Difference between revisions of "Class perks"
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| Line 172: | Line 172: | ||
| 0-55 | | 0-55 | ||
|- | |- | ||
| + | | [[Hubologist]] | ||
| + | | 105 | ||
| + | | | ||
| + | *+100 hit points | ||
| + | *Lose all perks | ||
| + | *20% more exp for each point of Intelligence on wearing gear | ||
| + | *3 damage from each attack for each point of Endurance | ||
| + | *Upgrade item perks buffed (see table) | ||
| + | | | ||
| + | *You can take this perk in San Fransico (Tanker) | ||
| + | | 10-20 | ||
| + | |- | ||
| [[Infantry]] | | [[Infantry]] | ||
| 130 | | 130 | ||
Revision as of 02:47, 18 February 2023
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Hubologist | 105 |
|
|
10-20 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |