Difference between revisions of "Class perks"
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! Basic <br> Critical <br> Power | ! Basic <br> Critical <br> Power | ||
|- | |- | ||
| − | | [[Alien Perk|Alien]] | + | | [[Alien Perk|Alien]] |
| 45 | | 45 | ||
| | | | ||
| + | * '''Currently Disabled''' | ||
* +50 Crafting cap | * +50 Crafting cap | ||
* Learning on crafting adds to max | * Learning on crafting adds to max | ||
| Line 48: | Line 49: | ||
*Extra flat critical power for each 10 FoV | *Extra flat critical power for each 10 FoV | ||
*Extra FoV for each critical chance | *Extra FoV for each critical chance | ||
| − | *Applies debuff when hitting opponent lowering the targets damage until | + | *Applies "Bounty" debuff when hitting opponent lowering the targets damage until they die. |
| + | *Bounty Hunter puts marked status on every attack for 4 sec. | ||
| + | *Deals 1% of targets max hp per bounty stack | ||
*You cannot take drugs (this includes cannibal drugs). | *You cannot take drugs (this includes cannibal drugs). | ||
*[[Strike]]: Apply 10 bounty stacks for target | *[[Strike]]: Apply 10 bounty stacks for target | ||
| Line 85: | Line 88: | ||
*PvE Ability: Deal 5% less damage against NPCs | *PvE Ability: Deal 5% less damage against NPCs | ||
| | | | ||
| − | *You can get this perk in [[Vault | + | *You can get this perk in [[New Vault City]] |
*PvE Perks such as Mini Toughness and Quick Dodger protects you. | *PvE Perks such as Mini Toughness and Quick Dodger protects you. | ||
*The Clone NPC doesn't need any ammunition | *The Clone NPC doesn't need any ammunition | ||
| Line 167: | Line 170: | ||
*Critical Chance Resistance: 5% + [[Strength]] | *Critical Chance Resistance: 5% + [[Strength]] | ||
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck) | *[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck) | ||
| + | * All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info. | ||
| 0-55 | | 0-55 | ||
|- | |- | ||
Revision as of 02:12, 7 December 2022
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |