Difference between revisions of "Level perks"
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* 15 Fire and Explode [[DT]] | * 15 Fire and Explode [[DT]] | ||
| − | * - | + | * -35% melee damage for opponent |
* Immune for [[Pyromaniac]] Bonuses | * Immune for [[Pyromaniac]] Bonuses | ||
* 8% confusion res per INT | * 8% confusion res per INT | ||
Revision as of 15:38, 31 December 2022
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 |
|
| Adrenaline Rush | 3 | Charisma ≥ 6 | |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% |
|
| Bonus HtH Damage | 3 | Close Combat ≥ 75% |
|
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% |
|
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% |
|
| Death Sense | 6 | LK ≥ 6 |
|
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 |
|
| Even More Criticals | 6 | Ranged Combat Skill |
|
| Faster Healing* | 3 | Doctor ≥ 75% |
|
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 | |
| Gain Charisma | 3 | Charisma ≤ 19 | |
| Gain Endurance | 3 | Endurance ≤ 19 |
|
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
| Gain Luck | 3 | Luck ≤ 19 |
|
| Gain Perception | 3 | Perception ≤ 19 |
|
| Gain Strength | 3 | Strength ≤ 19 |
|
| Ghost | 6 | Sneak ≥ 80% |
|
| Healer | 3 | First Aid ≥ 75% |
|
| Heave Ho! | 6 | Throwing ≥ 100% |
|
| Hit the Gaps | 12 | Combat Skill ≥ 150% |
|
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| In Your Face! | 9 | Close Combat ≥ 125% |
|
| Iron Limbs | 3 | Agility ≥ 6 |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 |
|
| Livewire | 3 | Agility ≥ 6 |
|
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 |
|
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% |
|
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% |
|
| Pyromaniac | 9 | BG ≥ 100% |
|
| Quick Recovery | 3 | Luck ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% |
|
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Running | 6 | Sneak ≥ 100% |
|
| Spray and Pray | 6 | Combat Skill ≥ 125% |
|
| Stonewall | 9 | Strength ≥ 6 |
|
| Toughness | 6 | Endurance ≥ 4 | |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 6 | Agility ≥ 10 |
|
| Firefighter | 3 | Intelligence ≥ 6 |
|
| Vampire | 9 | Melee Damage ≥ 20 |
|
| Surgeon | 3 | Doctor ≥ 75 |
|
| Fast Attacks | 9 | Agility ≥ 6 |
|
| Gunner | 3 | Intelligence ≥ 6 |
|