Difference between revisions of "Class perks"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 1: Line 1:
[[Builds examples for every class]]
 
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 
|-
 
|-
Line 6: Line 5:
 
!  Effect
 
!  Effect
 
!  Notes
 
!  Notes
Basic <br> Critical <br> Power
+
Fav. Weapon
 +
!  Base<br>Critical<br>Power
 
|-
 
|-
 
| [[Alien Perk|Alien]]
 
| [[Alien Perk|Alien]]
Line 14: Line 14:
 
* Learning on crafting adds to max
 
* Learning on crafting adds to max
 
*For each Intelligence gets 5% more experience on crafted gear
 
*For each Intelligence gets 5% more experience on crafted gear
 +
*66% chances instead of 33% to get critical effect
 
*Can Craft special [[Alien Weapons]] and use them.
 
*Can Craft special [[Alien Weapons]] and use them.
*Can't use non-alien weapons
+
*<span style="color:#800080">Can't use non-alien weapons</span>
*66% chances instead of 33% to get critical effect
+
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs
*PvE Ability: apply 5% of dmg to radiation against NPCs
 
 
|  
 
|  
 
*You can get this perk in [[Necropolis]] near vertibird
 
*You can get this perk in [[Necropolis]] near vertibird
 
*Alien weapons fit for frontline and sniper build types
 
*Alien weapons fit for frontline and sniper build types
 +
| [[Weapon Types|ETG]]<br>Ignores Electric Damage immunity from Intelligence Mastery
 
| 0-10
 
| 0-10
 
|-
 
|-
Line 28: Line 29:
 
*+3 [[Perception]]
 
*+3 [[Perception]]
 
*You have a 92% chance to not de-sneak when attacking opponents.
 
*You have a 92% chance to not de-sneak when attacking opponents.
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
+
*Gives you a 10% chance to go into sneak when performing any action<br>(regardless of being seen by players or not).
 
*For each Perception gets +1% critical chance
 
*For each Perception gets +1% critical chance
 
*Immunity to Motion Sensor
 
*Immunity to Motion Sensor
* While de-sneaked, your damage is reduced by 75%.
 
*PvE Ability: 25% critcal chance against NPCs
 
 
* Gives 100 Stealth on battle timer
 
* Gives 100 Stealth on battle timer
 +
*<span style="color:#800080">While de-sneaked, your damage is reduced by 75%.</span>
 +
*'''PvE Ability:''' 25% critcal chance against NPCs
 +
 
|  
 
|  
 
*You can take this perk in [[Hub]] Old town
 
*You can take this perk in [[Hub]] Old town
 
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per
 
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per
 +
| [[Weapon Types|Range Pistols]] +2 range when using Range Pistols
 
| 0-90
 
| 0-90
 
|-
 
|-
Line 43: Line 46:
 
|
 
|
 
*+3 [[Luck]]
 
*+3 [[Luck]]
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
+
*Bonuses to Critical Roll that scales with your and target base critical chance combined<br>(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
 
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.  
 
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.  
 
*Penetrate Armor Perk (Fill The Gaps and Heavy)
 
*Penetrate Armor Perk (Fill The Gaps and Heavy)
Line 51: Line 54:
 
*Bounty Hunter puts marked status on every attack for 4 sec.
 
*Bounty Hunter puts marked status on every attack for 4 sec.
 
*Deals 1% of targets max hp per bounty stack
 
*Deals 1% of targets max hp per bounty stack
*You cannot take drugs (this includes cannibal drugs).
 
 
*[[Strike]]: Apply 10 bounty stacks for target  
 
*[[Strike]]: Apply 10 bounty stacks for target  
*-1% attack speed per [[Luck]](-5% gain luck)
+
*<span style="color:#800080">-1% attack speed per [[Luck]] (-5% gain luck).</span>
*PvE Ability: deal 1% max heal against NPCs(NPC's HP)
+
*<span style="color:#800080">You cannot take drugs (this includes cannibal drugs).</span>
 +
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)
 
|
 
|
 
*You can take this perk in [[Klamath]]
 
*You can take this perk in [[Klamath]]
 
*Healing drugs however (such as Stimpaks) are still able to be used
 
*Healing drugs however (such as Stimpaks) are still able to be used
 
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration
 
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration
 +
| +10% Critical chance when using [[Weapon Types|Plasma Weapons]]
 
| 0-75
 
| 0-75
 
|-
 
|-
Line 68: Line 72:
 
* + 2 [[Hit Point]] per [[Charisma]]
 
* + 2 [[Hit Point]] per [[Charisma]]
 
* + 3 [[Charisma]]
 
* + 3 [[Charisma]]
* Healing Rate set to 0
+
*<span style="color:#800080">Healing Rate set to 0</span>
*PvE Ability: gain 10% more exp
+
*'''PvE Ability:''' gain 10% more exp
 
|  
 
|  
 
*You can get this perk in Klamath in Vics shack
 
*You can get this perk in Klamath in Vics shack
Line 75: Line 79:
 
*You die on 0 hit points
 
*You die on 0 hit points
 
*Cannot take Gifted or Bonehead as third [[Trait]]
 
*Cannot take Gifted or Bonehead as third [[Trait]]
 +
| +2 Damage per Bullet when using [[Weapon Types|SMGs]]
 
| 0-45
 
| 0-45
 
|-
 
|-
| [[Clone]]    
+
| [[Clone]]<br>'''DISABLED ATM'''    
 
| 150    
 
| 150    
 
|  
 
|  
 
*You gain 25 CW for every point of Charisma.
 
*You gain 25 CW for every point of Charisma.
*If the Clone kills an NPC you get none of the experience points from that kill.
 
 
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
 
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
 
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
 
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
*Clone player deals 50% more damage when clone NPC is dead.  
+
*Clone player deals 50% more damage when clone NPC is dead.
*PvE Ability: Deal 5% less damage against NPCs
+
*<span style="color:#800080">If the Clone kills an NPC you get none of the experience points from that kill.</span>
 +
*'''PvE Ability:''' Deal 5% less damage against NPCs
 
|
 
|
 
*You can get this perk in [[New Vault City]]
 
*You can get this perk in [[New Vault City]]
Line 94: Line 99:
 
*The Clone can't carry any gear
 
*The Clone can't carry any gear
 
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
 
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
 +
| [[Weapon Types|Laser Weapons]] Doubles [[Critical Effect|Confusion effect]]
 
| 0-50
 
| 0-50
 
|-
 
|-
Line 103: Line 109:
 
*Critical table up
 
*Critical table up
 
*For each Strength 1 [[Critical Power]]
 
*For each Strength 1 [[Critical Power]]
*Lose all traits
 
 
*For each [[Fury]] stacks will gets +5 critical power
 
*For each [[Fury]] stacks will gets +5 critical power
 
*[[Strike]]: On 20 range move next to target
 
*[[Strike]]: On 20 range move next to target
*PvE Ability: increase lifesteal cap to 50% against NPCs
+
*Ignore Melee Protection for 10 sec after strike
 
*Battle timer on getting hit its 90% shorter(attack still 10/30)
 
*Battle timer on getting hit its 90% shorter(attack still 10/30)
*Combat Master uses the Ranged [[Critical hit]] table when using melee weapons (so your crits are stronger)
+
*Combat Master uses the Ranged [[Critical hit]] table when using melee weapons<br>(so your crits are stronger)
 +
*<span style="color:#800080">Lose all traits</span>
 +
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs
 
|
 
|
 
*You can take this perk in [[San Francisco]] building above Dr.fung clinic
 
*You can take this perk in [[San Francisco]] building above Dr.fung clinic
 
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.
 
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.
 +
| [[Weapon Types|Hammers]] +5 Melee damage
 
| 0-80
 
| 0-80
 
|-
 
|-
Line 120: Line 128:
 
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
 
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
 
*For each Luck gets +1 extra critical power (on top of what Luck already gives)
 
*For each Luck gets +1 extra critical power (on top of what Luck already gives)
*You become highly vulnerable to EMP damage
 
 
*When above 25 [[fury]] stacks you cause EMP explosions around you for 25% of your max HP
 
*When above 25 [[fury]] stacks you cause EMP explosions around you for 25% of your max HP
*0.25% chance to lose 1 [[Implants|Special implant]] on death
 
*0.05% chance to lose 1 [[Implants|Combat implant]] on death
 
*PvE Ability: Receive 5 more damage from NPCs
 
|
 
 
*You can take this perk in Gecko, Scrapyard  
 
*You can take this perk in Gecko, Scrapyard  
 
*You can install and uninstall implants for free at anytime by using ~cmd command
 
*You can install and uninstall implants for free at anytime by using ~cmd command
 +
*<span style="color:#800080">You become highly vulnerable to EMP damage</span>
 +
*<span style="color:#800080">0.25% chance to lose 1 [[Implants|Special implant]] on death</span>
 +
*<span style="color:#800080">0.05% chance to lose 1 [[Implants|Combat implant]] on death</span>
 +
*'''PvE Ability:''' Receive 5 more damage from NPCs
 +
|
 
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
 
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
 
*You can say random joke by ~cmd command
 
*You can say random joke by ~cmd command
Line 135: Line 143:
 
*To repair your damaged limbs you need to use command ~cmd
 
*To repair your damaged limbs you need to use command ~cmd
 
*Healer perk doesn't work for you
 
*Healer perk doesn't work for you
 +
| +25% EMP Resistance when using [[Weapon Types|clubs]]
 
| 0-65
 
| 0-65
 
|-
 
|-
Line 147: Line 156:
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
 
* Natural Armor
 
* Natural Armor
* Can't use guns and armors
 
 
* [[Strike]]: put 50 slow on target
 
* [[Strike]]: put 50 slow on target
 +
*<span style="color:#800080">Can't use guns and armors</span>
 +
*'''PvE Ability:''' +10 melee damage against NPCs
 
Scaling:
 
Scaling:
 
*[[AP Regen]] - 0.01 for melee damage(before double)
 
*[[AP Regen]] - 0.01 for melee damage(before double)
*[[Life Steal]] - 1% target life(doesnt adds above lifesteal cap)
+
*[[Lifesteal]] - 1% target life(doesnt adds above lifesteal cap)
 
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
 
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
*[[Stealth]] - 10 for 1 [[Strength]]
+
*[[Sneak]] - 10 for 1 [[Strength]]
 
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
 
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
*PvE Ability: +10 melee damage against NPCs
 
 
|  
 
|  
 
You can get this perk in [[Modoc]] in north <br>
 
You can get this perk in [[Modoc]] in north <br>
Line 165: Line 174:
 
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]
 
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]
 
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]
 
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]
*Critical % Power Resistance: 15% + [[Action Point]] for moving
+
*Critical % Power Resistance: 15% + [[Action Points]] for moving
 
*Critical Power Resistance: 0 + [[Movement Speed]]
 
*Critical Power Resistance: 0 + [[Movement Speed]]
 
*Critical Chance Resistance: 5% + [[Strength]]
 
*Critical Chance Resistance: 5% + [[Strength]]
 
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)
 
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)
 
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.
 
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.
 +
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]
 
| 0-55
 
| 0-55
 
|-
 
|-
Line 176: Line 186:
 
|  
 
|  
 
*+100 hit points
 
*+100 hit points
*Lose all perks
 
 
*20% more exp for each point of Intelligence on wearing gear
 
*20% more exp for each point of Intelligence on wearing gear
*3 damage from each attack for each point of Endurance
 
 
*Upgrade item perks buffed ([[Hubologist|see table]])
 
*Upgrade item perks buffed ([[Hubologist|see table]])
 +
*<span style="color:#800080">Lose all perks</span>
 
|  
 
|  
 
*You can take this perk in [[San Francisco]] (Tanker)
 
*You can take this perk in [[San Francisco]] (Tanker)
 +
| [[Weapon Types|Electro Weapons]] double [[Critical Effect|weakness]] effect
 
| 10-20
 
| 10-20
 
|-  
 
|-  
Line 190: Line 200:
 
*Immunity to selective damage type for 1 minute per each Endurance level
 
*Immunity to selective damage type for 1 minute per each Endurance level
 
*Change DR cap from 90% to 100%
 
*Change DR cap from 90% to 100%
*-30% HP
 
 
*[[Strike]]: Ignore [[Damage Protection]]
 
*[[Strike]]: Ignore [[Damage Protection]]
*PvE Ability: Receive 5 less damage from NPCs
+
*<span style="color:#800080">-30% HP</span>
 +
*'''PvE Ability:''' Receive 5 less damage from NPCs
 
|  
 
|  
 
*You can take this perk in Navarro
 
*You can take this perk in Navarro
 
*Can't choose same immune type twice in a row
 
*Can't choose same immune type twice in a row
 
*Lose [[Fury]] stacks when using healing drugs
 
*Lose [[Fury]] stacks when using healing drugs
 +
| [[Weapon Types|Assault Rifles]] +2 to all DR
 
| 0-60
 
| 0-60
 
|-  
 
|-  
Line 208: Line 219:
 
*For each [[Agility]] gets +1% to double damage
 
*For each [[Agility]] gets +1% to double damage
 
*+10% [[Lifesteal]]
 
*+10% [[Lifesteal]]
*Your respawn will be 500% longer than normal.
 
*Gets [[Fury]] stacks only from Players attacks (Cap - 10)
 
*For each [[Fury]] stack will lose 3% DR
 
 
*[[Strike]]: Apply 6 confusion and [[fury]] for target  
 
*[[Strike]]: Apply 6 confusion and [[fury]] for target  
*PvE Ability: Regen 30% your [[Action Points]] when you kill enemy NPC
 
 
*gets +25 AP Regen on battle timer
 
*gets +25 AP Regen on battle timer
 +
*Gets [[Fury]] stacks only from Players attacks (Cap - 10)
 +
*<span style="color:#800080">For each [[Fury]] stack will lose 3% DR.</span>
 +
*<span style="color:#800080">Your respawn will be 500% longer than normal.</span>
 +
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC
 
|
 
|
 
*You can take this perk in Hinkley
 
*You can take this perk in Hinkley
Line 219: Line 230:
 
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
 
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
 
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
 
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
 +
| [[Weapon Types|Miniguns]] +25% accuracy
 
| 0-95
 
| 0-95
 
|-
 
|-
Line 229: Line 241:
 
*Ability to create flags which provide buffs to team
 
*Ability to create flags which provide buffs to team
 
*For each Charisma have 5 second lower cooldown for creating flag
 
*For each Charisma have 5 second lower cooldown for creating flag
*FoV is halved
+
*<span style="color:#800080">FoV is halved</span>
*PvE Ability: apply 2 weakness on NPCs
+
*'''PvE Ability:''' apply 2 weakness on NPCs
 
|
 
|
 
*You can take this perk in [[Wind of War]]
 
*You can take this perk in [[Wind of War]]
Line 236: Line 248:
 
*You need Wood for build a flag
 
*You need Wood for build a flag
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags
 +
* Flags don't work on NPC companions.
 
Bonuses:
 
Bonuses:
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
Line 242: Line 255:
 
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]]), + 1 [[Strength]]
 
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]]), + 1 [[Strength]]
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 +
| [[Weapon Types|Flamers]] +30 HP
 
| 0-35
 
| 0-35
 
|-
 
|-
Line 251: Line 265:
 
*+100 [[Armor Class]]
 
*+100 [[Armor Class]]
 
*3 seconds cooldown on First Aid and Doctor
 
*3 seconds cooldown on First Aid and Doctor
*Ability to revive people
+
*Ability to revive people (Base CD is 480 seconds)
 
*For each Intelligence gets 5 seconds of reduction CD in reviving
 
*For each Intelligence gets 5 seconds of reduction CD in reviving
*You deal -50% total damage
 
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
*-0,5% Movement speed per [[fury]] stack
+
*<span style="color:#800080">-0,5% Movement speed per [[fury]] stack</span>
*PvE Ability: double FA effect on NPCs
+
*<span style="color:#800080">You deal -50% total damage</span>
 +
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs
 
|
 
|
 
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor
 
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor
Line 263: Line 277:
 
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
 
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
 
*Revive give 10 stacks of buff
 
*Revive give 10 stacks of buff
*on Revive cooldown you can't use [[Doctor]] Skill
+
*On Revive cooldown you can't use [[Doctor]] Skill
 +
*Revive gives revived player 10 stacks of Damage Protection buff
 +
*Amount of HP after revive depends on doctor skill of paramedic
 +
| [[Weapon Types|Fast Pistols]] +25% more healing to target
 
| 0-30
 
| 0-30
 
|-
 
|-
Line 273: Line 290:
 
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
 
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
 
*-0,1 seconds heal cooldown per endurance
 
*-0,1 seconds heal cooldown per endurance
*Change your Carry Weight to 15%.
+
*Gets Fury stacks when attacked by enemy.
 
*For each stack decrease Rad Resistance by 10.
 
*For each stack decrease Rad Resistance by 10.
 +
*Attacking enemy lower Fury stacks by -1.
 
*[[Strike]]: Remove all own debuffs(bounty, weakness, slow, [[fury]], Rad)
 
*[[Strike]]: Remove all own debuffs(bounty, weakness, slow, [[fury]], Rad)
*Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.  
+
*Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.
*PvE Ability: mark npc visible for everyone
+
*<span style="color:#800080">Change your Carry Weight to 15%.</span>
 +
*'''PvE Ability:''' mark NPC visible for everyone
 
|
 
|
 
*You can take this perk in [[Den]], church
 
*You can take this perk in [[Den]], church
Line 283: Line 302:
 
*[[Healing Needler Ammo]] heals others double when priest using it
 
*[[Healing Needler Ammo]] heals others double when priest using it
 
*Healing rate trigger every 5 seconds
 
*Healing rate trigger every 5 seconds
 +
| [[Weapon Types|Machine Gun]] +10% Carry Weight
 
| 0-20
 
| 0-20
 
|-
 
|-
Line 290: Line 310:
 
* +1 [[Action Points]]
 
* +1 [[Action Points]]
 
*Chance to roll of 20% while tick effect
 
*Chance to roll of 20% while tick effect
*Rolls 9 stats, can be negative
+
 
 
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
 
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
 
Roll 1 extra stat which effect is scaling with [[Luck]]:
 
Roll 1 extra stat which effect is scaling with [[Luck]]:
Line 300: Line 320:
 
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
 
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
 
*Roll`s has been capped at 95%.
 
*Roll`s has been capped at 95%.
*PvE Ability: 20% chance that npcs will deagro on you when you attack
+
*<span style="color:#800080">Rolls 9 stats, can be negative</span>
 +
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack
 
|
 
|
 
*You can take this perk in New Reno Shark Club
 
*You can take this perk in New Reno Shark Club
*it rolls the Stats on actions like idling(every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
+
*it rolls the Stats on actions like idling (every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
 
*Stats can stack
 
*Stats can stack
 
Stats what Randomboy can roll:
 
Stats what Randomboy can roll:
Line 319: Line 340:
 
*[[Healing Rate]] -20 or 60
 
*[[Healing Rate]] -20 or 60
 
*[[Armor Class]] -75 or 225
 
*[[Armor Class]] -75 or 225
 +
| [[Weapon Types|Shotguns]] +10% Damage
 
| 0-100
 
| 0-100
 
|-
 
|-
Line 328: Line 350:
 
* Regen Action Points while running
 
* Regen Action Points while running
 
* Strike: apply 4-10 AP Drain on Target
 
* Strike: apply 4-10 AP Drain on Target
* For each [[fury]] stack lose a Action Point
+
* For each [[fury]] stack lose 3 [[Action Points]]
* -1 to all special
 
* 25% longer attack speed
 
 
* For each agility gets 0.1 AP/s regen
 
* For each agility gets 0.1 AP/s regen
*PvE Ability: Lose 1-3 AP for attack NPC
+
* <span style="color:#800080">-1 to all special</span>
 +
* <span style="color:#800080">25% longer attack speed</span>
 +
*'''PvE Ability:''' Lose 1-3 AP for attack NPC
 
|
 
|
 
*You can get this perk in in New Reno
 
*You can get this perk in in New Reno
 +
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning
 
| 5-25
 
| 5-25
 
|-
 
|-
Line 342: Line 365:
 
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get.  
 
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get.  
 
*For each [[Charisma]], get a +10% bonus to accuracy.   
 
*For each [[Charisma]], get a +10% bonus to accuracy.   
*PvE Ability: 5% chance to do a knockdown in PVE  
+
*'''PvE Ability:''' 5% chance to do a knockdown in PVE  
 
|
 
|
 
*You can get this perk in [[New Adytum]] from a guy named "Rick" in the building with Governor Hendricks  
 
*You can get this perk in [[New Adytum]] from a guy named "Rick" in the building with Governor Hendricks  
 +
| [[Weapon Types|Damage Pistols]] -1 AP Cost
 
| 10-40
 
| 10-40
 
|-
 
|-
Line 355: Line 379:
 
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]
 
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]
 
*[[Strike]]: For each luck gets 5% chance to knockout target
 
*[[Strike]]: For each luck gets 5% chance to knockout target
*Lose 25% [[Movement Speed]] when de-sneaked
 
*Can't gain movement speed.
 
 
*Scout have 8 AP cost to active Sneak
 
*Scout have 8 AP cost to active Sneak
*PvE Ability: penetrate 5% DR vs NPCs
+
*<span style="color:#800080">Lose 25% [[Movement Speed]] when de-sneaked</span>
 +
*<span style="color:#800080">Can't gain movement speed.</span>
 +
*'''PvE Ability:''' penetrate 5% DR vs NPCs
 
|  
 
|  
 
*You can get this perk in NCR, Ranger HQ
 
*You can get this perk in NCR, Ranger HQ
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery
+
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.
 +
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.
 
| 0-105
 
| 0-105
 
|-
 
|-
Line 370: Line 395:
 
*+1 Crit Power per each hex away from target for aimed attacks
 
*+1 Crit Power per each hex away from target for aimed attacks
 
*For each Perception gets +2% critical damage
 
*For each Perception gets +2% critical damage
*-10% each DR
 
 
*[[Strike]]: +4 range
 
*[[Strike]]: +4 range
*PvE Ability: 10 more critical power against NPCs
+
*<span style="color:#800080">-10% each DR</span>
 +
*'''PvE Ability:''' 10 more critical power against NPCs
 
|
 
|
 
*You can take this perk in gun runners
 
*You can take this perk in gun runners
 
*Double amount of crit power from passive, when using long range weapon
 
*Double amount of crit power from passive, when using long range weapon
 +
| [[Weapon Types|Heavy Sniper Rifles]] +10 Critical Power
 
| 0-85
 
| 0-85
 
|-
 
|-
Line 387: Line 413:
 
*lower maximum damage soldier can receive
 
*lower maximum damage soldier can receive
 
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
 
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
*PvE Ability: 1 damage per bullet again NPCs
+
*<span style="color:#800080">-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.</span>
 +
*'''PvE Ability:''' 1 damage per bullet again NPCs
 
|  
 
|  
 
*You can take this perk in Redding downtown near tent
 
*You can take this perk in Redding downtown near tent
Line 397: Line 424:
 
*Plasma: 600 - Endurance*5  
 
*Plasma: 600 - Endurance*5  
 
*Electro: 500 - Endurance*5  
 
*Electro: 500 - Endurance*5  
*Explode: 200 - Endurance*5  
+
*Explode: 200 - Endurance*5
 +
| [[Weapon Types|Support Rifles]] -10% Attack Speed
 
| 0-70
 
| 0-70
 
|-
 
|-
Line 409: Line 437:
 
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]
 
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]
 
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk
 
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk
*You can't wear [[Small Guns]] or robes
 
*You also cannot run
 
 
*Can't get extra [[Damage Protection]]
 
*Can't get extra [[Damage Protection]]
 
*[[Strike]]: Sets self slow to 75
 
*[[Strike]]: Sets self slow to 75
 
*+0,25% [[Movement Speed]] per [[Fury]] stack
 
*+0,25% [[Movement Speed]] per [[Fury]] stack
 
*Apply 10 Slow to Attackers
 
*Apply 10 Slow to Attackers
*PvE Ability: deal 1% max hp against NPCs(own max hp)
+
*<span style="color:#800080">Cannot run</span>
 +
*<span style="color:#800080">Can't wear [[Small Guns]] or Robes</span>
 +
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)
 
|
 
|
 
*You can take this perk in [[Broken Hills]] on Residential site
 
*You can take this perk in [[Broken Hills]] on Residential site
 +
| [[Weapon Types|Rocket Launchers]] +1 Splash Damage
 
| 0-25
 
| 0-25
 
|-
 
|-
Line 427: Line 456:
 
*Double [[Lethal Damage]]
 
*Double [[Lethal Damage]]
 
*For each Strength, 3 [[Lethal Damage]](that doesn't double)
 
*For each Strength, 3 [[Lethal Damage]](that doesn't double)
*Hurt himself for 5-10 HP on shot
+
*'''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]
 
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
 
 
*For each [[Fury]] stack will increase shot cost by 5 HP
 
*For each [[Fury]] stack will increase shot cost by 5 HP
*PvE Ability: +5 [[Lethal Damage]] vs NPCs
+
*<span style="color:#800080">Hurt himself for 5-10 HP on shot</span>
 +
*<span style="color:#800080">Hurt himself when using t4 ammo for 50-100 [[Hit Points]]</span>
 +
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs
 
|
 
|
 
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher  
 
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher  
 +
| [[Weapon Types|Grenade Launchers]] +15 Flat Damage
 
| 0-40
 
| 0-40
 
|-
 
|-
 
|}
 
|}

Revision as of 11:55, 11 March 2023

Name Req.
level
Effect Notes Fav. Weapon Base
Critical
Power
Alien 45
  • +50 Crafting cap
  • Learning on crafting adds to max
  • For each Intelligence gets 5% more experience on crafted gear
  • 66% chances instead of 33% to get critical effect
  • Can Craft special Alien Weapons and use them.
  • Can't use non-alien weapons
  • PvE Ability: apply 5% of dmg to radiation against NPCs
  • You can get this perk in Necropolis near vertibird
  • Alien weapons fit for frontline and sniper build types
ETG
Ignores Electric Damage immunity from Intelligence Mastery
0-10
Assassin 90
  • +3 Perception
  • You have a 92% chance to not de-sneak when attacking opponents.
  • Gives you a 10% chance to go into sneak when performing any action
    (regardless of being seen by players or not).
  • For each Perception gets +1% critical chance
  • Immunity to Motion Sensor
  • Gives 100 Stealth on battle timer
  • While de-sneaked, your damage is reduced by 75%.
  • PvE Ability: 25% critcal chance against NPCs
  • You can take this perk in Hub Old town
  • Take note that opponent Perception lower a Sneak Skill by 7% per
Range Pistols +2 range when using Range Pistols 0-90
Bounty Hunter 80
  • +3 Luck
  • Bonuses to Critical Roll that scales with your and target base critical chance combined
    (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
  • 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
  • Penetrate Armor Perk (Fill The Gaps and Heavy)
  • Extra flat critical power for each 10 FoV
  • Extra FoV for each critical chance
  • Applies "Bounty" debuff when hitting opponent lowering the targets damage until they die.
  • Bounty Hunter puts marked status on every attack for 4 sec.
  • Deals 1% of targets max hp per bounty stack
  • Strike: Apply 10 bounty stacks for target
  • -1% attack speed per Luck (-5% gain luck).
  • You cannot take drugs (this includes cannibal drugs).
  • PvE Ability: deal 1% max heal against NPCs(NPC's HP)
  • You can take this perk in Klamath
  • Healing drugs however (such as Stimpaks) are still able to be used
  • Do note that perks such as Iron Limbs which grants full protection against arms critical effects regardless of penetration
+10% Critical chance when using Plasma Weapons 0-75
Chosen One 30
  • You can get this perk in Klamath in Vics shack
  • Remember to take it before Level 50
  • You die on 0 hit points
  • Cannot take Gifted or Bonehead as third Trait
+2 Damage per Bullet when using SMGs 0-45
Clone
DISABLED ATM
150
  • You gain 25 CW for every point of Charisma.
  • Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
  • Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
  • Clone player deals 50% more damage when clone NPC is dead.
  • If the Clone kills an NPC you get none of the experience points from that kill.
  • PvE Ability: Deal 5% less damage against NPCs
  • You can get this perk in New Vault City
  • PvE Perks such as Mini Toughness and Quick Dodger protects you.
  • The Clone NPC doesn't need any ammunition
  • PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
  • If killed the Clone takes about 2 Minutes to respawn.
  • The Clone can't carry any gear
  • When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
Laser Weapons Doubles Confusion effect 0-50
Combat Master 35
  • +10 Melee damage
  • +100% to critical chance on Melee attacks
  • Critical table up
  • For each Strength 1 Critical Power
  • For each Fury stacks will gets +5 critical power
  • Strike: On 20 range move next to target
  • Ignore Melee Protection for 10 sec after strike
  • Battle timer on getting hit its 90% shorter(attack still 10/30)
  • Combat Master uses the Ranged Critical hit table when using melee weapons
    (so your crits are stronger)
  • Lose all traits
  • PvE Ability: increase lifesteal cap to 50% against NPCs
Hammers +5 Melee damage 0-80
Cyborg 120
  • Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by Charisma
  • Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
  • For each Luck gets +1 extra critical power (on top of what Luck already gives)
  • When above 25 fury stacks you cause EMP explosions around you for 25% of your max HP
  • You can take this perk in Gecko, Scrapyard
  • You can install and uninstall implants for free at anytime by using ~cmd command
  • You become highly vulnerable to EMP damage
  • 0.25% chance to lose 1 Special implant on death
  • 0.05% chance to lose 1 Combat implant on death
  • PvE Ability: Receive 5 more damage from NPCs

(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)

  • You can say random joke by ~cmd command
  • You can craft EMP implants by using ~cmd commands
  • Mr. Fixit works like Healer perk
  • Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
  • To repair your damaged limbs you need to use command ~cmd
  • Healer perk doesn't work for you
+25% EMP Resistance when using clubs 0-65
Deathclaw 40
  • Double Melee Damage
  • + 5 Heavy Handed Malus
  • + 1 attack range
  • + 10% Movement Speed
  • + 3 Strength
  • + 5 Melee Damage per Fury Stack
  • Natural Armor
  • Strike: put 50 slow on target
  • Can't use guns and armors
  • PvE Ability: +10 melee damage against NPCs

Scaling:

You can get this perk in Modoc in north
Natural Armor:

+5 Heavy handed malus wtih Punch Weapons 0-55
Hubologist 105
  • +100 hit points
  • 20% more exp for each point of Intelligence on wearing gear
  • Upgrade item perks buffed (see table)
  • Lose all perks
Electro Weapons double weakness effect 10-20
Infantry 130
  • +7% Each DRs
  • Immunity to selective damage type for 1 minute per each Endurance level
  • Change DR cap from 90% to 100%
  • Strike: Ignore Damage Protection
  • -30% HP
  • PvE Ability: Receive 5 less damage from NPCs
  • You can take this perk in Navarro
  • Can't choose same immune type twice in a row
  • Lose Fury stacks when using healing drugs
Assault Rifles +2 to all DR 0-60
Killer 60
  • +3 Agility
  • Regen all your Action Points when you kill enemy Player
  • Regen All Hit Points when you kill enemy Player
  • Gets 3 seconds of immune after scoring a kill on a player
  • For each Agility gets +1% to double damage
  • +10% Lifesteal
  • Strike: Apply 6 confusion and fury for target
  • gets +25 AP Regen on battle timer
  • Gets Fury stacks only from Players attacks (Cap - 10)
  • For each Fury stack will lose 3% DR.
  • Your respawn will be 500% longer than normal.
  • PvE Ability: Regen 30% your Action Points when you kill enemy NPC
  • You can take this perk in Hinkley
  • 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
  • Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
  • In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
Miniguns +25% accuracy 0-95
Leader 65
  • +50 Party Points
  • +50% Critical Chance Resistance
  • +4% Movement Speed for each faction member in location
  • Ability to create flags which provide buffs to team
  • For each Charisma have 5 second lower cooldown for creating flag
  • FoV is halved
  • PvE Ability: apply 2 weakness on NPCs
  • You can take this perk in Wind of War
  • Base cooldown for flag is 200 seconds
  • You need Wood for build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags
  • Flags don't work on NPC companions.

Bonuses:

Flamers +30 HP 0-35
Paramedic 65
  • +50% First Aid
  • +50% Doctor
  • +100 Armor Class
  • 3 seconds cooldown on First Aid and Doctor
  • Ability to revive people (Base CD is 480 seconds)
  • For each Intelligence gets 5 seconds of reduction CD in reviving
  • Healing others gives them temporary 0,5% Damage Protection per stack
  • -0,5% Movement speed per fury stack
  • You deal -50% total damage
  • PvE Ability: double FA effect on NPCs
  • You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
  • bonus First Aid or Doctor doesn't go over cap
  • Base cooldown for revive is 560 seconds
  • Medic perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
  • Revive give 10 stacks of buff
  • On Revive cooldown you can't use Doctor Skill
  • Revive gives revived player 10 stacks of Damage Protection buff
  • Amount of HP after revive depends on doctor skill of paramedic
Fast Pistols +25% more healing to target 0-30
Priest 70
  • +3 Intelligence
  • Double all heals: First Aid and meds.
  • Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
  • -0,1 seconds heal cooldown per endurance
  • Gets Fury stacks when attacked by enemy.
  • For each stack decrease Rad Resistance by 10.
  • Attacking enemy lower Fury stacks by -1.
  • Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)
  • Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.
  • Change your Carry Weight to 15%.
  • PvE Ability: mark NPC visible for everyone
Machine Gun +10% Carry Weight 0-20
Random Boy 100
  • Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.

Roll 1 extra stat which effect is scaling with Luck:

  • 5% damage per Luck
  • 3% Damage Protection per luck
  • 2% Lifesteal per luck
  • 5 AP Regen per Luck
  • 3% Movement Speed per Luck
  • Strike: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
  • Roll`s has been capped at 95%.
  • Rolls 9 stats, can be negative
  • PvE Ability: 20% chance that NPCs will deagro on you when you attack
  • You can take this perk in New Reno Shark Club
  • it rolls the Stats on actions like idling (every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
  • Stats can stack

Stats what Randomboy can roll:

Shotguns +10% Damage 0-100
Raider 95
  • Double Action Points
  • Regen Action Points while running
  • Strike: apply 4-10 AP Drain on Target
  • For each fury stack lose 3 Action Points
  • For each agility gets 0.1 AP/s regen
  • -1 to all special
  • 25% longer attack speed
  • PvE Ability: Lose 1-3 AP for attack NPC
  • You can get this perk in in New Reno
Fire Weapons +2 Damage on Burning 5-25
Regulator 25
  • You get +2 Traits, and changes the effect of ALL traits you get.
  • For each Charisma, get a +10% bonus to accuracy.
  • PvE Ability: 5% chance to do a knockdown in PVE
  • You can get this perk in New Adytum from a guy named "Rick" in the building with Governor Hendricks
Damage Pistols -1 AP Cost 10-40
Scout 85
  • Ability to use learning skill on Sneak Skill.
  • Removing a stealth cap(1000)
  • Player can sneak even whilst in vision of the enemy.
  • Deals +125% damage on targets with lower than 50% max Hit Points
  • Strike: For each luck gets 5% chance to knockout target
  • Scout have 8 AP cost to active Sneak
  • Lose 25% Movement Speed when de-sneaked
  • Can't gain movement speed.
  • PvE Ability: penetrate 5% DR vs NPCs
  • You can get this perk in NCR, Ranger HQ
  • Knockout from Strike can't be resisted by Stonewall but its halved by Quick Recovery.
Sniper Rifles +20% DR penetration. 0-105
Sniper 140
  • +4 Weapon Range
  • +1 Crit Power per each hex away from target for aimed attacks
  • For each Perception gets +2% critical damage
  • Strike: +4 range
  • -10% each DR
  • PvE Ability: 10 more critical power against NPCs
  • You can take this perk in gun runners
  • Double amount of crit power from passive, when using long range weapon
Heavy Sniper Rifles +10 Critical Power 0-85
Soldier 110
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
  • +1% chance to get random KO during on action for each fury stack
  • Critical tier minimum tier 2
  • lower maximum damage soldier can receive
  • 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Lethal Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
  • -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.
  • PvE Ability: 1 damage per bullet again NPCs
  • You can take this perk in Redding downtown near tent
  • Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective

Damage caps:

  • Normal: 400 - Endurance*5
  • Laser: 700- Endurance*5
  • Fire: 300 - Endurance*5
  • Plasma: 600 - Endurance*5
  • Electro: 500 - Endurance*5
  • Explode: 200 - Endurance*5
Support Rifles -10% Attack Speed 0-70
Super Mutant 50 Rocket Launchers +1 Splash Damage 0-25
Wrecker 75
  • +3 special implants limit
  • Unlimited Ammo
  • Double Lethal Damage
  • For each Strength, 3 Lethal Damage(that doesn't double)
  • Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
  • For each Fury stack will increase shot cost by 5 HP
  • Hurt himself for 5-10 HP on shot
  • Hurt himself when using t4 ammo for 50-100 Hit Points
  • PvE Ability: +5 Lethal Damage vs NPCs
  • You can take this perk in Junktown bottom Left by a guy holding a Rocket Launcher
Grenade Launchers +15 Flat Damage 0-40