Difference between revisions of "Level perks"
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| Line 25: | Line 25: | ||
| [[Adrenaline Rush]] | | [[Adrenaline Rush]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[CHARISMA]] ≥ 6 |
| | | | ||
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
| Line 32: | Line 32: | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| 12 | | 12 | ||
| − | | [[ | + | | [[LUCK]] ≥ 10 |
| | | | ||
* Increase [[Critical Power]] by 25% | * Increase [[Critical Power]] by 25% | ||
| Line 39: | Line 39: | ||
| [[Bonus Battle Stats]] | | [[Bonus Battle Stats]] | ||
| 6 | | 6 | ||
| − | | | + | | [[PERCEPTION]] ≥ 6 |
| | | | ||
*+15% Damage, | *+15% Damage, | ||
| Line 47: | Line 47: | ||
| [[Bonus HtH Attacks]] | | [[Bonus HtH Attacks]] | ||
| 18 | | 18 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 10 |
| | | | ||
* -1 AP to [[HtH]] attack cost | * -1 AP to [[HtH]] attack cost | ||
| Line 54: | Line 54: | ||
| [[Bonus HtH Damage]] | | [[Bonus HtH Damage]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[STRENGTH]] ≥ 5 |
| | | | ||
* +10 to [[melee]] damage | * +10 to [[melee]] damage | ||
| Line 60: | Line 60: | ||
| [[Bonus Move]] | | [[Bonus Move]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat | * +2 [[AP]]s that can only be expended for movement in [[TB]] combat | ||
| Line 67: | Line 67: | ||
| [[Bonus Ranged Damage]] | | [[Bonus Ranged Damage]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 6 |
| | | | ||
* +3 to a weapon's damage range when using small or big guns | * +3 to a weapon's damage range when using small or big guns | ||
| Line 74: | Line 74: | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| 18 | | 18 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 10 |
| | | | ||
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items | * -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| Line 80: | Line 80: | ||
| [[Death Sense]] | | [[Death Sense]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[LUCK]] ≥ 6 |
| | | | ||
* Penetrates 20% of the targets total DR | * Penetrates 20% of the targets total DR | ||
| Line 88: | Line 88: | ||
| [[Demolition Boy]] | | [[Demolition Boy]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[STRENGTH]] ≥ 6 |
| | | | ||
* 10% more damage from area effects and 1 more radius in area effects. | * 10% more damage from area effects and 1 more radius in area effects. | ||
| Line 94: | Line 94: | ||
| [[Dodger]] | | [[Dodger]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 8 |
| | | | ||
* +150 to [[AC]] | * +150 to [[AC]] | ||
| Line 102: | Line 102: | ||
| [[Earlier Sequence]] | | [[Earlier Sequence]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 5 |
| | | | ||
*+30 to [[Sequence]] | *+30 to [[Sequence]] | ||
| Line 108: | Line 108: | ||
| [[Even More Criticals]] | | [[Even More Criticals]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[LUCK]] ≥ 10 |
| | | | ||
* +10% to [[critical hit chance]] | * +10% to [[critical hit chance]] | ||
| Line 115: | Line 115: | ||
| [[Faster Healing]]* | | [[Faster Healing]]* | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 6 |
| | | | ||
* +15 to [[healing rate]] | * +15 to [[healing rate]] | ||
| Line 123: | Line 123: | ||
| [[Quick Pockets]] | | [[Quick Pockets]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 5 |
| | | | ||
* Half Reload cost | * Half Reload cost | ||
| Line 130: | Line 130: | ||
| [[Gain Agility]] | | [[Gain Agility]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[AGILITY]] ≤ 19 |
| | | | ||
* +2 to [[Agility]] | * +2 to [[Agility]] | ||
| Line 137: | Line 137: | ||
| [[Gain Charisma]] | | [[Gain Charisma]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[CHARISMA]] ≤ 19 |
| | | | ||
* +2 to [[Charisma]] | * +2 to [[Charisma]] | ||
| Line 144: | Line 144: | ||
| [[Gain Endurance]] | | [[Gain Endurance]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[ENDURANCE]] ≤ 19 |
| | | | ||
* +2 to [[Endurance]] | * +2 to [[Endurance]] | ||
| Line 151: | Line 151: | ||
| [[Gain Intelligence]] | | [[Gain Intelligence]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≤ 19 |
| | | | ||
* +2 to [[Intelligence]] | * +2 to [[Intelligence]] | ||
| Line 158: | Line 158: | ||
| [[Gain Luck]] | | [[Gain Luck]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[LUCK]] ≤ 19 |
| | | | ||
* +2 to [[Luck]] | * +2 to [[Luck]] | ||
| Line 165: | Line 165: | ||
| [[Gain Perception]] | | [[Gain Perception]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[PERCEPTION]] ≤ 19 |
| | | | ||
* +2 to [[Perception]] | * +2 to [[Perception]] | ||
| Line 172: | Line 172: | ||
| [[Gain Strength]] | | [[Gain Strength]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[STRENGTH]] ≤ 19 |
| | | | ||
* +2 to [[Strength]] | * +2 to [[Strength]] | ||
| Line 179: | Line 179: | ||
| [[Ghost]] | | [[Ghost]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 6 |
| | | | ||
* +100 bonus to [[Sneak]] when within 5 hexes from a wall | * +100 bonus to [[Sneak]] when within 5 hexes from a wall | ||
| Line 185: | Line 185: | ||
| [[Healer]] | | [[Healer]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 6 |
| | | | ||
* +50-100 to hit points healed using [[First Aid]] | * +50-100 to hit points healed using [[First Aid]] | ||
| Line 191: | Line 191: | ||
| [[Heave Ho!]] | | [[Heave Ho!]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[STRENGTH]] ≥ 6 |
| | | | ||
* +6 to Throwing Range | * +6 to Throwing Range | ||
| Line 198: | Line 198: | ||
| [[Hit and Run]] | | [[Hit and Run]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing. | * Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing. | ||
| Line 204: | Line 204: | ||
| [[Hit the Gaps]] | | [[Hit the Gaps]] | ||
| 12 | | 12 | ||
| − | | [[ | + | | [[CHARISMA]] ≥ 10 |
| | | | ||
* -80% to your target's armor's critical modifiers | * -80% to your target's armor's critical modifiers | ||
| Line 210: | Line 210: | ||
| [[Better HtH Criticals]] | | [[Better HtH Criticals]] | ||
| 15 | | 15 | ||
| − | | [[ | + | | [[STRENGTH]] ≥ 10 |
| | | | ||
* +33% Critical Power for using melee weapons | * +33% Critical Power for using melee weapons | ||
| Line 217: | Line 217: | ||
| [[In Your Face!]] | | [[In Your Face!]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | * Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | ||
| Line 232: | Line 232: | ||
| [[Lethal Protection]] | | [[Lethal Protection]] | ||
| 12 | | 12 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 6 |
| | | | ||
* Reduce % [[Lethal Damage]] as damage resistance | * Reduce % [[Lethal Damage]] as damage resistance | ||
| Line 239: | Line 239: | ||
| [[Lifegiver]] | | [[Lifegiver]] | ||
| 12 | | 12 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 5 |
| | | | ||
* +6 Endurance for HP calculation | * +6 Endurance for HP calculation | ||
| Line 245: | Line 245: | ||
| [[Livewire]] | | [[Livewire]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* Doubled [[AC]] | * Doubled [[AC]] | ||
| Line 251: | Line 251: | ||
| [[Living Anatomy]] | | [[Living Anatomy]] | ||
| 12 | | 12 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≥ 6 |
| | | | ||
* +20 to [[Lethal Damage]] when attacking living organisms | * +20 to [[Lethal Damage]] when attacking living organisms | ||
| Line 258: | Line 258: | ||
| [[Man of Steel]] | | [[Man of Steel]] | ||
| 15 | | 15 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 8 |
| | | | ||
* +25% [[Critical Chance Resistance]] | * +25% [[Critical Chance Resistance]] | ||
| Line 266: | Line 266: | ||
| [[Medic]] | | [[Medic]] | ||
| 15 | | 15 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≥ 10 |
| | | | ||
* Healing [[cooldowns]] reduced by 75% | * Healing [[cooldowns]] reduced by 75% | ||
| Line 273: | Line 273: | ||
| [[More Critical]] | | [[More Critical]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[LUCK]] ≥ 6 |
| | | | ||
* +6% to [[critical hit chance]] | * +6% to [[critical hit chance]] | ||
| Line 280: | Line 280: | ||
| [[More Ranged Damage]] | | [[More Ranged Damage]] | ||
| 15 | | 15 | ||
| − | | [[ | + | | [[PERCEPTION ]] ≥ 10 |
| | | | ||
* +5 to a weapon's damage range when using small or big guns | * +5 to a weapon's damage range when using small or big guns | ||
| Line 286: | Line 286: | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 6 |
| | | | ||
* +75% to damage when using Fire weaponry | * +75% to damage when using Fire weaponry | ||
| Line 292: | Line 292: | ||
| [[Quick Recovery]] | | [[Quick Recovery]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[LUCK]] ≥ 6 |
| | | | ||
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | * Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | ||
| Line 299: | Line 299: | ||
| [[Right between the Eyes]] | | [[Right between the Eyes]] | ||
| 15 | | 15 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 10 |
| | | | ||
* -90% to your target's helmet's critical modifiers | * -90% to your target's helmet's critical modifiers | ||
| Line 305: | Line 305: | ||
| [[Sharpshooter]] | | [[Sharpshooter]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[PERCEPTION]] ≥ 10 |
| | | | ||
* +2 to [[Perception]] when determining how far you can see, | * +2 to [[Perception]] when determining how far you can see, | ||
| Line 313: | Line 313: | ||
| [[Silent Running]] | | [[Silent Running]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br> | * Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. <br> | ||
| Line 320: | Line 320: | ||
| [[Spray and Pray]] | | [[Spray and Pray]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[LUCK]] ≥ 6 |
| | | | ||
* Remove [[Critical Chance]] aimed cap | * Remove [[Critical Chance]] aimed cap | ||
| Line 326: | Line 326: | ||
| [[Stonewall]] | | [[Stonewall]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[STRENGTH]] ≥ 6 |
| | | | ||
* 8% per ST chance of avoiding knock-downs | * 8% per ST chance of avoiding knock-downs | ||
| Line 333: | Line 333: | ||
| [[Toughness]] | | [[Toughness]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 4 |
| | | | ||
* +4 to [[DT]], +12 to [[DR]] | * +4 to [[DT]], +12 to [[DR]] | ||
| Line 339: | Line 339: | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[CHARISMA]] ≥ 6 |
| | | | ||
* +2 to [[Strength]] when calculating [[chance to hit]] | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
| Line 346: | Line 346: | ||
| [[Cowboy]] | | [[Cowboy]] | ||
| 6 | | 6 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 10 |
| | | | ||
* +50 [[AP Regen]] while using one handed weapons (all weapons) | * +50 [[AP Regen]] while using one handed weapons (all weapons) | ||
| Line 354: | Line 354: | ||
| [[Firefighter]] | | [[Firefighter]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≥ 6 |
| | | | ||
* 15 Fire and Explode [[DT]] | * 15 Fire and Explode [[DT]] | ||
| Line 363: | Line 363: | ||
| [[Vampire]] | | [[Vampire]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[ENDURANCE]] ≥ 10 |
| | | | ||
* +25% [[lifesteal]] for melee attacks | * +25% [[lifesteal]] for melee attacks | ||
| Line 370: | Line 370: | ||
| [[Surgeon]] | | [[Surgeon]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≥ 6 |
| | | | ||
* +50 negative HP cap | * +50 negative HP cap | ||
| Line 377: | Line 377: | ||
| [[Fast Attacks]] | | [[Fast Attacks]] | ||
| 9 | | 9 | ||
| − | | [[ | + | | [[AGILITY]] ≥ 6 |
| | | | ||
* -200 Attack Speed | * -200 Attack Speed | ||
| Line 383: | Line 383: | ||
| [[Gunner]] | | [[Gunner]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[INTELLIGENCE]] ≥ 6 |
| | | | ||
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | * Convert 10% of damage to [[Lethal Damage]], doubled on critical hit | ||
Revision as of 19:38, 14 September 2023
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permnament S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or Armor Perks, however if perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Better Criticals | 12 | LUCK ≥ 10 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 10 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 10 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Even More Criticals | 6 | LUCK ≥ 10 |
|
| Faster Healing* | 3 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 10 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 10 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | Agility ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 10 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 10 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 10 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 10 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Cowboy | 6 | AGILITY ≥ 10 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Vampire | 9 | ENDURANCE ≥ 10 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|