Difference between revisions of "Class perks"
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| Line 93: | Line 93: | ||
*<span style="color:#800080">Lose 4 Healing Rate for each point of Luck. | *<span style="color:#800080">Lose 4 Healing Rate for each point of Luck. | ||
*<span style="color:#800080">Can't see team markers. | *<span style="color:#800080">Can't see team markers. | ||
| − | *<span style="color:#800080">Can't install Implants. | + | *<span style="color:#800080">Can't install [[Implants]]. |
</span> | </span> | ||
*'''PvE Ability:''' Deal 5% less damage against NPCs | *'''PvE Ability:''' Deal 5% less damage against NPCs | ||
| Line 442: | Line 442: | ||
*+3 EN | *+3 EN | ||
*Double your Hit Points. | *Double your Hit Points. | ||
| − | *[[ | + | *20% [[Damage Protection]]. |
| − | * | + | *+0.4% [[Damage Protection]] for every 1% missing [[Hit Point]]. |
| − | + | *For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%). | |
| − | *For each [[Endurance]] gets | + | *1% [[Damage Protection]] per [[Fury]] stack. |
| − | * | + | *Can't get extra [[Damage Protection]], but their DP stacks in sum. |
| − | + | *Upon reaching 25 Fury, lose all [[Damage Protection]] and gain 500% extra damage for 10 seconds. | |
| − | * | + | *Apply 10 [[Critical Effect|Slow]] to Attackers |
| − | *Apply 10 Slow to Attackers | ||
*<span style="color:#800080">Cannot run</span> | *<span style="color:#800080">Cannot run</span> | ||
*<span style="color:#800080">Can't wear [[Small Guns]] or Robes</span> | *<span style="color:#800080">Can't wear [[Small Guns]] or Robes</span> | ||
| Line 455: | Line 454: | ||
| | | | ||
*You can take this perk in [[Broken Hills]] on Residential site | *You can take this perk in [[Broken Hills]] on Residential site | ||
| − | | [[Weapon Types|Rocket Launchers]] +1 | + | | [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]]. |
| 0-25 | | 0-25 | ||
|- | |- | ||
Revision as of 20:22, 5 May 2023
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity from Intelligence Mastery |
0-10 |
| Assassin | 90 |
|
|
Range Pistols +2 range when using Range Pistols | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% Critical chance when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
|
+2 Damage per Bullet when using SMGs | 0-45 |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Hammers +5 Melee damage | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
+25% EMP Resistance when using clubs | 0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
+5 Heavy handed malus wtih Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double weakness effect | 10-20 |
| Infantry | 130 |
|
|
Assault Rifles +2 to all DR | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
Bonuses:
|
Flamers +30 HP | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Shotguns +10% Damage | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Sniper Rifles +20% DR penetration. | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles +10 Critical Power | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Speed | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Flat Damage | 0-40 |