Difference between revisions of "Level perks"
m (Added Animal Friend, Engineer, Turret Mechanic) |
m (Added Reinforced Endurance, Vital Shielding, Energy Deflection) |
||
| Line 174: | Line 174: | ||
* +30 to [[Sequence]] | * +30 to [[Sequence]] | ||
* Increases your AC mod by +25. | * Increases your AC mod by +25. | ||
| + | |- | ||
| + | | [[Energy Deflection]] | ||
| + | | 6 | ||
| + | | [[Strength|STRENGTH]] ≥ 8 | ||
| + | | | ||
| + | * Reflect 60% of incoming laser and electrical damage back to the attacker within a range equal to 4 × your Strength | ||
|- | |- | ||
| [[Engineer]] | | [[Engineer]] | ||
| Line 416: | Line 422: | ||
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | * Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | ||
* 8% AP Drain Res per LK | * 8% AP Drain Res per LK | ||
| + | |- | ||
| + | | [[Reinforced Endurance]] | ||
| + | | 9 | ||
| + | | [[Endurance|ENDURANCE]] ≥ 6 | ||
| + | | | ||
| + | * Increases your damage resistance cap by 10% and reduces the resistance penetration of incoming attacks by 5% | ||
|- | |- | ||
| [[Right between the Eyes]] | | [[Right between the Eyes]] | ||
| Line 427: | Line 439: | ||
| [[Perception|PERCEPTION]] ≥ 8 | | [[Perception|PERCEPTION]] ≥ 8 | ||
| | | | ||
| − | * +2 to [[Perception]] when determining | + | * +2 to [[Perception]] when determining your sight range |
| − | * | + | * Doubled accuracy |
| − | * 1-10% DR Penetration | + | * +1-10% DR Penetration |
|- | |- | ||
| [[Silent Running]] | | [[Silent Running]] | ||
| Line 435: | Line 447: | ||
| [[Agility|AGILITY]] ≥ 6 | | [[Agility|AGILITY]] ≥ 6 | ||
| | | | ||
| − | * Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns | + | * Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns <br> |
| − | * No penalty for running while in sneak mode | + | * No penalty for running while in sneak mode |
|- | |- | ||
| [[Spray and Pray]] | | [[Spray and Pray]] | ||
| Line 471: | Line 483: | ||
| [[Intelligence|INTELLIGENCE]] ≥ 8 | | [[Intelligence|INTELLIGENCE]] ≥ 8 | ||
| | | | ||
| − | * Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds) | + | * Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds) |
|- | |- | ||
| [[Undetected]] | | [[Undetected]] | ||
| Line 486: | Line 498: | ||
* +25% [[lifesteal]] for melee attacks | * +25% [[lifesteal]] for melee attacks | ||
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either! | *If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either! | ||
| + | |- | ||
| + | | [[Vital Shielding]] | ||
| + | | 12 | ||
| + | | [[Endurance|ENDURANCE]] ≥ 6 | ||
| + | | | ||
| + | * Gain 1% damage resistance for every 100 current hit points. Current negative hit points also trigger this effect | ||
|- | |- | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
Revision as of 17:18, 15 December 2025
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Animal Friend | 3 | CHARISMA ≥ 6 |
|
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Energy Deflection | 6 | STRENGTH ≥ 8 |
|
| Engineer | 12 | INTELLIGENCE ≥ 6 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Reinforced Endurance | 9 | ENDURANCE ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Turret Mechanic | 18 | INTELLIGENCE ≥ 8 |
|
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Vital Shielding | 12 | ENDURANCE ≥ 6 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Focused Strike | 9 | PERCEPTION ≥ 8 |
|
| Deadeye | 6 | AGILITY ≥ 6 |
|
| Bonus Damage Multi | 6 | PERCEPTION ≥ 6 |
|
| Gain Implants | 3 | CHARISMA ≥ 6 |
|
| Synthetic | 18 | CHARISMA ≥ 8 |
|
| Cybernetic Eye | 6 | PERCEPTION ≥ 6 |
|