Difference between revisions of "Level perks"
m (Added Reinforced Endurance, Vital Shielding, Energy Deflection) |
m (Added Lone Wanderer, Providence, Unbreakable) |
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| Line 347: | Line 347: | ||
* +20 to [[Lethal Damage]] when attacking living organisms | * +20 to [[Lethal Damage]] when attacking living organisms | ||
* +200 to Critical fail roll while using [[First Aid]] Skill | * +200 to Critical fail roll while using [[First Aid]] Skill | ||
| + | |- | ||
| + | | [[Lone Wanderer]] | ||
| + | | 3 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received healing | ||
|- | |- | ||
| [[Man of Steel]] | | [[Man of Steel]] | ||
| Line 400: | Line 406: | ||
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking | * Gain 30% [[Critical Power]] for unaimed attacks while sneaking | ||
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking | * Gain 60% [[Critical Damage]] for unaimed attacks while sneaking | ||
| + | |- | ||
| + | | [[Providence]] | ||
| + | | 9 | ||
| + | | [[Luck|LUCK]] ≥ 8 | ||
| + | | | ||
| + | *You have a chance to block 75% of incoming damage equal to your critical chance | ||
|- | |- | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| Line 491: | Line 503: | ||
* Gain 15 [[Stealth]] | * Gain 15 [[Stealth]] | ||
* Reduce opponent sneak detection by 33% | * Reduce opponent sneak detection by 33% | ||
| + | |- | ||
| + | | [[Unbreakable]] | ||
| + | | 12 | ||
| + | | [[Strength|STRENGTH]] ≥ 8 | ||
| + | | | ||
| + | *Increases critical damage resistance by 20% | ||
| + | *You cannot be critically hit twice in a row | ||
|- | |- | ||
| [[Vampire]] | | [[Vampire]] | ||
Revision as of 17:45, 15 December 2025
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Animal Friend | 3 | CHARISMA ≥ 6 |
|
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Energy Deflection | 6 | STRENGTH ≥ 8 |
|
| Engineer | 12 | INTELLIGENCE ≥ 6 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Lone Wanderer | 3 | CHARISMA ≥ 6 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|
| Providence | 9 | LUCK ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Reinforced Endurance | 9 | ENDURANCE ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Turret Mechanic | 18 | INTELLIGENCE ≥ 8 |
|
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Unbreakable | 12 | STRENGTH ≥ 8 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Vital Shielding | 12 | ENDURANCE ≥ 6 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Focused Strike | 9 | PERCEPTION ≥ 8 |
|
| Deadeye | 6 | AGILITY ≥ 6 |
|
| Bonus Damage Multi | 6 | PERCEPTION ≥ 6 |
|
| Gain Implants | 3 | CHARISMA ≥ 6 |
|
| Synthetic | 18 | CHARISMA ≥ 8 |
|
| Cybernetic Eye | 6 | PERCEPTION ≥ 6 |
|