Difference between revisions of "Class perks"
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*Change DR cap from 90% to 100% | *Change DR cap from 90% to 100% | ||
*-30% HP | *-30% HP | ||
| − | *[[Strike]]: Ignore Damage | + | *[[Strike]]: Ignore [[Damage Protection]] |
*PvE Ability: Receive 5 less damage from NPCs | *PvE Ability: Receive 5 less damage from NPCs | ||
| | | | ||
| Line 222: | Line 222: | ||
Bonuses: | Bonuses: | ||
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]]) | *Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]]) | ||
| − | *Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage | + | *Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]] |
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]]) | *Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]]) | ||
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]] | *Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]] | ||
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*For each Intelligence gets 5 seconds of reduction CD in reviving | *For each Intelligence gets 5 seconds of reduction CD in reviving | ||
*You deal -50% total damage | *You deal -50% total damage | ||
| − | *Healing others gives them temporary 0,5% [[Damage | + | *Healing others gives them temporary 0,5% [[Damage Protection]] per stack |
*-0,5% Movement speed per [[fury]] stack | *-0,5% Movement speed per [[fury]] stack | ||
*PvE Ability: double FA effect on NPCs | *PvE Ability: double FA effect on NPCs | ||
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Roll 1 extra stat which effect is scaling with [[Luck]]: | Roll 1 extra stat which effect is scaling with [[Luck]]: | ||
*5% damage per Luck | *5% damage per Luck | ||
| − | *3% [[Damage | + | *3% [[Damage Protection]] per [[luck]] |
*2% [[Lifesteal]] per [[luck]] | *2% [[Lifesteal]] per [[luck]] | ||
*5 [[AP Regen]] per [[Luck]] | *5 [[AP Regen]] per [[Luck]] | ||
| Line 393: | Line 393: | ||
*You can't wear [[Small Guns]] or robes | *You can't wear [[Small Guns]] or robes | ||
*You also cannot run | *You also cannot run | ||
| − | *Can't get extra | + | *Can't get extra [[Damage Protection]] |
*[[Strike]]: Sets self slow to 75 | *[[Strike]]: Sets self slow to 75 | ||
*+0,25% [[Movement Speed]] per [[Fury]] stack | *+0,25% [[Movement Speed]] per [[Fury]] stack | ||
Revision as of 15:34, 7 November 2022
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 55 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |