneak]] | ||
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]] | *[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]] | ||
| − | *[[Movement Speed]]: +3% per [[Luck]] | + | *[[Movement Speed]]: <s>+3%</s> +5% per [[Luck]] |
| | | | ||
You can get this perk in [[Modoc]] in north <br> | You can get this perk in [[Modoc]] in north <br> | ||
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**Base Damage Multi: 50% | **Base Damage Multi: 50% | ||
*+3 [[Strength]] | *+3 [[Strength]] | ||
| − | *+7% Each DRs | + | *<s>+7%</s> +5% Each DRs |
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack. | *Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack. | ||
*Immunity to selective damage type for 1 minute per each Endurance level | *Immunity to selective damage type for 1 minute per each Endurance level | ||
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| | | | ||
*You can get this perk in in New Reno | *You can get this perk in in New Reno | ||
| − | | [[Weapon Types|Fire Weapons]] +2 Damage on Burning | + | | [[Weapon Types|Fire Weapons]] <s>+2 Damage on Burning</s> leave fire hexes on targets |
| 5-25 | | 5-25 | ||
|- | |- | ||
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*Deals +125% damage on targets with lower than 50% max [[Hit Points]] | *Deals +125% damage on targets with lower than 50% max [[Hit Points]] | ||
*[[Strike]]: For each luck gets 5% chance to knockout target | *[[Strike]]: For each luck gets 5% chance to knockout target | ||
| − | * | + | *<s>Sneak activation costs 8 APs</s> |
*<span style="color:#800080">Lose 25% [[Movement Speed]] when de-sneaked</span> | *<span style="color:#800080">Lose 25% [[Movement Speed]] when de-sneaked</span> | ||
*<span style="color:#800080">Can't gain movement speed.</span> | *<span style="color:#800080">Can't gain movement speed.</span> | ||
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**Base AP: 7 | **Base AP: 7 | ||
**Base Damage Multi: 125% | **Base Damage Multi: 125% | ||
| − | *+4 Weapon Range | + | *<s>+4</s> +8 Weapon Range |
*+1 Crit Power per each hex away from target for aimed attacks | *+1 Crit Power per each hex away from target for aimed attacks | ||
*For each Perception gets +2% critical damage | *For each Perception gets +2% critical damage | ||
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*Instead of a temporary perk, you can choose an S+ extra weapon perk. | *Instead of a temporary perk, you can choose an S+ extra weapon perk. | ||
*Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped) | *Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped) | ||
| − | * | + | *Transformation info: |
| − | *You must have no active combat timer. | + | *<s>You must have no active combat timer.</s> |
| + | *There is a 10-second cooldown | ||
*The transformation consumes 2.5% × PE (with negative scaling) of your total fuel. | *The transformation consumes 2.5% × PE (with negative scaling) of your total fuel. | ||
*Before transforming, you choose a weapon and 3 temporary perks. | *Before transforming, you choose a weapon and 3 temporary perks. | ||
Revision as of 01:14, 30 December 2025
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
Class Table
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
| Assassin | 90 |
|
|
Range Pistols apply critical damage equal to weapon range (1 hex = 1% damage). | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
|
+25% 1-hex damage while using SMGs | 0-45 |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Increased range of strike by 100% while Hammers | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
| Deathclaw | 40 |
Slow Aura Mechanic:
PvE Ability: +10 melee damage against NPCs Scaling:
|
You can get this perk in Modoc in north
|
Provides Slow Aura with Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
| Infantry | 130 |
|
|
Shotguns +2 tiers in shotgun's damage multi calculations | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
|
Gains 1 HP per 1% of Critical Chance Resistance while using Flamers | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Assault Rifle get random damage per bullet from -3 to +3 | 0-100 |
| Raider | 95 |
|
|
Fire Weapons |
5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Penetrate 25% of Critical Chance, roll, and power Resistance while using Sniper Rifles | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |
| Robot | 170 |
Transform 1: Sentry Bot
Transform 2: Mr. Handy
Transform 3: Robobrain
Transform 4: Eyebot
|
|
Depends on transformation | Depends on transformation (See table) |
