Difference between revisions of "Class perks"
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| Line 83: | Line 83: | ||
| 0-45 | | 0-45 | ||
|- | |- | ||
| − | | [[Clone]]<br> | + | | [[Clone]]<br> |
| 150 | | 150 | ||
| | | | ||
*You gain 25 CW for every point of Charisma. | *You gain 25 CW for every point of Charisma. | ||
| − | * | + | *Ability to create a NPC companion with the same stats and gear. |
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone) | *Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone) | ||
| − | * | + | *Player deals 50% more damage when clone NPC is dead. |
| − | *<span style="color:#800080"> | + | *When NPC Clone is alive and Player Clone dies, instant revive but clone dies. |
| + | *<span style="color:#800080">Lose 4 Healing Rate for each point of Luck. | ||
| + | *<span style="color:#800080">Can't see team markers. | ||
| + | *<span style="color:#800080">Can't install Implants. | ||
| + | </span> | ||
*'''PvE Ability:''' Deal 5% less damage against NPCs | *'''PvE Ability:''' Deal 5% less damage against NPCs | ||
| | | | ||
*You can get this perk in [[New Vault City]] | *You can get this perk in [[New Vault City]] | ||
| + | *Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself) | ||
| + | *PvE perks don't work for the NPC. | ||
*PvE Perks such as Mini Toughness and Quick Dodger protects you. | *PvE Perks such as Mini Toughness and Quick Dodger protects you. | ||
*The Clone NPC doesn't need any ammunition | *The Clone NPC doesn't need any ammunition | ||
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone. | *PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone. | ||
| − | * | + | *Clone gives vision around even when dead. |
*The Clone can't carry any gear | *The Clone can't carry any gear | ||
| + | *Clone cannot use grenades, throwing knives, or any "stackable weapons". | ||
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs | *When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs | ||
| − | | [[Weapon Types|Laser Weapons]] | + | *Reacts to marks: Red: aggressive +50% damage, -20% DR. Purple: defensive -50% damage, +20% DR. Blue or unmarked: no changes. |
| + | | [[Weapon Types|Laser Weapons]] 5% chance to bounce attack to another target (like ETG). | ||
| 0-50 | | 0-50 | ||
|- | |- | ||
Revision as of 19:55, 5 May 2023
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity from Intelligence Mastery |
0-10 |
| Assassin | 90 |
|
|
Range Pistols +2 range when using Range Pistols | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% Critical chance when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
|
+2 Damage per Bullet when using SMGs | 0-45 |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Hammers +5 Melee damage | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
+25% EMP Resistance when using clubs | 0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
+5 Heavy handed malus wtih Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double weakness effect | 10-20 |
| Infantry | 130 |
|
|
Assault Rifles +2 to all DR | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
Bonuses:
|
Flamers +30 HP | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Shotguns +10% Damage | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Sniper Rifles +20% DR penetration. | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles +10 Critical Power | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Speed | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Splash Damage | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Flat Damage | 0-40 |