Difference between revisions of "Class perks"
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*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor | *You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor | ||
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap | *bonus [[First Aid]] or [[Doctor]] doesn't go over cap | ||
| − | *Base cooldown for revive is | + | *Base cooldown for revive is 560 seconds |
| − | *[[Medic]] perk reduce base cooldown to | + | *[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving |
*Revive give 10 stacks of buff | *Revive give 10 stacks of buff | ||
*on Revive cooldown you can't use [[Doctor]] Skill | *on Revive cooldown you can't use [[Doctor]] Skill | ||
Revision as of 12:53, 11 December 2022
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |