Difference between revisions of "Level perks"
Jump to navigation
Jump to search
| Line 85: | Line 85: | ||
* Penetrates 30% of the targets total DT | * Penetrates 30% of the targets total DT | ||
* Affect targets with less than 50% max HP | * Affect targets with less than 50% max HP | ||
| + | |- | ||
| + | | [[Demolition Boy]] | ||
| + | | 9 | ||
| + | | [[Strength]] ≥ 6 | ||
| + | | | ||
| + | * 10% more damage from area effects and 1 more radius in area effects. | ||
|- | |- | ||
| [[Dodger]] | | [[Dodger]] | ||
| Line 189: | Line 195: | ||
* +6 to Throwing Range | * +6 to Throwing Range | ||
* +30% DR penetration for throwing | * +30% DR penetration for throwing | ||
| + | |- | ||
| + | | [[Hit and Run]] | ||
| + | | 6 | ||
| + | | [[Throwing]] or [[Close Combat]] ≥ 150 | ||
| + | | | ||
| + | * Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing. | ||
|- | |- | ||
| [[Hit the Gaps]] | | [[Hit the Gaps]] | ||
Revision as of 10:13, 22 August 2023
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 |
|
| Adrenaline Rush | 3 | Charisma ≥ 6 | |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% |
|
| Bonus HtH Damage | 3 | Close Combat ≥ 75% |
|
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% |
|
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% |
|
| Death Sense | 6 | LK ≥ 6 |
|
| Demolition Boy | 9 | Strength ≥ 6 |
|
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 |
|
| Even More Criticals | 6 | Ranged Combat Skill |
|
| Faster Healing* | 3 | Doctor ≥ 75% |
|
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 | |
| Gain Charisma | 3 | Charisma ≤ 19 | |
| Gain Endurance | 3 | Endurance ≤ 19 |
|
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
| Gain Luck | 3 | Luck ≤ 19 |
|
| Gain Perception | 3 | Perception ≤ 19 |
|
| Gain Strength | 3 | Strength ≤ 19 |
|
| Ghost | 6 | Sneak ≥ 80% |
|
| Healer | 3 | First Aid ≥ 75% |
|
| Heave Ho! | 6 | Throwing ≥ 100% |
|
| Hit and Run | 6 | Throwing or Close Combat ≥ 150 |
|
| Hit the Gaps | 12 | Combat Skill ≥ 150% |
|
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| In Your Face! | 9 | Close Combat ≥ 125% |
|
| Iron Limbs | 3 | Agility ≥ 6 |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 |
|
| Livewire | 3 | Agility ≥ 6 |
|
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 |
|
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% |
|
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% |
|
| Pyromaniac | 9 | BG ≥ 100% |
|
| Quick Recovery | 3 | Luck ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% |
|
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Running | 6 | Sneak ≥ 100% |
|
| Spray and Pray | 6 | Combat Skill ≥ 125% |
|
| Stonewall | 9 | Strength ≥ 6 |
|
| Toughness | 6 | Endurance ≥ 4 | |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 6 | Agility ≥ 10 |
|
| Firefighter | 3 | Intelligence ≥ 6 |
|
| Vampire | 9 | Melee Damage ≥ 20 |
|
| Surgeon | 3 | Doctor ≥ 75 |
|
| Fast Attacks | 9 | Agility ≥ 6 |
|
| Gunner | 3 | Intelligence ≥ 6 |
|