Difference between revisions of "Class perks"
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| Line 179: | Line 179: | ||
*20% more exp for each point of Intelligence on wearing gear | *20% more exp for each point of Intelligence on wearing gear | ||
*3 damage from each attack for each point of Endurance | *3 damage from each attack for each point of Endurance | ||
| − | *Upgrade item perks buffed (see table) | + | *Upgrade item perks buffed ([[Hubologist|see table]]) |
| | | | ||
| − | *You can take this perk in San | + | *You can take this perk in [[San Francisco]] (Tanker) |
| 10-20 | | 10-20 | ||
|- | |- | ||
| Line 340: | Line 340: | ||
| 25 | | 25 | ||
| | | | ||
| − | * You get +2 Traits, and changes the effect of ALL traits you get. | + | * You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. |
*For each [[Charisma]], get a +10% bonus to accuracy. | *For each [[Charisma]], get a +10% bonus to accuracy. | ||
*PvE Ability: 5% chance to do a knockdown in PVE | *PvE Ability: 5% chance to do a knockdown in PVE | ||
Revision as of 04:37, 18 February 2023
Builds examples for every class
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Alien | 45 |
|
|
0-10 |
| Assassin | 90 |
|
|
0-90 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Chosen One | 30 |
|
|
0-45 |
| Clone | 150 |
|
|
0-50 |
| Combat Master | 35 |
|
|
0-80 |
| Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
| Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
| Hubologist | 105 |
|
|
10-20 |
| Infantry | 130 |
|
|
0-60 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
| Raider | 95 |
|
|
5-25 |
| Regulator | 25 |
|
|
10-40 |
| Scout | 85 |
|
|
0-105 |
| Sniper | 140 |
|
|
0-85 |
| Soldier | 110 |
|
Damage caps:
|
0-70 |
| Super Mutant | 50 |
|
|
0-25 |
| Wrecker | 75 |
|
|
0-40 |