War Event

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Revision as of 03:15, 16 February 2026 by Faster (talk | contribs) (Weapon progression: Updated the section on weapons; improved formatting; added images and a brief introduction; moved extras to the bottom)
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War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +33% score for win
  • +750 score when paramedic revives
  • +500 score for start taking flag
  • +200 score for killing npc(-50 if friendly)
  • +50 score per used super stimpak on teammate
  • +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
  • +30 score per each tick of taking flags
  • +20 score per healing hit from healing needler

Team Score:

  • Capture a neutral flag = +300 team points!
  • Capture an enemy flag = steal 10% of their total points!

Team/Personal Score:

  • Score for killing a player depending on killed player current score (KDA):
    • if target has Less than 0.25: Personal: 25; Team: 20%;
    • if target has 0.25 to 0.50: Personal: 35; Team: 30%;
    • if target has 0.51 to 1.00: Personal: 50; Team: 60%;
    • if target has 1.01 to 1.50: Personal: 75; Team: 75%
    • if target has 1.51 to 2.00: Personal: 100; Team: 100%
    • if target has 2.00 to 2.50: Personal: 125; Team: 110%;
    • if target has 2.51 to 3.00: Personal: 150;Team: 120%;
    • if target has 3.01 to 3.50: Personal: 175; Team: 130%;
    • if target has 3.51 to 4.50: Personal: 200; Team: 140%;
    • if target has 4.51 to 7.50: Personal: 250; Team: 150%;
    • if target has 7.51 to 10.00: Personal: 500; Team: 175%;
    • if target has above 10.00: Personal: 1000; Team: 200%;

KDA Multipliers

  • KDA multiplier for players with no kills/assists:

0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25

  • KDA multiplier for players with no deaths:

0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5

War Event stats

War Event stats are itemized account-bound stat bonuses, similar to implants except they cannot be traded between players. They come in two tiers.

  • T1 stats are given to all War Event participants.
  • T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
  • Participating in New Reno Wars boosts your chance of receiving a T2 stat by 15% for 30 hours.
  • If you already have a T2 stat installed, you cannot receive another one.
  • A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
  • Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
  • You can install one T2 stat, at the cost of three T1 stat slots.
  • If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
War Event Stats
T1 Stat Effects T2 Stat Effects
ST Melee
Mastery
(M.Mast)
  • +1 Strength
  • +10 melee damage
  • +15% melee critical power
  • -5% attack delay
  • PvE: Killing NPCs boosts melee damage (stacking)
  • Event: Full invisibility upon reentering the battlefield
MD
  • +10 melee damage
  • +15% melee critical power
AS
  • -5% attack delay
PE Precision
Marksman
(P.Mark)
  • +1 Perception
  • +10 Sight
  • +25 Sneak detection
  • +2 ranged weapon range
  • PvE: 100% NPC sneak detection
  • Event: 3x weapon XP purchase rate
FOV
RNG
  • +2 ranged weapon range
EN Versatile
Support
(V.Sup)
  • +1 Endurance
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
  • +5% XP gained
  • +10% gear XP gained
  • PvE: More gear XP from your kills
  • Event: 3 x armor XP purchase rate
ULT
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
EXP
  • +5% XP gained
  • +10% gear XP gained
CH Cybernetic
Enhancements
(C.Enh)
IMP
SPE
INT Combat
Medic
(C.Med)
  • +1 Intelligence
  • +25% healing from First Aid
  • +10% healing from meds
  • +10 min normal drug duration (2 for Cannibal)
  • -10 sec respawn time
  • PvE: Killing NPCs may reset First Aid/Doctor cooldown
  • Event: +1 drug refill tier, start with T3 drugs
MED
  • +25% healing from First Aid
  • +10% healing from meds
DRG
  • +10 min normal drug duration
  • +2 min Cannibal drug duration
  • -10 sec respawn time
AG Agile
Sprinter
(A.Spr)
  • +1 Agility
  • +5% movement speed
  • +2 TB movement-only APs
  • +1 AP
  • +30 AC
  • PvE: Killing NPCs boosts Movement Speed (stacking)
  • Event: Armor starts with +1 XP reset
ATB
  • +5% movement speed
  • +2 TB movement-only APs
AP
LK Lethal
Precision
(L.Prcn)
  • +1 Luck
  • +5 lethal damage
  • +1% lethality
  • PvE: Killing NPCs boosts lethality (stacking)
  • Event: Install an extra weapon perk for free
LD
  • +5 lethal damage
LET
  • +1% lethality
ACC Enhanced
Firepower
(E.Fire)
  • +1 damage per bullet
  • +40 accuracy
  • +4% max chance to hit
  • Penetrate 2% of target's DR
  • +5% damage multiplier
  • PvE: Killing NPCs boosts damage (stacking)
  • Event: Start with a T3 weapon
DRP
  • Penetrate 2% of target's DR
DMG
  • +5% damage multiplier
CC
  • +5 critical chance
Critical
Mastery
(C.Mast)
  • +5% critical chance
  • +8% critical power
  • +8 critical roll
  • PvE: Killing NPCs boosts critical damage (stacking)
  • Event: Weapon starts with +1 XP reset
CE
  • +8% critical power
CP
  • +8 critical roll
HR Fortified
Shield
(F.Shd)
  • +20 Healing Rate
  • +8% critical power resistance
  • +5% critical chance resistance
  • -20% incoming melee damage
  • +1 to defensive rolls
  • PvE: Taking hits boosts critical resistance (stacking)
  • Event: Install an extra armor perk for free
CR
  • +5% critical chance resistance
SHD
  • -20% incoming melee damage
  • +1 to defensive rolls
DT Resilient
Guardian
(R.Grd)
  • +1 to all DTs
  • +3 to all DRs
  • +15 HP
  • PvE: Killing NPCs boosts Damage Protection (stacking)
  • Event: Start with T3 armor
DR
HP
SQ Regenerative
Boost
(R.Bst)
  • +25 Sequence
  • +25 Stealth
  • +12 AP Regen
  • -3 AP lost from knockouts
  • +25% AP restored on kill
  • +5% HP restored on kill
  • PvE: Killing NPCs boosts AP Regen (stacking)
  • Event: +50% flag defense effectiveness
APR
KS
  • +25% AP restored on kill
  • +5% HP restored on kill

Armor progression

When you configure your event loadout, your choice of armor determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events.

As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below).

The tier of your armor determines the tier of drugs that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible.

     Stage 1      Stage 2 Stage 3 Stage 4 Stage 5
Leather Jacket
Maxinv.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Leather Armor
Ltharmor.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Robe
Inv srobe.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Combat Robe
Robeinv.gif
Tier II

Pinkrobe.png
Tier III

Grayrobe.png
Tier III

Black Cross Robe
Black Cross Robe.png
Tier IV
Metal Armor
Mtlarmor.gif
Tier II

Inferno.png
Tier III

Metalmut.png
Tier III

Tesla.gif
Tier III

Paladin Armor
Paladin Armor.png
Tier IV
Power Armor
Power Armor.png
Tier V
Hardened Power Armor
Hardened Power Armor.png
Tier VI

Cbtarmor.gif
Tier II

BlueCombat.png
Tier III

Cmbdmr.gif
Tier III

Inv encca.gif
Tier III

Desertcombatarmor.png
Tier III

RedCA.png
Tier III

Rangerarmor.png
Tier III

Military Armor.png
Tier IV

Weapon progression

When you choose your starting weapon, you commit to its weapon type for the duration of the event so choose wisely. Like armor, weapons gain gear XP through combat, contesting flags, and direct gear XP purchases from the respawn vendor.

When your weapon reaches level 4, you're able to upgrade it to a higher tier at the cost of 1 capture point via the respawn vendor.

The tables below show every available starting weapon (except stackable throwing items that come in backpacks) and their upgrade paths.

Small Guns
Weapon type Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Fast Pistols .44 Magnum Revolver
Magnum2.gif
Tier II
Needler Pistol
Needler.gif
Tier III
.357 Colt
.357 Colt.png
Tier IV
Anaconda
Anaconda.png
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Damage Pistols 10mm Colt
10mm Colt.png
Tier II
14mm Pistol
Smgpstle.gif
Tier III
14mm Colt
14mm Colt.png
Tier IV
Defender
Defender.png
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Range Pistols
Magnum.gif
Tier II
Deagle2.gif
Tier II
.223 Pistol
Decker.gif
Tier III
Sniper Pistol
Sniper Pistol.png
Tier IV
Gauss Pistol
Gaussptl.gif
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Sniper Rifles Sniper Rifle
Sniper.gif
Tier III
SVD Rifle
SVD Rifle.png
Tier IV
SVD Rifle MKII
SVD Rifle MKII.png
Tier V
Gauss Rifle
M72gauss.gif
Tier VI
Shotguns Sawed-Off Shotgun
Soshotgn.gif
Tier II
Combat Shotgun
Assshot.gif
Tier III
H&K CAWS
Hkcaws.gif
Tier IV
Pancor Jackhammer
Jackhamr.gif
Tier V
Saiga-12
Saiga-12Updated.gif
Tier VI
Assault Rifles XL70E3
Indweap.gif
Tier III
Military Rifle
Military Rifle.gif
Tier IV
AK-47
AK-47.png
Tier V
H&K G36c
H&K G36c.png
Tier VI
Explosive Small Guns M79 Grenade Launcher
M79 Grenade Launcher.png
Tier II
MGL M32
M32MGL.png
Tier III
MGL M32s
MGL M32s.png
Tier IV
Automatic Grenade Launcher
Automatic Grenade Launcher.png
Tier V
C4 Launcher
C4 Launcher.png
Tier VI
Support Rifles FN FAL
Fnfal.gif
Tier II
M16
M16 1.gif
Tier III
M16 MKII
M16 MKII.png
Tier IV
Steyr
Steyr.gif
Tier V
Gauss Support Weapon
Gauss Support Weapon.png
Tier VI
SMGs 10mm SMG
Uzi.gif
Tier II
H&K P90c
Hkp90c.gif
Tier III
H&K MP5
H&K MP5.png
Tier IV
H&K G11
Hkg11.gif
Tier V
H&K G11E
Hkg11e.gif
Tier VI



Big Guns
Weapon type Stage 1 Stage 2 Stage 3 Stage 4
Machine Guns Lewis MKII
Lewis MKII.png
Tier II
M60
M60.gif
Tier III
M240
M240.png
Tier IV
Browning Auto Rifle
Browning auto rifle.gif
Tier V
Flamers Flamer
Flamethr.gif
Tier II
Improved Flamer
Iflameth.gif
Tier III
Incinerator
Incinerator.png
Tier IV
Napalm Blaster
FlamerN.gif
Tier V
Miniguns Minigun
Minigun.gif
Tier II
Avenger Minigun
Aminigun.gif
Tier III
Vindicator Minigun
Vminigun.gif
Tier IV
Gauss Minigun
Gauss Minigun.png
Tier V
Rocket Launchers Rocket Launcher
Rocketlauncher.png
Tier II
BigBazooka
Rlaunch.gif
Tier III
Adv. Rocket Launcher
Adv. Rocket Launcher.png
Tier IV
Flash Launcher
Flash Launcher.png
Tier V
Heavy Sniper Rifles Heavy Rifle
Heavy Rifle.png
Tier II
LSW
Lightsup.gif
Tier III
DSR
DSR.png
Tier IV
Bozar
Bozar.gif
Tier V



Energy Weapons
Weapon type Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Laser Weapons Laser Pistol
Lasergun.gif
Tier I
Magneto-Laser Pistol
Mlaspist.gif
Tier II
Laser Rifle
Lrifle.gif
Tier III
Gatling Laser
Minilazr.gif
Tier IV
Commissar's Pistol
TeslaPistol.gif
Tier V
Turbolaser
Turbolaser.png
Tier VI
Plasma Weapons Plasma Pistol
Glock.gif
Tier I
Plasma Pistol MKII
Plaspst2.gif
Tier II
Plasma SMG
DAMPistol.gif
Tier III
Plasma Rifle
Plasma.gif
Tier IV
Turbo Plasma Rifle
Plas2.gif
Tier V
Plasma Gatling
Plasmagat.gif
Tier VI
Fire Weapons Signal Pistol
Signal pistol.png
Tier I
Solar Scorcher
Solarscr.gif
Tier II
Fire Rifle
Fire Rifle.png
Tier III
Alien Blaster
Ufogun.gif
Tier IV
Pyro Rifle
Pyro Rifle.png
Tier V
Heat Machine
Heat Machine.png
Tier VI
Electric Weapons Electric Zip Gun
Electric Zip Gun.png
Tier I
Pulse Pistol
Pulsepst.gif
Tier II
ELECTRO Launcher
RocketEle.gif
Tier III
Prototype 14
Prototype 14.png
Tier IV
Electro Cannon
Electro Cannon.png
Tier V
Pulse Rifle
Pulserif.gif
Tier VI



Melee Weapons
Weapon type Stage 1 Stage 2 Stage 3 Stage 4
Clubs Cattle Prod
Cprod3.gif
Tier II
Super Cattle Prod
Catprod2.gif
Tier III
Plasma Torch
Plmtorch.gif
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Fast Knives Shiv
Shiv.gif
Tier II
"Little Jesus"
Jknife.gif
Tier III
Machete
Machete.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Damage Knives Combat Knife
Knife3.gif
Tier II
Wakizashi Blade
Wknife.gif
Tier III
Ripper
Vblade.gif
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Punch Weapons
Gaunt.gif
Tier II
Boxglove.gif
Tier II
Mega Power Fist
Mpwrfist.gif
Tier III
Punch Gun
Punch Gun.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Hammers Sledgehammer
Sledge.gif
Tier II
Ssledge2.gif
Tier III
Mega Sledge
Mega Sledge.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI



Alien-exclusive weapons
Weapon type Stage 1 Stage 2 Stage 3
Alien Sniper Rifles HP DKS-501
S5-L.gif
Tier II
SSR3
SSR3.png
Tier III
SSR10
SSR10.png
Tier IV
Alien Flamers PyO61
PyO61.png
Tier II
PyO62
PyO62.gif
Tier III
IPF210
PlasmaBlasterRifle.gif
Tier IV
Alien Support Rifles LAR42
LAR42.png
Tier II
LAR52
LAR52.png
Tier III
LAR62
2 barrel laser.gif
Tier IV
Alien Miniguns ETG1000
ETG1000.png
Tier II
ETG2000
ETG2000.png
Tier III
ETG3000
Teslagatling.gif
Tier IV
Alien Electric Weapons XSR
XSR.png
Tier II
ESR01
ESR01.png
Tier III
ESR02
ESR02.png
Tier IV

Extras

In addition to weapons and armor, event participants can select one of the following "extras:"

  • Wattz Motion Sensor added to your starting inventory
  • RobCo Motion Sensor added to your starting inventory
  • Stealth tools added to your inventory every time you respawn/refill your ammo and drugs
  • One free capture point
  • A bundle of five random items from the following list added to your character's stats for the duration of the event:
    • +15 hit points or +5% critical damage (if you're below 150 HP)
    • +1% DR
    • +1 action point
    • +1 SPECIAL point
    • +6% more currency gained