Difference between revisions of "Level perks"
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* +2 to [[Action Points]] | * +2 to [[Action Points]] | ||
| + | * +50 [[AP Regen]] | ||
|- | |- | ||
| [[Adrenaline Rush]] | | [[Adrenaline Rush]] | ||
| Line 40: | Line 41: | ||
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| − | *+ | + | *+15% Damage, |
| − | *+ | + | *+3 Weapon range(not melee), |
| − | *+ | + | *+50 Accuracy |
|- | |- | ||
| [[Bonus HtH Attacks]] | | [[Bonus HtH Attacks]] | ||
| Line 49: | Line 50: | ||
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* -1 AP to [[HtH]] attack cost | * -1 AP to [[HtH]] attack cost | ||
| + | * +8 Turnbased Attacks | ||
|- | |- | ||
| [[Bonus HtH Damage]] | | [[Bonus HtH Damage]] | ||
| Line 68: | Line 70: | ||
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* +3 to a weapon's damage range when using small or big guns | * +3 to a weapon's damage range when using small or big guns | ||
| + | * Lowers the target [[DT]] by 1 | ||
|- | |- | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| Line 89: | Line 92: | ||
* +150 to [[AC]] | * +150 to [[AC]] | ||
* +25 to [[AC]] Cap | * +25 to [[AC]] Cap | ||
| + | * Damage done from distance longer than 40 hexes do only 50% damage | ||
|- | |- | ||
| [[Earlier Sequence]] | | [[Earlier Sequence]] | ||
| Line 94: | Line 98: | ||
| [[Perception]] ≥ 5 | | [[Perception]] ≥ 5 | ||
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| − | *+ | + | *+30 to [[Sequence]] |
|- | |- | ||
| [[Even More Criticals]] | | [[Even More Criticals]] | ||
| Line 265: | Line 269: | ||
| [[Ranged Combat Skill]] ≥ 200% | | [[Ranged Combat Skill]] ≥ 200% | ||
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| − | * + | + | * +5 to a weapon's damage range when using small or big guns |
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| [[Pyromaniac]] | | [[Pyromaniac]] | ||
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* +2 to [[Perception]] when determining how far you can see, | * +2 to [[Perception]] when determining how far you can see, | ||
| − | * | + | * Double your Accuracy |
* 1-10% DR Penetration | * 1-10% DR Penetration | ||
|- | |- | ||
Revision as of 15:30, 31 December 2022
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 |
|
| Adrenaline Rush | 3 | Charisma ≥ 6 | |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% |
|
| Bonus HtH Damage | 3 | Close Combat ≥ 75% |
|
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% |
|
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% |
|
| Death Sense | 6 | LK ≥ 6 |
|
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 |
|
| Even More Criticals | 6 | Ranged Combat Skill |
|
| Faster Healing* | 3 | Doctor ≥ 75% |
|
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 | |
| Gain Charisma | 3 | Charisma ≤ 19 | |
| Gain Endurance | 3 | Endurance ≤ 19 |
|
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
| Gain Luck | 3 | Luck ≤ 19 |
|
| Gain Perception | 3 | Perception ≤ 19 |
|
| Gain Strength | 3 | Strength ≤ 19 |
|
| Ghost | 6 | Sneak ≥ 80% |
|
| Healer | 3 | First Aid ≥ 75% |
|
| Heave Ho! | 6 | Throwing ≥ 100% |
|
| Hit the Gaps | 12 | Combat Skill ≥ 150% |
|
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| In Your Face! | 9 | Close Combat ≥ 125% |
|
| Iron Limbs | 3 | Agility ≥ 6 |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 |
|
| Livewire | 3 | Agility ≥ 6 |
|
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 |
|
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% |
|
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% |
|
| Pyromaniac | 9 | BG ≥ 100% |
|
| Quick Recovery | 3 | Luck ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% |
|
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Running | 6 | Sneak ≥ 100% |
|
| Spray and Pray | 6 | Combat Skill ≥ 125% |
|
| Stonewall | 9 | Strength ≥ 6 |
|
| Toughness | 6 | Endurance ≥ 4 | |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 6 | Agility ≥ 10 |
|
| Firefighter | 3 | Intelligence ≥ 6 |
|
| Vampire | 9 | Melee Damage ≥ 20 |
|
| Surgeon | 3 | Doctor ≥ 75 |
|
| Fast Attacks | 9 | Agility ≥ 6 |
|
| Gunner | 3 | Intelligence ≥ 6 |
|