Difference between revisions of "Class perks"
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Lapatmester (talk | contribs) (patch 5.5 balance changes) |
Lapatmester (talk | contribs) m (formatting) |
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* + 3 [[Strength]] | * + 3 [[Strength]] | ||
* 1 Fury, gain 5 Melee Damage | * 1 Fury, gain 5 Melee Damage | ||
| − | * Rage: Gain Cripple random limb. Taunt all players on the map for 3 sec (except own faction members). | + | * Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members). |
* Natural Armor | * Natural Armor | ||
*<span style="color:#800080">Can't use guns and armors</span> | *<span style="color:#800080">Can't use guns and armors</span> | ||
| Line 440: | Line 440: | ||
* Rage: Remove KO | * Rage: Remove KO | ||
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]]. | * 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]]. | ||
| − | * Strike: Taunt target for 8 sec. | + | * Strike: [[Taunt]] target for 8 sec. |
*<span style="color:#800080">-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.</span> | *<span style="color:#800080">-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.</span> | ||
*'''PvE Ability:''' 1 damage per bullet again NPCs | *'''PvE Ability:''' 1 damage per bullet again NPCs | ||
Revision as of 22:08, 1 May 2024
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
| Assassin | 90 |
|
|
Range Pistols +3 range when using Range Pistols | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
+3 Damage per Bullet when using SMGs | 0-45 | |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Hammers +30 Melee damage | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
+5 Heavy handed malus wtih Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
| Infantry | 130 |
|
|
Assault Rifles +2 to all DR | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
|
Flamers +30 HP | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Shotguns penetrate 100% DT resistance | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Sniper Rifles +20% DR penetration. | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |