Difference between revisions of "Class perks"
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*PvE Ability: 5% chance to do a knockdown in PVE | *PvE Ability: 5% chance to do a knockdown in PVE | ||
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| − | *You can get this perk in in | + | *You can get this perk in [[New Adytum]] from a guy named "Rick" in the building with Governor Hendricks |
| 10-40 | | 10-40 | ||
|- | |- | ||
| Line 418: | Line 418: | ||
*PvE Ability: +5 [[Lethal Damage]] vs NPCs | *PvE Ability: +5 [[Lethal Damage]] vs NPCs | ||
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| − | *You can take this perk in [[Junktown]] bottom Left | + | *You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher |
| 0-40 | | 0-40 | ||
|- | |- | ||
|} | |} | ||
Revision as of 02:18, 7 December 2022
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |