Difference between revisions of "Level perks"
m (Added Lone Wanderer, Providence, Unbreakable) |
(Fixed Vital Shielding; added Bonus AP Regen, Crasher, Long Arms, and Baiter) |
||
| Line 59: | Line 59: | ||
* Ability to check who is in the world map zone | * Ability to check who is in the world map zone | ||
*Put auto marker on sneaker position after he shots in 50 hexes range | *Put auto marker on sneaker position after he shots in 50 hexes range | ||
| + | |- | ||
| + | | [[Baiter]] | ||
| + | | 6 | ||
| + | | [[Charisma|CHARISMA]] ≥ 6 | ||
| + | | | ||
| + | *Using the Traps skill on yourself taunts all enemies within 30 hexes (Cooldown: 120 seconds) and grants immunity to taunts. | ||
|- | |- | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| Line 74: | Line 80: | ||
* +75% Critical Damage for using melee weapons | * +75% Critical Damage for using melee weapons | ||
* Penetrates 20% critical chance resistance | * Penetrates 20% critical chance resistance | ||
| + | |- | ||
| + | | [[Bonus AP Regen]] | ||
| + | | 3 | ||
| + | | [[Agility|AGILITY]] ≥ 6 | ||
| + | | | ||
| + | * +20% to AP regen | ||
| + | * Regain 20% of your action points on kill | ||
|- | |- | ||
| [[Bonus Battle Stats]] | | [[Bonus Battle Stats]] | ||
| Line 133: | Line 146: | ||
* Reduces Pistol attack speed time by 40% | * Reduces Pistol attack speed time by 40% | ||
* +10% more range for pistols | * +10% more range for pistols | ||
| + | |- | ||
| + | | [[Crasher]] | ||
| + | | 15 | ||
| + | | [[Luck|LUCK]] ≥ 8 | ||
| + | | | ||
| + | * Your criticals ignore 50% of the target’s melee power defense and bypass their melee attack DR penetration protection | ||
|- | |- | ||
| [[Cult of Personality]] | | [[Cult of Personality]] | ||
| Line 353: | Line 372: | ||
| | | | ||
*If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received healing | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received healing | ||
| + | |- | ||
| + | | [[Long Arms]] | ||
| + | | 15 | ||
| + | | [[Strength|STRENGTH]] ≥ 8 | ||
| + | | | ||
| + | * Extends your weapon range by 1 (also works on melee) | ||
| + | * Your 1-hex bonuses now also apply at a 2-hex distance | ||
|- | |- | ||
| [[Man of Steel]] | | [[Man of Steel]] | ||
| Line 522: | Line 548: | ||
| [[Endurance|ENDURANCE]] ≥ 6 | | [[Endurance|ENDURANCE]] ≥ 6 | ||
| | | | ||
| − | * Gain 1% damage resistance for every 100 current hit points. | + | * Gain +1% damage resistance for every 100 current hit points you have. Your negative HP capacity counts as current hit points for the purpose of this calculation. |
|- | |- | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
Revision as of 18:24, 15 December 2025
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 27 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
Note: Level perks work off your permanent S.P.E.C.I.A.L so if want to take Adrenaline Rush, you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from Drugs or Armor Perks.
If perk require other stat than special like Melee Damage you can boost your stats by drugs or other temporary source.
It is worth mentioning however that SPECIAL Boy Perk Synergy allows you to use temporary S.P.E.C.I.A.L sources as if those were permanent, thus giving you more freedom in your character's build creation.
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | AGILITY ≥ 6 |
|
| Adrenaline Rush | 3 | CHARISMA ≥ 6 | |
| Animal Friend | 3 | CHARISMA ≥ 6 |
|
| Atomic Savant | 9 | ENDURANCE ≥ 6 | |
| Awareness | 3 | PERCEPTION ≥ 6 |
|
| Baiter | 6 | CHARISMA ≥ 6 |
|
| Better Criticals | 12 | LUCK ≥ 8 |
|
| Better HtH Criticals | 15 | STRENGTH ≥ 8 |
|
| Bonus AP Regen | 3 | AGILITY ≥ 6 |
|
| Bonus Battle Stats | 6 | PERCEPTION ≥ 6 |
|
| Bonus HtH Attacks | 18 | AGILITY ≥ 8 |
|
| Bonus HtH Damage | 3 | STRENGTH ≥ 5 |
|
| Bonus Move | 3 | AGILITY ≥ 6 |
|
| Bonus Ranged Damage | 9 | PERCEPTION ≥ 6 |
|
| Bonus Rate of Fire | 18 | AGILITY ≥ 8 |
|
| Coolheaded | 3 | CHARISMA ≥ 6 | |
| Cowboy | 6 | AGILITY ≥ 8 |
|
| Crasher | 15 | LUCK ≥ 8 |
|
| Cult of Personality | 12 | CHARISMA ≥ 8 |
|
| Death Sense | 6 | LUCK ≥ 6 |
|
| Demolition Boy | 9 | STRENGTH ≥ 6 |
|
| Dodger | 3 | AGILITY ≥ 8 | |
| Earlier Sequence | 3 | PERCEPTION ≥ 5 |
|
| Energy Deflection | 6 | STRENGTH ≥ 8 |
|
| Engineer | 12 | INTELLIGENCE ≥ 6 |
|
| Even More Criticals | 6 | LUCK ≥ 8 |
|
| Fast Attacks | 9 | AGILITY ≥ 6 |
|
| Faster Healing | 3 | ENDURANCE ≥ 6 |
|
| Firefighter | 3 | INTELLIGENCE ≥ 6 |
|
| Gain Agility | 3 | AGILITY ≤ 19 | |
| Gain Charisma | 3 | CHARISMA ≤ 19 | |
| Gain Endurance | 3 | ENDURANCE ≤ 19 |
|
| Gain Intelligence | 3 | INTELLIGENCE ≤ 19 |
|
| Gain Luck | 3 | LUCK ≤ 19 |
|
| Gain Perception | 3 | PERCEPTION ≤ 19 |
|
| Gain Strength | 3 | STRENGTH ≤ 19 |
|
| Ghost | 6 | PERCEPTION ≥ 6 |
|
| Gunner | 3 | INTELLIGENCE ≥ 6 |
|
| Healer | 3 | ENDURANCE ≥ 6 |
|
| Heave Ho! | 6 | STRENGTH ≥ 6 |
|
| Hit and Run | 6 | AGILITY ≥ 6 |
|
| Hit the Gaps | 12 | CHARISMA ≥ 8 |
|
| In Your Face! | 9 | AGILITY ≥ 6 |
|
| Iron Limbs | 3 | AGILITY ≥ 6 |
|
| Lethal Protection | 12 | PERCEPTION ≥ 6 |
|
| Lifegiver | 12 | ENDURANCE ≥ 5 |
|
| Livewire | 3 | AGILITY ≥ 6 |
|
| Living Anatomy | 12 | INTELLIGENCE ≥ 6 |
|
| Lone Wanderer | 3 | CHARISMA ≥ 6 |
|
| Long Arms | 15 | STRENGTH ≥ 8 |
|
| Man of Steel | 15 | ENDURANCE ≥ 8 |
|
| Medic | 15 | INTELLIGENCE ≥ 8 |
|
| More Critical | 3 | LUCK ≥ 6 |
|
| More Ranged Damage | 15 | PERCEPTION ≥ 8 |
|
| Muscular Physique | 18 | ENDURANCE ≥ 8 |
|
| Party Member | 3 | CHARISMA ≥ 6 |
|
| Phantom Presence | 18 | LUCK ≥ 8 |
|
| Providence | 9 | LUCK ≥ 8 |
|
| Pyromaniac | 9 | ENDURANCE ≥ 6 |
|
| Quick Pockets | 3 | AGILITY ≥ 5 |
|
| Quick Recovery | 3 | LUCK ≥ 6 |
|
| Reinforced Endurance | 9 | ENDURANCE ≥ 6 |
|
| Right between the Eyes | 15 | PERCEPTION ≥ 8 |
|
| Sharpshooter | 9 | PERCEPTION ≥ 8 |
|
| Silent Running | 6 | AGILITY ≥ 6 |
|
| Spray and Pray | 6 | LUCK ≥ 6 |
|
| Stonewall | 9 | STRENGTH ≥ 6 |
|
| Surgeon | 3 | INTELLIGENCE ≥ 6 |
|
| Toughness | 6 | ENDURANCE ≥ 4 | |
| Turret Mechanic | 18 | INTELLIGENCE ≥ 8 |
|
| Undetected | 3 | CHARISMA ≥ 6 |
|
| Unbreakable | 12 | STRENGTH ≥ 8 |
|
| Vampire | 9 | ENDURANCE ≥ 8 |
|
| Vital Shielding | 12 | ENDURANCE ≥ 6 |
|
| Weapon Handling | 3 | CHARISMA ≥ 6 |
|
| Focused Strike | 9 | PERCEPTION ≥ 8 |
|
| Deadeye | 6 | AGILITY ≥ 6 |
|
| Bonus Damage Multi | 6 | PERCEPTION ≥ 6 |
|
| Gain Implants | 3 | CHARISMA ≥ 6 |
|
| Synthetic | 18 | CHARISMA ≥ 8 |
|
| Cybernetic Eye | 6 | PERCEPTION ≥ 6 |
|