Difference between revisions of "Class perks"
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*Deals 1% of targets max hp per bounty stack | *Deals 1% of targets max hp per bounty stack | ||
*[[Strike]]: Apply 10 bounty stacks for target | *[[Strike]]: Apply 10 bounty stacks for target | ||
| − | * | + | *-1% attack speed per [[Luck]]. |
*<span style="color:#800080">You cannot take drugs (this includes cannibal drugs).</span> | *<span style="color:#800080">You cannot take drugs (this includes cannibal drugs).</span> | ||
| + | *<span style="color:#800080">The bounty power will drop by 1 if the owner has the Quick Fingers perk.</span> | ||
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP) | *'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP) | ||
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* +1 [[Action Points]] | * +1 [[Action Points]] | ||
| − | |||
| − | |||
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%. | *Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%. | ||
Roll 1 extra stat which effect is scaling with [[Luck]]: | Roll 1 extra stat which effect is scaling with [[Luck]]: | ||
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*You can take this perk in New Reno Shark Club | *You can take this perk in New Reno Shark Club | ||
| − | * | + | *command ~randomboy | ~rb to force a random roll for 5 minutes and 5 seconds. This command can be used in the barter skill. The results of the roll will be displayed in the message box. |
*Stats can stack | *Stats can stack | ||
Stats what Randomboy can roll: | Stats what Randomboy can roll: | ||
Revision as of 20:51, 5 May 2023
| Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
|---|---|---|---|---|---|
| Alien | 45 |
|
|
ETG Ignores Electric Damage immunity from Intelligence Mastery |
0-10 |
| Assassin | 90 |
|
|
Range Pistols +2 range when using Range Pistols | 0-90 |
| Bounty Hunter | 80 |
|
|
+10% Critical chance when using Plasma Weapons | 0-75 |
| Chosen One | 30 |
|
|
+2 Damage per Bullet when using SMGs | 0-45 |
| Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
| Combat Master | 35 |
|
|
Hammers +5 Melee damage | 0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
+25% EMP Resistance when using clubs | 0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
+5 Heavy handed malus wtih Punch Weapons | 0-55 |
| Hubologist | 105 |
|
|
Electro Weapons double weakness effect | 10-20 |
| Infantry | 130 |
|
|
Assault Rifles +2 to all DR | 0-60 |
| Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
| Leader | 65 |
|
Bonuses:
|
Flamers +30 HP | 0-35 |
| Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
| Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Shotguns +10% Damage | 0-100 |
| Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
| Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
| Scout | 85 |
|
|
Sniper Rifles +20% DR penetration. | 0-105 |
| Sniper | 140 |
|
|
Heavy Sniper Rifles +10 Critical Power | 0-85 |
| Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Speed | 0-70 |
| Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
| Wrecker | 75 |
|
|
Grenade Launchers +15 Flat Damage | 0-40 |