Difference between revisions of "War Event"

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'''War Event''' (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main [[Currency]] traders use and what [[patrol]]s roam the neighboring area.
+
[[File: WarEventLocation542.png|right|thumb|The Black Cross Outpost (35:27) is your only way in if you're looking to participate in a War Event.]]
 +
'''War Event''' ('''WE''') is a regularly scheduled large-scale PvP battle where participants, split into two competing teams, fight for control of the Wasteland on behalf of their assigned NPC factions.  
  
War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain [[currency]] for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in [[reputation]] gains and special [[War Event Stats|perk rewards]], no matter if you win or lose. <br>
+
War Event outcomes can shift the allegiance of the sites of these battles, impacting [[Currency|their economy]] and [[patrol]] encounters in their surrounding areas.
  
== How to Join ==
+
War Events take place every weekend, with an occasional one during the week. They offer a more streamlined, arcade-style experience compared to the main game: there's no grind required, you get your free gear and jump right into the fray, and when you die, you respawn nearly instantly with all of your items still in your inventory.
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]]. You do not need to take any gear with you, everything will be provided for you.
 
  
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena. <br>
+
For a list of past and upcoming War Events, see the [https://discord.com/channels/360781249616412672/782339800652578817 #warevents] channel on [[FOnline 3 Discord Server|FO3's official discord server]].
  
{{#css:
+
All WE participants are guaranteed to receive a [[#War Event stats|War Event stat]]; winners also gain [[reputation]] with the faction they fought for, while losers lose reputation with theirs.
.mw-collapsible.location-img span.mw-collapsible-toggle {
 
  float:left;
 
  margin-left:0;
 
  margin-right:1em;
 
}
 
}}
 
<div class="location-img mw-collapsible">[[File: WarEventLocation542.png|1200px]]</div>
 
  
 +
To join a War Event, you must travel to the Black Cross Outpost (35:27), a mercenary base east of [[NCR]]. Do not bring any items; everything you need will be provided to you.
  
 +
Once you've made it to the outpost, walk to the gate in the north‑western portion of the map and interact with it to enter the event lobby (available whenever there's a timer at the top of the screen counting down time before an upcoming War Event) or configure your event gear. You can make adjustments to your event gear presets at any time by pressing Escape, going to the third page of the settings menu, and clicking buttons on the "EVENT" panel.
  
== Notes ==
+
== WE rules ==
  
* Amount of currency you're getting from all sources scales with time:
+
*Trolling (rule 5B), team killing (rule 5C), looting (rule 5D), AFKing (rule 5E; enforced automatically with a 24-hour ban after 7 warnings), and teaming up with opposing teams (rule 5F) are all explicitly forbidden during War Events.
:: below 10 min = 10%
+
*See [https://discord.com/channels/360781249616412672/364067449836142592 #rules] on FO3 discord for a full and up-to-date list of game/event rules.
:: 10-20 min = 20%
 
:: 20-30 min = 30%
 
:: 30-40 min = 50%
 
:: 40-50 min = 100%
 
:: 50-55 min = 300%
 
:: 55-60 min = 400%
 
* If you lose the War Event, your reputation with the faction you were fighting for will decrease.
 
* Friendly fire kills transfer 25% of your currency to your teammate.
 
* KDA money multiplier now is KDA/2.
 
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
 
* New Reno Wars Reputations can be spend during War Event:
 
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.
 
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.
 
** Unlock 25x buy exp for weapon - 10 Wrights reputation.
 
** Unlock 25x buy exp for armor - 10 Mordinos reputation.
 
* Teams get automatically balanced by pools of classes. Each class pool get balanced separately:
 
** Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Implant]]s)
 
** Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Implant]]s)
 
** Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]])
 
** Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]])
 
** Pool 5: [[Wrecker]]
 
** Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]
 
  
== WE Rules ==
+
== Team balancing ==
[5B] Trolling on GM Events its forbidden<br>
 
[5C] Team-killing on War Events its forbidden<br>
 
[5D] Looting on War Events its forbidden<br>
 
[5E] AFK War Event can cause 24h ban<br>
 
[5F] Team up with other teams on Reno Wars or other events is forbidden<br>
 
  
For all rules check [[Game Rules]]
+
Teams are balanced automatically at the start of the event based on the [[class perks]] of the participants.
  
== Score ==
+
Each class is assigned to a specific pool and the pools are then balanced separately:
Personal Score:
+
*Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Module]]s)
* +33% score for win
+
*Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Module]]s)
* +750 score when paramedic revives
+
*Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]])
* +500 score for start taking flag
+
*Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]])
* +200 score for killing npc(-50 if friendly)
+
*Pool 5: [[Wrecker]]
* +50 score per used super stimpak on teammate
+
*Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]
* +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
 
* +30 score per each tick of taking flags
 
* +20 score per healing hit from healing needler
 
Team Score:
 
*Capture a neutral flag = +300 team points!
 
*Capture an enemy flag = steal 10% of their total points!
 
Team/Personal Score:
 
* Score for killing a player depending on killed player current score (KDA):
 
** if target has Less than 0.25: Personal: 25; Team: 20%;
 
** if target has 0.25 to 0.50: Personal: 35; Team: 30%;
 
** if target has 0.51 to 1.00: Personal: 50; Team: 60%;
 
** if target has 1.01 to 1.50: Personal: 75; Team: 75%
 
** if target has 1.51 to 2.00: Personal: 100; Team: 100%
 
** if target has 2.00 to 2.50: Personal: 125; Team: 110%;
 
** if target has 2.51 to 3.00: Personal: 150;Team: 120%;
 
** if target has 3.01 to 3.50: Personal: 175; Team: 130%;
 
** if target has 3.51 to 4.50: Personal: 200; Team: 140%;
 
** if target has 4.51 to 7.50: Personal: 250; Team: 150%;
 
** if target has 7.51 to 10.00: Personal: 500; Team: 175%;
 
** if target has above 10.00: Personal: 1000; Team: 200%;
 
  
== KDA Multipliers==
+
== Currency gain and NPC gear scaling ==
*KDA multiplier for players with no kills/assists:
 
0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25
 
  
*KDA multiplier for players with no deaths:
+
*Your currency gains are multiplied by your <span class="tooltip" title="(Kills + Assists) / Deaths" style="border-bottom: 1px dotted; cursor: help;">KDA</span>/2.
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
+
*Friendly fire kills instantly transfer 25% of any currency in your inventory to the teammate you killed.
 +
*Currency gain rate goes up as the event draws to a close, allowing players to acquire better gear; NPC gear is similarly adjusted.
  
== Bonuses ==
+
{| class="wikitable" style="text-align:center;"
 +
! Time remaining<br>(in minutes) !! Currency<br>multiplier !! NPC gear<br>tier
 +
|-
 +
| 60:00 - 50:00 || 10% || Tier 1
 +
|-
 +
| 50:00 - 40:00 || 20% || Tier 2
 +
|-
 +
| 40:00 - 30:00 || 30% || Tier 3
 +
|-
 +
| 30:00 - 20:00 || 50% || Tier 3
 +
|-
 +
| 20:00 - 10:00 || 100% || Tier 4
 +
|-
 +
| 10:00 - 05:00 || 300% || Tier 5
 +
|-
 +
| 05:00 - 00:00 || 400% || Tier 6
 +
|}
 +
 
 +
== Flags ==
  
Extra Stats drops on reroll and can only be used by its owner.
+
War Event gameplay is centered around capturing and defending control points, represented by flags.  
  
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.  
+
You left-click a flag to begin securing the control point. You must remain within the flag's range (shown when you mouse over it) for the entire duration of that process to contribute to it and earn capture points.
 +
 
 +
Your contribution towards the progress of an ongoing flag capture depends on your [[Class perks#Class roles|role]].
  
 
{| class="wikitable"
 
{| class="wikitable"
| colspan="3" |
+
|+ Flag capture effectiveness (% progress per second)
 +
|-
 +
! Role
 +
! Base
 +
! [[Reputation#Lore factions|901+<br>rep]]
 +
|-
 +
| Tanks
 +
| 0.4% || 0.2%
 +
|-
 +
| Semi-tanks
 +
| 0.6% || 0.3%
 +
|-
 +
| Utility
 +
| 1.0% || 0.5%
 +
|-
 +
| DPS
 +
| 1.5% || 0.7%
 +
|-
 +
| Snipers
 +
| 2.0% || 1.0%
 +
|-
 +
| Sneakers
 +
| 2.5% || 1.2%
 +
|}
 +
 
 +
*Red/purple marker appears under a flag when your/enemy team starts contesting it.
 +
*Each tick of flag capturing progress (while you are in its radius) grants +500 gear XP to your currently equipped weapon and armor.
 +
*Successfully capturing a flag ranks up one random (slot 1, 2, or 3) gear perk of your currently equipped weapon/armor.
 +
*The respawn vendor ("event officer") allows you to pick which flag you want to spawn on. You can normally choose any flag currently under your team's control but be aware that a flag that is actively being contested won't be available as a spawn point if the enemy team is more than 25% into their takeover.
 +
*Entering the battlefield grants you temporary immunity unless you enter via a flag currently being contested in which case no immunity is given.
 +
*The [[Mysterious Stranger]] perk synergy spawns two soldiers to fight alongside you whenever you re-enter the battlefield, if you have it. The effect has a 30-second cooldown.
 +
 
 +
=== Capture points ===
  
'''Tier 2 [[War Event Stats]]:'''<br>
+
*For every 1% of flag capture progress, or for every tick towards that 1%, every player in range gains 0.01 capture points.
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''
+
*Players who picked a free capture point as their [[#Extras|extra]] start 1 capture point ahead of everyone else.
* you can install only one '''Tier 2 stat'''
+
*The losing team gains 0.01 capture points every 5 seconds.
* you have a 1% chance, but if it’s your 2nd or 3rd War Event in the last 48h, you get an extra 15% chance. Another 15% bonus applies if you've participated in Reno Wars within the last 30h. To get it u need have installed 10 or 11 '''Tier 1 stats'''.
+
*Capture points can be used to purchase powerful, game-changing gear upgrades; use them wisely.
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''<br /><br />
+
*By default, only three "premium options" are available but you can unlock more using reputation earned from participating in [[New Reno Wars]].
! rowspan="48" |
 
| colspan="4" |
 
  
'''Tier 1 [[War Event Stats]]:'''<br>
+
{| class="wikitable" style="text-align:center;"
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).
+
|+ Premium options
* or 7 (8) with one '''Tier 2 stat'''
+
|-
* '''if you install over your limit, you will be prompted to uninstall another perk. this prompt will also pop up again when you enter a new location if you do not get below your limit'''
+
! Premium option !! Capture point cost<br>(after unlocking) !! Unlocking cost<br>(in [[NRW]] reputation)
* if you have too many installed '''WE Stats''', then you cant attack, and die in one hit to anything<br /><br />
+
|-
 +
| Upgrade weapon tier (must be level 4+) || 1.00 || –
 +
|-
 +
| Upgrade armor tier (must be level 4+) || 1.00 || –
 +
|-
 +
| Tier IV ammo refill || 0.25 || –
 +
|-
 +
| 25 x weapon XP || 1.00 || 10 Wrights reputation
 +
|-
 +
| 25 x armor XP || 1.00 || 10 Mordinos reputation
 +
|-
 +
| Install an additional weapon perk || 1.00 || 25 Salvatores reputation
 +
|-
 +
| Install an additional armor perk || 1.00 || 25 Bishops reputation
 +
|-
 +
| Reroll weapon perks || 1.00 || 10 Salvatores reputation
 +
|-
 +
| Reroll armor perks || 1.00 || 10 Bishops reputation
 +
|-
 +
| Upgrade your weapon's item luck (+1) || 1.00 || 25 Mordinos reputation
 +
|-
 +
| Upgrade your armor's item luck (+1) || 1.00 || 25 Wrights reputation
 +
|}
 +
 
 +
== Scoring system ==
 +
During the event, you can earn points for yourself and your team. The team with the most points wins the event and reaps the rewards. The player with the most points wins the prestige of being the player with the most points. Individual score is capped at 250,000 plus 5% (12,500 points) for every flag captured by the player.
 +
 
 +
You can increase your and your team's score by killing your opponents and completing objectives; see the table below for details.
 +
 
 +
{| class="wikitable" style="width:100%;"
 +
|-
 +
! colspan="2" | Kill-based score
 +
! Objective/teamplay-based score
 +
|-
 +
| style="width:14%; border-right: none;" |
 +
{| class="wikitable"
 +
|-
 +
! Victim's<br>KDA !! Player<br>score !! Team<br>score
 +
|-
 +
| 0.01 - 0.25 || 25 || 20%
 +
|-
 +
| 0.25 - 0.50 || 35 || 30%
 +
|-
 +
| 0.51 - 1.00 || 50 || 60%
 +
|-
 +
| 1.01 - 1.50 || 75 || 75%
 +
|-
 +
| 1.51 - 2.00 || 100 || 100%
 +
|-
 +
| 2.01 - 2.50 || 125 || 110%
 
|-
 
|-
! Short<br>Name
+
| 2.51 - 3.00 || 150 || 120%
! Name
 
! Bonus
 
! Short<br>Name
 
! Name in<br>description
 
! Name when used
 
! Bonus
 
 
|-
 
|-
! colspan="8" |
+
| 3.01 - 3.50 || 175 || 130%
 
|-
 
|-
| rowspan="3" | V.Sup
+
| 3.51 - 4.50 || 200 || 140%
! rowspan="3" | Versatile Support
 
| rowspan="3" |
 
*Offers bonuses such as 100 [[Carry Weight]]
 
*+25 [[Rad Resistance]]
 
*+25 [[Poison Resistance]]
 
*15% more [[currency|currency/caps]] on events
 
*+5% experience gain
 
*+10% gear experience gain
 
*+1 [[Endurance]]
 
*PvE Bonus:
 
Mobs killed by you provide significantly more gear experience (less XP reduction)
 
*Event Bonus:
 
Buying experience for armor is 3x
 
| ULT
 
! Utility
 
! Extra Utility
 
|  
 
*extra 100 [[Carry Weight]]
 
*25 [[Rad Resistance]]
 
*25 [[Poison Resistance]]
 
*15% more currency/caps on events
 
 
|-
 
|-
| ACC
+
| 4.51 - 7.50 || 250 || 150%
! Accuracy
 
! Extra Fire Power
 
|  
 
*extra 40 [[Accuracy]]
 
*+1 damage per bullet
 
*4% max [[chance to hit]]
 
 
|-
 
|-
| SHD
+
| 7.51 - 10.00 || 500 || 175%
! Shield
 
! Extra Shield
 
|  
 
*extra Melee deal 20% less damage
 
*+1 to defensive rolls
 
 
|-
 
|-
! colspan="8" |
+
| above 10.00 || 1000 || 200%
 +
|}
 +
| style="width:46%; border-left: none;" |
 +
When you kill an enemy player, the score earned from that kill is determined by the victim's KDA.
 +
 
 +
The higher their KDA, the more points they provide, see the table to the left.
 +
 
 +
Normally, a player's KDA ratio is simply <code>KDA = (Kills + Assists) / Deaths</code>.
 +
 
 +
However, two edge cases require special handling: a player who has zero deaths meaning their KDA cannot be calculated by division, and a player with no kills/assists, whose KDA would always equal 0, which might not accurately represent their impact on the match, especially early on in the event when everyone is at 0/0/0.
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Custom KDA values for edge case handling 
 
|-
 
|-
| rowspan="3" | A.Spr
+
|
! rowspan="3" | Agile Sprinter
+
{| class="wikitable"
| rowspan="3" |
+
!Deaths!!0!!1!!2!!3!!4!!5!!6!!7!!8
*Provides a 5% [[Movement Speed]] increase
+
|+ KDA values for victims with no kills/assists
*2 additional [[Action Points]] for movement in turn-based mode
 
*an extra 1 [[Action Points]]
 
*30 [[Armor Class]]
 
*PvE Bonus:
 
Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Your armor starts with +1 experience reset
 
| ATB
 
! AP TB
 
! Extra Movement
 
|  
 
*extra 5% [[Movement Speed]]
 
*2 action points for movement in turn based
 
 
|-
 
|-
| AP
+
!KDA
! AP
+
|3.0||2.8||2.5||2.1||1.6||1.0||0.75||0.50||0.25
! Extra Action Points & Armor Class
+
|}
|  
+
{| class="wikitable"
*extra +1 [[Action Points]]
+
|+ KDA values for victims with no deaths
*+30 [[Armor Class]]
+
!Kills/Assists!!0!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
 
|-
 
|-
| AS
+
!KDA
! AS
+
|3.0||3.3||3.7||4.2||4.8||5.5||6.3||7.2||8.2||9.3||10.5
! Extra Attack Speed
+
|}
|  
+
|}
*extra 5% less time to attack
+
 
 +
As you can see from the table to the left, the team score is a multiplier. That multiplier is used in the following formula:
 +
 
 +
<code>Team Score = (Number of Team-Controlled Flags x 10) x Team score multiplier from victim's KDA</code>
 +
 
 +
Team-controlled flags include every single flag on the map (excluding only [[Leader]] flags) that bears your team's colors.
 +
 
 +
| style="width:40%;" |
 +
*Team score:
 +
**Capturing a neutral flag grants 300 team points
 +
**Capturing an enemy flag also captures 10% of their total points
 +
*Personal score:
 +
**+33% for winning the event (this multiplies your final personal score)
 +
**-5% for each AFK warning received during the event
 +
**+750 for reviving a teammate ([[Paramedic]] only)
 +
**+500 for initiating flag capture
 +
**+200 for killing an NPC (or -50 if the NPC was on your team)
 +
**+50 for every [[Super Stimpak]] used on a teammate
 +
**+1 for every point of radiation applied to enemies
 +
**+30 for each tick of flag capture progress
 +
**+20 for each friendly target shot with healing [[ammo]]
 +
|}
 +
 
 +
At the conclusion of the event, everyone's personal score is modified using their class-specific multiplier (see the table below) and the final results are displayed via the message box.
 +
 
 +
{| class="wikitable"
 +
! Score<br>multiplier !! Classes
 +
|-
 +
| style="text-align:center;" | 60% || [[Assassin]], [[Scout]]
 
|-
 
|-
! colspan="8" |
+
| style="text-align:center;" | 70% || [[Bounty Hunter]], [[Combat Master]], [[Clone]], [[Cyborg]], [[Hubologist]],<br>[[Killer]], [[Raider]], [[Random Boy]], [[Soldier]], [[Wrecker]]
 
|-
 
|-
| rowspan="3" | E.Fire
+
| style="text-align:center;" | 90% || [[Alien]], [[Deathclaw]], [[Sniper]]  
! rowspan="3" | Enhanced Firepower
 
| rowspan="3" |  
 
*+1 Damage per bullet
 
*+40 Accuracy
 
*Penetrate 2% of target's DR
 
*a +5% Damage multiplier
 
*+4% max chance to hit
 
*PvE Bonus:
 
Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Start with a tier 3 weapon
 
| MD
 
! Melee Damage
 
! Extra Melee Damage
 
|  
 
*extra 10 [[Melee Damage]]
 
*15% critical power for melee
 
 
|-
 
|-
| DMG
+
| style="text-align:center;" | 100% || [[Chosen One]], [[Regulator]], [[Super Mutant]]
! Damage
 
! Extra Damage
 
|  
 
*extra +5% Damage multi
 
 
|-
 
|-
| DRG
+
| style="text-align:center;" | 150% || [[Infantry]], [[Leader]], [[Paramedic]], [[Priest]]
! Drugs/Respawn Time
+
|}
! Extra drug timers/respawn time
+
 
|  
+
=== Comeback stats ===
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])
+
If your team is behind, you gain temporary bonus stats at the rate of 1 stat for every 250 points the winning team is ahead of you.
*-10 sec respawn time
+
 
 +
These bonuses persist until the event ends. You can choose to start the event with 5 of them already active, see the [[#Extras|Extras]] section below.
 +
 
 +
== War Event stats ==
 +
[[File:War Event stat.png|thumb|right|[[#War Event stats|WE stats]] might be uniform in their look, but they each provide a unique bonus.]]
 +
War Event stats are itemized account-bound stat bonuses, similar to implants except they cannot be traded between players. They come in two tiers.
 +
*T1 stats are given to all War Event participants.
 +
*T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
 +
*Participating in [[New Reno Wars]] boosts your chance of receiving a T2 stat by 15% for 30 hours.
 +
*If you already have a T2 stat installed, you cannot receive another one.
 +
*A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
 +
*Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
 +
*You can install '''one''' T2 stat, at the cost of three T1 stat slots.
 +
*If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
 +
 
 +
{| class="wikitable"
 +
|+ War Event Stats
 
|-
 
|-
! colspan="8" |
+
! style="text-align: center;" | T1 Stat
 +
! style="padding: 0;" | Effects
 +
! style="text-align: center; border-left: 3px solid black;" | T2 Stat
 +
! style="padding: 0;" | Effects
 
|-
 
|-
| rowspan="3" | C.Mast
+
| style="text-align: center;" | ST
! rowspan="3" | Critical Mastery
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +1 [[Strength]]
*Boosts [[Critical Power]] by 8%
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Melee<br>Mastery<br>(S.HTH)
*Boosts [[Critical Roll]] by 8
+
| rowspan="3" style="padding: 0;" |
*Boosts [[Critical Chance]] by 5%
+
* +1 [[Strength]]
*PvE Bonus:
+
* +10 melee damage
Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times)
+
* +15% melee critical power
*Event Bonus:
+
* -5% attack delay
Your weapon starts with +1 experience reset
+
* PvE: Killing NPCs boosts melee damage (stacking)
| CP
+
* Event: Full invisibility upon reentering the battlefield
! Crit Power p
 
! Extra Crit Roll
 
|
 
*extra 8 [[Critical Roll]]
 
 
|-
 
|-
| CE
+
| style="text-align: center;" | MD
! Crit Power %
+
| style="padding: 0;" |
! Extra Crit Power Multiplier
+
* +10 melee damage
|
+
* +15% melee critical power
*extra 8% [[Crit Power Multiplier]]
 
 
|-
 
|-
| CC
+
| style="text-align: center;" | AS
! Crit Chance
+
| style="padding: 0;" |
! Extra Critical Chance
+
* -5% attack delay
|  
 
*extra 5 [[Critical Chance]]
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; background: #f8f8f8;" | PE
 +
| style="padding: 0; background: #f8f8f8;" |
 +
* +1 [[Perception]]
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Precision<br>Marksman<br>(S.RNG)
 +
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
 +
* +1 [[Perception]]
 +
* +10 [[Sight]]
 +
* +25 [[Sneak]] detection
 +
* +2 ranged weapon range
 +
* PvE: 100% NPC sneak detection
 +
* Event: 3x weapon XP purchase rate
 
|-
 
|-
| rowspan="3" | P.Mark
+
| style="text-align: center; background: #f8f8f8;" | FOV
! rowspan="3" | Precision Marksman
+
| style="padding: 0; background: #f8f8f8;" |
| rowspan="3" |  
+
* +10 [[Sight]]
*Enhances [[Sight Range]] by 10
+
* +4 [[Sneak]] detection
*25 [[Sneak]] Detect
 
*adds 2 to ranged weapon range
 
*+1 [[Perception]]
 
*PvE Bonus:
 
100% NPC sneak detection
 
*Event Bonus:
 
Buying experience for weapons is 3x
 
| FOV
 
! FoV
 
! Extra Sight
 
|
 
*extra 10 [[Sight]] Range ([[FoV]])
 
*4 [[Sneak]] Detect
 
 
|-
 
|-
| RNG
+
| style="text-align: center; background: #f8f8f8;" | RNG
! Weapon range
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Weapon Range
+
* +2 ranged weapon range
|  
 
*extra +2 Ranged weapon range
 
 
|-
 
|-
| IMP
+
| style="text-align: center;" | EN
! Implant
+
| style="padding: 0;" |
! Extra Implants
+
* +1 [[Endurance]]
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Versatile<br>Support<br>(S.ULT)
*extra +5 Charisma in [[Implants#Combat_Implants|Combat Implant]] limit calculation
+
| rowspan="3" style="padding: 0;" |
 +
* +1 [[Endurance]]
 +
* +100 carry weight capacity
 +
* +25% radiation resistance
 +
* +25% poison resistance
 +
* 15% more event currency
 +
* +5% XP gained
 +
* +10% gear XP gained
 +
* PvE: More gear XP from your kills
 +
* Event: 3 x armor XP purchase rate
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | ULT
 +
| style="padding: 0;" |
 +
* +100 carry weight capacity
 +
* +25% radiation resistance
 +
* +25% poison resistance
 +
* 15% more event currency
 
|-
 
|-
| rowspan="3" | F.SHD
+
| style="text-align: center;" | EXP
! rowspan="3" | Fortified Shield
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +5% XP gained
*Increases [[Healing Rate]] by 20
+
* +10% gear XP gained
*provides +8% resistance to [[Critical Roll]]s
 
*+5% [[Critical Chance]] Resistance
 
*Melee attacks deal 20% less damage to you
 
*+1 to defensive rolls
 
*PvE Bonus:
 
Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Install an extra armor perk for free
 
| HR
 
! Healing Rate
 
! Extra HR and crit res
 
|
 
*extra 20 [[Healing Rate]]
 
*+8% [[Critical Roll]] resistance
 
 
|-
 
|-
| HP
+
| style="text-align: center; background: #f8f8f8;" | CH
! HP
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Hit Points
+
* +1 [[Charisma]]
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Cybernetic<br>Enhancements<br>(S.IMP)
*extra 20 [[HP]]s
+
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
 +
* +1 [[Charisma]]
 +
* +5 [[Charisma]] for [[combat implant]] limit calculation
 +
* +1 to [[SPECIAL implants]] limit
 +
* PvE: Each implant grants +0.5% damage protection
 +
* Event: +50% flag capturing effectiveness
 
|-
 
|-
| MED
+
| style="text-align: center; background: #f8f8f8;" | IMP
! Medic
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Medic
+
* +5 [[Charisma]] for [[combat implant]]  <br>limit calculation
|  
 
*extra +25% Heal from FA
 
*+10% heal from meds
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; background: #f8f8f8;" | SPE
 +
| style="padding: 0; background: #f8f8f8;" |
 +
* +1 [[SPECIAL implant]] limit
 
|-
 
|-
| rowspan="3" | L.Prcn
+
| style="text-align: center;" | INT
! rowspan="3" | Lethal Precision
+
| style="padding: 0;" |
| rowspan="3" |  
+
* +1 [[Intelligence]]
*+5 [[Lethal Damage]]
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Combat<br>Medic<br>(S.MED)
*+1% [[Lethality]]
+
| rowspan="3" style="padding: 0;" |
*+1 [[Luck]]
+
* +1 [[Intelligence]]
*PvE Bonus:
+
* +25% healing from [[First Aid]]
Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times)
+
* +10% [[healing received]]
*Event Bonus:
+
* +10 min normal drug duration (2 for Cannibal)
Install an extra weapon perk for free
+
* -10 sec respawn time
| SPE
+
* PvE: Killing NPCs may reset First Aid/Doctor cooldown
! Special Implant Limit
+
* Event: +1 drug refill tier, start with T3 drugs
! Extra Special Implant Limit
 
|
 
*extra +1 special implant limit
 
 
|-
 
|-
| LD
+
| style="text-align: center;" | MED
! Flat damage
+
| style="padding: 0;" |
! Extra Lethal Damage
+
* +25% healing from [[First Aid]]
|
+
* +10% [[healing received]]
*extra 5 [[Lethal Damage]]
 
 
|-
 
|-
| LET
+
| style="text-align: center;" | DRG
! Lethality
+
| style="padding: 0;" |
! Extra Lethality
+
* +10 min normal drug duration
|
+
* +2 min Cannibal drug duration
* +1% Lethality
+
* -10 sec respawn time
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; background: #f8f8f8;" | AG
 +
| style="padding: 0; background: #f8f8f8;" |
 +
* +1 [[Agility]]
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Agile<br>Sprinter<br>(S.MOV)
 +
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
 +
* +1 Agility
 +
* +5% movement speed
 +
* +2 TB movement-only APs
 +
* +1 [[AP]]
 +
* +30 [[AC]]
 +
* PvE: Killing NPCs boosts Movement Speed (stacking)
 +
* Event: Armor starts with +1 XP reset
 
|-
 
|-
| rowspan="3" | R.Grd
+
| style="text-align: center; background: #f8f8f8;" | ATB
! rowspan="3" | Resilient Guardian
+
| style="padding: 0; background: #f8f8f8;" |
| rowspan="3" |  
+
* +5% movement speed
*Provides 3 to all [[Damage Resistance]]
+
* +2 TB movement-only APs
*1 to all [[Damage Threshold]]
 
*+20 [[HP]]
 
*PvE Bonus:
 
Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Start with tier 3 armor
 
| DRP
 
! Damage Resistance Penetration
 
! Extra Damage Resistance Penetration
 
|
 
* Penetrate 2% of target [[DR]]
 
 
|-
 
|-
| DT
+
| style="text-align: center; background: #f8f8f8;" | AP
! Damage Threshold
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Damage Threshold
+
* +1 [[AP]]
|  
+
* +30 [[AC]]
*+1 to all [[DT]]
 
 
|-
 
|-
| DR
+
| style="text-align: center;" | LK
! Damage Resistance
+
| style="padding: 0;" |
! Extra Damage Resistance
+
* +1 [[Luck]]
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Lethal<br>Precision<br>(S.LET)
*extra +3 to all [[DR]]
+
| rowspan="3" style="padding: 0;" |
 +
* +1 [[Luck]]
 +
* +5 lethal damage
 +
* +1% Lethality
 +
* PvE: Killing NPCs boosts Lethality (stacking)
 +
* Event: Install an extra weapon perk for free
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | LD
 +
| style="padding: 0;" |
 +
* +5 lethal damage
 
|-
 
|-
| rowspan="2" | C.Med
+
| style="text-align: center;" | LET
! rowspan="2" | Combat Medic
+
| style="padding: 0;" |
| rowspan="2" |  
+
* +1% Lethality
*+25% healing from First Aid
 
*+10% healing from meds
 
*+1 Intelligence
 
*+10 min duration for drugs (+2 min for Cannibal, halved by Fast Metabolism)
 
*-10 sec respawn time
 
*PvE Bonus:
 
Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown
 
*Event Bonus:
 
+1 tier in drug refills, plus starting with tier 3 drugs
 
| CR
 
! Crit Chance Res
 
! Extra Critical Chance Resistance
 
|
 
*extra +5% [[Critical Chance Resistance]]
 
 
|-
 
|-
| EXP
+
| style="text-align: center; background: #f8f8f8;" | ACC
! Experience
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Experience
+
* +1 damage per bullet
|  
+
* +40 [[accuracy]]
*+5% Experience gain and +10% Gear Experience gain
+
* +4% max [[chance to hit]]
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Enhanced<br>Firepower<br>(S.DMG)
 +
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
 +
* +1 damage per bullet
 +
* +40 [[accuracy]]
 +
* +4% max chance to hit
 +
* Penetrate 2% of target's [[DR]]
 +
* +5% damage multiplier
 +
* PvE: Killing NPCs boosts damage (stacking)
 +
* Event: Start with a T3 weapon
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center; background: #f8f8f8;" | DRP
 +
| style="padding: 0; background: #f8f8f8;" |
 +
* Penetrate 2% of target's [[DR]]
 
|-
 
|-
| rowspan="3" | R.Bst
+
| style="text-align: center; background: #f8f8f8;" | DMG
! rowspan="3" | Regenerative Boost
+
| style="padding: 0; background: #f8f8f8;" |
| rowspan="3" |  
+
* +5% damage multiplier
*Grants 25 additional [[Sequence]] points and 25 [[Stealth]] points
 
*boosts [[Action Points|Action Point]] Regeneration by 12
 
*reduces [[Action Points]] lost during Knockouts by 3
 
*provides a 25% Action Point regeneration on kill
 
*and offers a 5% Health Point regeneration on kill
 
*PvE Bonus:
 
Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times)
 
*Event Bonus:
 
+50% defend flag tempo
 
| SQ
 
! Sequence
 
! Extra Sequence and Stealth
 
|
 
*extra 25 [[Sequence]]
 
*4 [[Stealth]] points
 
 
|-
 
|-
| APR
+
| style="text-align: center;" | CC
! AP Regen
+
| style="padding: 0;" |
! Extra AP Regen
+
* +5 critical chance
|  
+
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Critical<br>Mastery<br>(S.CRT)
*extra 12 AP Regen
+
| rowspan="3" style="padding: 0;" |
*3 less AP in KOs
+
* +5% critical chance
 +
* +8% critical power
 +
* +8 critical roll
 +
* PvE: Killing NPCs boosts critical damage (stacking)
 +
* Event: Weapon starts with +1 XP reset
 
|-
 
|-
| KS
+
| style="text-align: center;" | CE
! Killing Spree
+
| style="padding: 0;" |
! Extra Killing Spree
+
* +8% critical power
|  
 
*extra 25% AP regen on kill
 
*5% HP regen on kill
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | CP
 +
| style="padding: 0;" |
 +
* +8 critical roll
 
|-
 
|-
| rowspan="3" | C.Enh
+
| style="text-align: center; background: #f8f8f8;" | HR
! rowspan="3" | Cybernetic Enhancements
+
| style="padding: 0; background: #f8f8f8;" |
| rowspan="3" |  
+
* +20 [[Healing Rate]]
*+5 Charisma for combat implant limit calculations
+
* +8% critical power resistance
*+1 to special implants limit
+
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Fortified<br>Shield<br>(S.SHD)
*+1 [[Charisma]]
+
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
*PvE Bonus:
+
* +20 [[Healing Rate]]
Each installed implant grants +0.5% Damage Protection in PvE
+
* +8% critical power resistance
*Event Bonus:
+
* +5% critical chance resistance
+50% capture flag tempo
+
* -20% incoming melee damage
| ST
+
* +1 to defensive rolls
! ST
+
* PvE: Taking hits boosts critical resistance (stacking)
! Extra Strength
+
* Event: Install an extra armor perk for free
|
 
*extra 1 [[Strength]]
 
 
|-
 
|-
| PE
+
| style="text-align: center; background: #f8f8f8;" | CR
! PE
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Perception
+
* +5% critical chance resistance
|  
 
*extra 1 [[Perception]]
 
 
|-
 
|-
| EN
+
| style="text-align: center; background: #f8f8f8;" | SHD
! EN
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Endurance
+
* -20% incoming melee damage
|
+
* +1 to defensive rolls
*extra 1 [[Endurance]]
 
 
|-
 
|-
! colspan="8" |
+
| style="text-align: center;" | DT
 +
| style="padding: 0;" |
 +
* +1 to all [[DT]]s
 +
| rowspan="3" style="text-align: center; border-left: 3px solid black;" | Resilient<br>Guardian<br>(S.DEF)
 +
| rowspan="3" style="padding: 0;" |
 +
* +1 to all [[DT]]s
 +
* +3 to all [[DR]]s
 +
* +15 [[HP]]
 +
* PvE: Killing NPCs boosts Damage Protection (stacking)
 +
* Event: Start with T3 armor
 
|-
 
|-
| rowspan="4" | M.Mast
+
| style="text-align: center;" | DR
! rowspan="4" | Melee Mastery
+
| style="padding: 0;" |
| rowspan="4" |  
+
* +3 to all [[DR]]s
*+10 melee damage
 
*+15% Critical Power (melee)
 
*+1 Strength
 
*5% reduced attack time
 
*PvE Bonus:
 
Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times)
 
*Event Bonus:
 
Full invisibility after respawn on flag until immunity expires
 
| CH
 
! CH
 
! Extra Charisma
 
|
 
*extra 1 [[Charisma]]
 
 
|-
 
|-
| INT
+
| style="text-align: center;" | HP
! IN
+
| style="padding: 0;" |
! Extra Intelligence
+
* +15 [[HP]]
|  
 
*extra 1 [[Intelligence]]
 
 
|-
 
|-
| AG
+
| style="text-align: center; background: #f8f8f8;" | SQ
! AG
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Agility
+
* +25 [[Sequence]]
|  
+
* +4 [[Stealth]]
*extra 1 [[Agility]]
+
| rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Regenerative<br>Boost<br>(S.REG)
 +
| rowspan="3" style="padding: 0; background: #f8f8f8;" |
 +
* +25 [[Sequence]]
 +
* +25 [[Stealth]]
 +
* +12 [[AP Regen]]
 +
* -3 AP lost from knockouts
 +
* +25% AP restored on kill
 +
* +5% HP restored on kill
 +
* PvE: Killing NPCs boosts AP Regen (stacking)
 +
* Event: +50% flag defense effectiveness
 
|-
 
|-
| LK
+
| style="text-align: center; background: #f8f8f8;" | APR
! LK
+
| style="padding: 0; background: #f8f8f8;" |
! Extra Luck
+
* +12 [[AP Regen]]
|  
+
* -3 AP lost from Knockouts
*extra 1 [[Luck]]
 
 
|-
 
|-
 +
| style="text-align: center; background: #f8f8f8;" | KS
 +
| style="padding: 0; background: #f8f8f8;" |
 +
* +25% AP restored on kill
 +
* +5% HP restored on kill
 
|}
 
|}
  
[[Category:Character development]]
+
== Armor progression ==
 +
 
 +
When you configure your event loadout, your choice of [[armor]] determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events. You can only purchase up to two additional suits of body armor from the respawn vendor but you can reroll your helmet as many times as you want.
  
== War Event Extras ==
+
As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below).
  
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:
+
For information on the amount of gear XP required to level up specific armor types, see [[Armor perks#Armor experience]].
  
{| class="wikitable mw-collapsible"
+
The tier of your armor determines the tier of [[drugs]] that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible.
! Extras !! Description
+
 
 +
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
| Wattz Motion Sensor || Start with [[Wattz Motion Sensor]] in your inventory
+
! Stage 1
 +
! Stage 2
 +
! Stage 3
 +
! Stage 4
 +
! Stage 5
 
|-
 
|-
| RobCo Motion Sensor || Start with [[RobCo Motion Sensor]] in your inventory
+
! style="position: relative;" rowspan="3" | <div style="text-align: center;">
 +
<div>[[Armor#Leather Jacket|Leather Jacket]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Maxinv.gif|link=Armor#Leather Jacket]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
 +
</div>
 +
</div>
 +
| rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;">
 +
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Combat Leather Jacket|Combat Leather Jacket]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Spleathr.gif|link=Armor#Combat Leather Jacket]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Vault Jumpsuit|Vault Jumpsuit]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Vault Jumpsuit.png|link=Armor#Vault Jumpsuit]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Navy Armor|Navy Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Navy Armor.png|link=Armor#Navy Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor|Stealth Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
| Stealth Items per death/refill ||  
+
| style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Medic Armor|Medic Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Medic Armor.png|link=Armor#Medic Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Speed Power Armor|Speed Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
| Better healing meds per death/refill || Whenever you respawn/refill you get [[Drugs#Healing drugs|Healing drugs]] of the next tier
+
| style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
| style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Sniper Armor|Sniper Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Light Power Armor|Light Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
| Extra 5 random Stats || 5 randomly chosen stats from the following:
+
! style="position: relative;" rowspan="3" | <div style="text-align: center;">
* 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).
+
<div>[[Armor#Leather Armor|Leather Armor]]</div>
* 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).
+
<div style="position: relative; display: inline-block;">
* 1 Action Point.
+
[[File:Ltharmor.gif|link=Armor#Leather Armor]]<br>
* 1 S.P.E.C.I.A.L (separate buff for each attribute).
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
* 6% more currency gain.
+
</div>
|}
+
</div>
 
+
| rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;">
== Armor Evolve ==
+
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
Armor can evolve once you reach the 4th perk
+
<div>[[Armor#Leather Armor MKII|Leather Armor MKII]]</div>
{| class="wikitable" style="text-align:center;"
+
<div style="position: relative; display: inline-block;">
 +
[[File:Ltharmr2.gif|link=Armor#Leather Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Leather Coat|Leather Coat]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Leather Coat.png|link=Armor#Leather Coat]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Navy Armor|Navy Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Navy Armor.png|link=Armor#Navy Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor|Stealth Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
! Tier 1
+
| style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;">
! Tier 2
+
<div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div>
! colspan="8" | Tier 3
+
<div style="position: relative; display: inline-block;">
! Tier 4
+
[[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br>
! Tier 5
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
! Tier 6
+
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Medic Armor|Medic Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Medic Armor.png|link=Armor#Medic Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Speed Power Armor|Speed Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
! [[File:Maxinv.gif|Leather Jacket]]<br>[[Leather Jacket]]
+
| style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;">
!
+
<div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div>
| colspan="8" | [[File:Spleathr.gif|Combat Leather Jacket]]<br>[[Combat Leather Jacket]]
+
<div style="position: relative; display: inline-block;">
| [[Navy Armor]]  
+
[[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br>
| [[File:Inv stealthca.png|Stealth Armor]]<br>[[Stealth Armor]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| [[File:Inv stealthca.png|Stealth Armor MKII]]<br>[[Stealth Armor MKII]]
+
</div>
 +
</div>
 +
| style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Sniper Armor|Sniper Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Light Power Armor|Light Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
! [[File:Ltharmor.gif|Leather Armor]]<br>[[Leather Armor]]
+
! style="position: relative;" rowspan="3" | <div style="text-align: center;">
!
+
<div>[[Armor#Robe|Robe]]</div>
| colspan="8" | [[File:Ltharmr2.gif|Leather Armor Mark II]]<br>[[Leather Armor Mark II]]
+
<div style="position: relative; display: inline-block;">
| [[Navy Armor]]  
+
[[File:Inv srobe.gif|link=Armor#Robe]]<br>
| [[File:Inv stealthca.png|Stealth Armor]]<br>[[Stealth Armor]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
| [[File:Inv stealthca.png|Stealth Armor MKII]]<br>[[Stealth Armor MKII]]
+
</div>
 +
</div>
 +
| rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;">
 +
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Firegecko Leather Armor|Firegecko Leather Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:GeckoLeather.png|link=Armor#Firegecko Leather Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 25%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Radscorpion Leather Armor|Radscorpion Leather Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Radscorpion Leather Armor.png|75px|link=Armor#Radscorpion Leather Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Navy Armor|Navy Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Navy Armor.png|link=Armor#Navy Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor|Stealth Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
! [[File:Inv srobe.gif|Robe]]<br>[[Robe]]
+
| style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;">
!
+
<div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div>
| colspan="8" | [[File:GeckoLeather.png|Fire Leather Armor]]<br>[[Firegecko Armor|Firegecko Leather Armor]]
+
<div style="position: relative; display: inline-block;">
| [[Navy Armor]]
+
[[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br>
| [[File:Inv stealthca.png|Stealth Armor]]<br>[[Stealth Armor]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| [[File:Inv stealthca.png|Stealth Armor MKII]]<br>[[Stealth Armor MKII]]
+
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Medic Armor|Medic Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Medic Armor.png|link=Armor#Medic Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Speed Power Armor|Speed Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
!
+
| style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;">
! [[File:Mtlarmor.gif|Metal Armor]]<br>[[Metal Armor]]
+
<div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div>
| colspan="2" [[File:Mtlarmr2.gif|Metal Armor Mark II]]<br>[[Metal Armor Mark II]]
+
<div style="position: relative; display: inline-block;">
| [[File:Metalarmormk3.png|Hardened Metal Armor]]<br>[[Hardened Metal Armor]]
+
[[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br>
| colspan="2" [[File:Inferno.png|Inferno Armor]]<br>[[Inferno Armor]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
|  [[File:Metalmut.png|Heavy Armor]]<br>[[Heavy Armor]]
+
</div>
| colspan="2" | [[File:Tesla.gif|Tesla Armor]]<br>[[Tesla Armor]]
+
</div>
| [[Paladin Armor]]  
+
| style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;">
| [[File:Pwrarmor.gif|Power Armor]]<br>[[Power Armor]]
+
<div>[[Armor#Sniper Armor|Sniper Armor]]</div>
| [[File:Pwrarmor.gif|Hardened Power Armor]]<br>[[Hardened Power Armor]]
+
<div style="position: relative; display: inline-block;">
 +
[[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;">
 +
<div>[[Armor#Light Power Armor|Light Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
!
+
! style="position: relative;" | <div style="text-align: center;">
! [[File:Cbtarmor.gif|Combat Armor]]<br>[[Combat Armor]]
+
<div>[[Armor#Combat Robe|Combat Robe]]</div>
[[File:Cbtarmr2.gif|Combat Armor Mark II]]<br>[[Combat Armor Mark II]]  
+
<div style="position: relative; display: inline-block;">
[[File:Comba2a.gif|Brotherhood Armor]]<br>[[Brotherhood Armor]]
+
[[File:Robeinv.gif|link=Armor#Combat Robe]]<br>
[[File:BlueCombat.png|Vault City Armor]]<br>[[Vault City Armor]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
|  |[[File:Cmbdmr.gif|NCR Armor]]<br>[[NCR Ranger Armor|NCR Armor]]
+
</div>
[[File:Inv encca.gif|Enclave Armor]]<br>[[Enclave Armor]]
+
</div>
[[File:Desertcombatarmor.png|Desert Armor]]<br>[[Desert Combat Armor|Desert Armor]]
+
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
[[File:RedCA.png|Conscript Armor]]<br>[[Conscript Battle Armor|Conscript Armor]]
+
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
[[File:Rangerarmor.png|Raider Armor]]<br>[[Ranger's Armor|Raider Armor]]
+
<div>[[Armor#Unity Robe|Unity<br>Robe]]</div>
| [[Military Armor]]
+
<div style="position: relative; display: inline-block;">
| [[File:Parmor2.gif|Advanced Power Armor]]<br>[[Advanced Power Armor]]
+
[[File:Pinkrobe.png|link=Armor#Unity Robe]]<br>
| [[File:Parmor2.gif|Adv. Power Armor MKII]]<br>[[Adv. Power Armor MKII]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Hubologist Robe|Hubologist<br>Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Grayrobe.png|link=Armor#Hubologist Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Bridgekeeper's Robe|Bridgekeeper's Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Redrobe bridgekeeper.gif|link=Armor#Bridgekeeper's Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Cyber Robe|Cyber<br>Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Cyber Robe.png|link=Armor#Cyber Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Medic Robe|Medic<br>Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Medic Robe.png|link=Armor#Medic Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Black Cross Robe|Black Cross Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Black Cross Robe.png|link=Armor#Black Cross Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Elder Robe|Elder Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Elder Robe.png|link=Armor#Elder Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Power Robe|Power Robe]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Power Robe.png|link=Armor#Power Robe]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Power Robe MKII|Power Robe MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Power Robe MKII.png|link=Armor#Power Robe MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
!
+
! style="position: relative;" | <div style="text-align: center;">
! [[File:Robeinv.gif|Combat Robe]]<br>[[Robes|Combat Robe]]
+
<div>[[Armor#Metal Armor|Metal Armor]]</div>
| colspan="3" | [[File:Pinkrobe.png|Unity Robe]]<br>[[Unity's Robes|Unity Robe]]  
+
<div style="position: relative; display: inline-block;">
| colspan="2" | [[File:Grayrobe.png|Hubologists Robe]]<br>[[Hubologist's Robes|Hubologists Robe]]
+
[[File:Mtlarmor.gif|link=Armor#Metal Armor]]<br>
| colspan="3" | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]<br>[[Bridgekeeper's Robes|Bridgekeeper's Robe]]
+
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| [[Black Cross Robe]]
+
</div>
| Doesnt Evolve More
+
</div>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Metal Armor MKII|Metal Armor Mark II]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Mtlarmr2.gif|link=Armor#Metal Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Hardened Metal Armor|Hardened Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Metalarmormk3.png|link=Armor#Hardened Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Inferno Armor|Inferno Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Inferno.png|link=Armor#Inferno Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Heavy Armor|Heavy Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Metalmut.png|link=Armor#Heavy Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Tesla Armor|Tesla Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Tesla.gif|link=Armor#Tesla Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Brotherhood Metal Armor|Brotherhood Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:BoS Metal Armor.png|link=Armor#Brotherhood Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Enclave Metal Armor|Enclave Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Enclave Metal Armor.png|link=Armor#Enclave Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#NCR Metal Armor|NCR Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:NCR Metal Armor.png|link=Armor#NCR Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#TMA Metal Armor|TMA Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:TMA Metal Armor.png|link=Armor#TMA Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 19%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#VC Metal Armor|VC Metal Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:VC Metal Armor.png|link=Armor#VC Metal Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Paladin Armor|Paladin Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Paladin Armor.png|99px|link=Armor#Paladin Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Rusty Power Armor|Rusty Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Rusty Power Armor.png|link=Armor#Rusty Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Power Armor|Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Power Armor.png|link=Armor#Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Hardened Power Armor|Hardened Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Hardened Power Armor.png|link=Armor#Hardened Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|-
 
|-
 +
! <div style="text-align: center;">
 +
<div>[[Armor#Combat Armor|Combat Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Cbtarmor.gif|link=Armor#Combat Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
 +
</div>
 +
</div>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Combat Armor MKII|Combat Armor MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Cbtarmr2.gif|link=Armor#Combat Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Brotherhood Armor|Brotherhood Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Comba2a.gif|link=Armor#Brotherhood Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#VC Armor|Vault City Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:BlueCombat.png|link=Armor#VC Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#NCR Armor|NCR Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Cmbdmr.gif|link=Armor#NCR Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Enclave Armor|Enclave Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Inv encca.gif|link=Armor#Enclave Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Desert Armor|Desert Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Desertcombatarmor.png|link=Armor#Desert Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Conscript Armor|Conscript Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:RedCA.png|link=Armor#Conscript Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
<div style="width: 23%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Raider Armor|Raider Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Rangerarmor.png|link=Armor#Raider Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Military Armor|Military<br>Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Military Armor.png|link=Armor#Military Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
<div style="width: 48%; text-align: center; margin-bottom: 10px;">
 +
<div>[[Armor#Gun Runners Combat Armor|Gun Runners Combat Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Gun Runners Armor.png|link=Armor#Gun Runners Combat Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
</div>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Advanced Power Armor|Adv. Power Armor]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Advanced Power Armor.png|link=Armor#Advanced Power Armor]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
</div>
 +
</div>
 +
| <div style="text-align: center;">
 +
<div>[[Armor#Adv. Power Armor MKII|Adv. Power Armor MKII]]</div>
 +
<div style="position: relative; display: inline-block;">
 +
[[File:Advanced Power Armor MKII.png|link=Armor#Adv. Power Armor MKII]]<br>
 +
<span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
</div>
 +
</div>
 
|}
 
|}
  
== Weapon Evolve ==
+
== Weapon progression ==
Weapon can evolve once you reach the 4th perk
+
 
{| class="wikitable"
+
When you choose your starting [[weapon]], you commit to its weapon type for the duration of the event so choose wisely. Like armor, weapons gain gear XP through combat, contesting flags, and direct gear XP purchases from the respawn vendor. You can purchase up to two additional weapons from the respawn vendor.
 +
 
 +
When your weapon reaches level 4, you're able to upgrade it to a higher tier at the cost of 1 capture point via the respawn vendor.
 +
 
 +
For information on the amount of gear XP required to level up specific weapon types, see [[Weapon perks#Weapon experience]].
 +
 
 +
The tables below show every available starting weapon (except stackable throwing items that come in backpacks) and their upgrade paths.
 +
<br>
 +
<br>
 +
{| class="wikitable" style="text-align: center;"
 +
|+ Small Guns
 +
|-
 +
! Weapon type
 +
! Stage 1
 +
! Stage 2
 +
! Stage 3
 +
! Stage 4
 +
! Stage 5
 
|-
 
|-
!  
+
! [[Fast Pistols]]
! Tier 1
+
| style="position: relative;" | [[.44 Magnum Revolver]]<br>[[File:Magnum2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Tier 2
+
| style="position: relative;" | [[Needler Pistol]]<br>[[File:Needler.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
! Tier 3
+
| style="position: relative;" | [[.357 Colt]]<br>[[File:.357 Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
! Tier 4
+
| style="position: relative;" | [[Anaconda]]<br>[[File:Anaconda.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
! Tier 5
+
| style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
! Tier 6
 
 
|-
 
|-
! Fast Pistols:
+
! [[Damage Pistols]]
| Zipgun
+
| style="position: relative;" | [[10mm Colt]]<br>[[File:10mm Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! .44 Revolver
+
| style="position: relative;" | [[14mm Pistol]]<br>[[File:Smgpstle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Needler Pistol  
+
| style="position: relative;" | [[14mm Colt]]<br>[[File:14mm Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| .357 Colt
+
| style="position: relative;" | [[Defender]]<br>[[File:Defender.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Anaconda
+
| style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Death Pistol
 
 
|-
 
|-
! Range Pistols:
+
! [[Range Pistols]]
| 10mm Pistol
+
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
! Desert Eagle /<br>/ Desert Eagle EM  
+
<div style="width: 45%; text-align: center;">
| .223 Pistol  
+
<div>[[Desert Eagle]]</div>
| Sniper Pistol  
+
<div style="position: relative; display: inline-block;">[[File:Magnum.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
| Gauss Pistol  
+
</div>
| Death Pistol
+
<div style="width: 45%; text-align: center;">
 +
<div>[[Desert Eagle EM]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Deagle2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
 +
</div>
 +
</div>
 +
| style="position: relative;" | [[.223 Pistol]]<br>[[File:Decker.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| style="position: relative;" | [[Sniper Pistol]]<br>[[File:Sniper Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| style="position: relative;" | [[Gauss Pistol]]<br>[[File:Gaussptl.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Damage Pistols:
+
! [[Sniper Rifles]]
| 9mm Mauser
+
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
! 10mm Colt
+
<div style="width: 45%; text-align: center;">
| 14mm Pistol
+
<div>[[Hunting Rifle]]</div>
| 14mm Colt
+
<div style="position: relative; display: inline-block;">[[File:Hrifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
| Defender
+
</div>
| Death Pistol
+
<div style="width: 45%; text-align: center;">
 +
<div>[[Scoped Hunting Rifle]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Hrifle2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
 +
</div>
 +
</div>
 +
| style="position: relative;" | [[Sniper Rifle]]<br>[[File:Sniper.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| style="position: relative;" | [[SVD Rifle]]<br>[[File:SVD Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| style="position: relative;" | [[SVD Rifle MKII]]<br>[[File:SVD_Rifle_MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| style="position: relative;" | [[Gauss Rifle]]<br>[[File:M72gauss.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Sniper Rifles:
+
! Shotguns
| Pipe Rifle
+
| style="position: relative;" | [[Sawed-Off Shotgun]]<br>[[File:Soshotgn.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Hunting Rifle
+
| style="position: relative;" | [[Combat Shotgun]]<br>[[File:Assshot.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Sniper Rifle
+
| style="position: relative;" | [[H&K CAWS]]<br>[[File:Hkcaws.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| SVN Rifle
+
| style="position: relative;" | [[Pancor Jackhammer]]<br>[[File:Jackhamr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| SVN Rifle MK.II
+
| style="position: relative;" | [[Saiga-12]]<br>[[File:Saiga-12Updated.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Gauss Rifle
 
 
|-
 
|-
! Shotguns:
+
! [[Assault Rifles]]
| Shotgun
+
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
! Sawed-off Shotgun
+
<div style="width: 45%; text-align: center;">
| Combat Shotgun
+
<div>[[Assault Rifle]]</div>
| HK CAWS
+
<div style="position: relative; display: inline-block;">[[File:Grifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
| Pancor Jackhammer
+
</div>
| Saiga-12
+
<div style="width: 45%; text-align: center;">
 +
<div>[[Assault Rifle EM]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Assrifl2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
 +
</div>
 +
</div>
 +
| style="position: relative;" | [[XL70E3]]<br>[[File:Indweap.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| style="position: relative;" | [[Military Rifle]]<br>[[File:Military_Rifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| style="position: relative;" | [[AK-47]]<br>[[File:AK-47.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| style="position: relative;" | [[H&K G36c]]<br>[[File:H&K G36c.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Assualt Rifles:
+
! Explosive Small Guns
| Tommy Gun
+
| style="position: relative;" | [[M79 Grenade Launcher]]<br>[[File:M79 Grenade Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Assualt Rifle /<br>/ Assualt Rifle EM
+
| style="position: relative;" | [[MGL M32]]<br>[[File:M32MGL.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| XL70E3
+
| style="position: relative;" | [[MGL M32s]]<br>[[File:MGL M32s.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Military Rifle
+
| style="position: relative;" | [[Automatic Grenade Launcher]]<br>[[File:Automatic Grenade Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Ak-47
+
| style="position: relative;" | [[C4 Launcher]]<br>[[File:C4 Launcher.png|80px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| G36c
 
 
|-
 
|-
! Explosive Small Guns:
+
! [[Support Rifles]]
| Grenade Pistol
+
| style="position: relative;" | [[FN FAL]]<br>[[File:Fnfal.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! M79 Grenade Launcher
+
| style="position: relative;" | [[M16]]<br>[[File:M16 1.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| MGL
+
| style="position: relative;" | [[M16 MKII]]<br>[[File:M16 MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| MGLs
+
| style="position: relative;" | [[Steyr]]<br>[[File:Steyr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| AGL
+
| style="position: relative;" | [[Gauss Support Weapon]]<br>[[File:Gauss Support Weapon.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| C4 Launcher
 
 
|-
 
|-
! Support Rifles:
+
! [[SMGs]]
| BB Gun
+
| style="position: relative;" | [[10mm SMG]]<br>[[File:Uzi.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! FN FAL
+
| style="position: relative;" | [[H&K P90c]]<br>[[File:Hkp90c.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| M16
+
| style="position: relative;" | [[H&K MP5]]<br>[[File:H&K MP5.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| M16 MK.II
+
| style="position: relative;" | [[H&K G11]]<br>[[File:Hkg11.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Steyr
+
| style="position: relative;" | [[H&K G11E]]<br>[[File:Hkg11e.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Gauss Support Weapon
+
|}
 +
<br>
 +
<br>
 +
{| class="wikitable" style="text-align: center;"
 +
|+ Big Guns
 
|-
 
|-
! Small Machine Guns (SMG):
+
! Weapon type
| Grease Gun
+
! Stage 1
! 10mm SMG
+
! Stage 2
| P90c
+
! Stage 3
| MP5
+
! Stage 4
| G11
 
| G11e
 
 
|-
 
|-
! Flamers:
+
! [[Machine Guns]]
|  
+
| style="position: relative;" | [[Lewis MKII]]<br>[[File:Lewis MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Flamer
+
| style="position: relative;" | [[M60]]<br>[[File:M60.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Improved Flamer
+
| style="position: relative;" | [[M240]]<br>[[File:M240.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Incinerator
+
| style="position: relative;" | [[Browning Auto Rifle]]<br>[[File:Browning auto rifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Napalm Blaster
 
|
 
 
|-
 
|-
! Rocket Launchers:
+
! [[Flamers]]
|  
+
| style="position: relative;" | [[Flamer]]<br>[[File:Flamethr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Rocket Launcher
+
| style="position: relative;" | [[Improved Flamer]]<br>[[File:Iflameth.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Big Bazuka
+
| style="position: relative;" | [[Incinerator]]<br>[[File:Incinerator.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Adv. Rocket Launcher
+
| style="position: relative;" | [[Napalm Blaster]]<br>[[File:FlamerN.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Flash Launcher
 
|  
 
 
|-
 
|-
! Miniguns:
+
! [[Miniguns]]
|  
+
| style="position: relative;" | [[Minigun]]<br>[[File:Minigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Minigun  
+
| style="position: relative;" | [[Avenger Minigun]]<br>[[File:Aminigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Avenger Minigun  
+
| style="position: relative;" | [[Vindicator Minigun]]<br>[[File:Vminigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Vindicator Minigun  
+
| style="position: relative;" | [[Gauss Minigun]]<br>[[File:Gauss Minigun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Gauss Minigun  
 
|
 
 
|-
 
|-
! Heavy Sniper Rifles:
+
! [[Rocket Launchers]]
|  
+
| style="position: relative;" | [[Rocket Launcher]]<br>[[File:Rocketlauncher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Heavy Rifle
+
| style="position: relative;" | [[BigBazooka]]<br>[[File:Rlaunch.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| LSW
+
| style="position: relative;" | [[Adv. Rocket Launcher]]<br>[[File:Adv. Rocket Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| DSR
+
| style="position: relative;" | [[Flash Launcher]]<br>[[File:Flash Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Bozar
 
|  
 
 
|-
 
|-
! Machine Gun:
+
! [[Heavy Sniper Rifles]]
|  
+
| style="position: relative;" | [[Heavy Rifle]]<br>[[File:Heavy Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Lewis MK.II
+
| style="position: relative;" | [[Light Support Weapon|LSW]]<br>[[File:Lightsup.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| M60
+
| style="position: relative;" | [[DSR]]<br>[[File:DSR.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| M240
+
| style="position: relative;" | [[Bozar]]<br>[[File:Bozar.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| BAR
+
|}
|  
+
<br>
 +
<br>
 +
{| class="wikitable" style="text-align: center;"
 +
|+ Energy Weapons
 
|-
 
|-
! Laser Weapons:
+
! Weapon type
! Laser Pistol
+
! Stage 1
| Magneto Pistol
+
! Stage 2
| Laser Rifle
+
! Stage 3
| Gatling Laser
+
! Stage 4
| Commisar Pistol
+
! Stage 5
| Turbolaser
+
! Stage 6
 
|-
 
|-
! Plasma Weapons:
+
! [[Laser Weapons]]
! Plasma Pistol  
+
| style="position: relative;" | [[Laser Pistol]]<br>[[File:Lasergun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
| Plasma Pistol MK.II  
+
| style="position: relative;" | [[Magneto-Laser Pistol]]<br>[[File:Mlaspist.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| Plasma SMG
+
| style="position: relative;" | [[Laser Rifle]]<br>[[File:Lrifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Plasma Rifle
+
| style="position: relative;" | [[Gatling Laser]]<br>[[File:Minilazr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Turbo Plasma Rifle
+
| style="position: relative;" | [[Commissar's Pistol]]<br>[[File:TeslaPistol.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Plasma Gatling
+
| style="position: relative;" | [[Turbolaser]]<br>[[File:Turbolaser.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Fire Weapons:
+
! [[Plasma Weapons]]
! Signal Pistol  
+
| style="position: relative;" | [[Plasma Pistol]]<br>[[File:Glock.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
| Solar Scorcher
+
| style="position: relative;" | [[Plasma Pistol MKII]]<br>[[File:Plaspst2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| Fire Rifle  
+
| style="position: relative;" | [[Plasma SMG]]<br>[[File:DAMPistol.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Alien Blaster
+
| style="position: relative;" | [[Plasma Rifle]]<br>[[File:Plasma.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Pyro Rifle  
+
| style="position: relative;" | [[Turbo Plasma Rifle]]<br>[[File:Plas2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Heat Machine
+
| style="position: relative;" | [[Plasma Gatling]]<br>[[File:Plasmagat.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Electric Weapons:
+
! [[Fire Weapons]]
! Electro Zipgun
+
| style="position: relative;" | [[Signal Pistol]]<br>[[File:Signal pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
| Pulse Pistol  
+
| style="position: relative;" | [[Solar Scorcher]]<br>[[File:Solarscr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| ELECTRO rocket Launcher
+
| style="position: relative;" | [[Fire Rifle]]<br>[[File:Fire Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Prototype 14
+
| style="position: relative;" | [[Alien Blaster]]<br>[[File:Ufogun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| ELECTRO CANNON
+
| style="position: relative;" | [[Pyro Rifle]]<br>[[File:Pyro Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Pulse Rifle
+
| style="position: relative;" | [[Heat Machine]]<br>[[File:Heat Machine.png|116px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
! Clubes:
+
! [[Electric Weapons]]
| Club/Crowbar
+
| style="position: relative;" | [[Electric Zip Gun]]<br>[[File:Electric Zip Gun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
! Cattle Prod
+
| style="position: relative;" | [[Pulse Pistol]]<br>[[File:Pulsepst.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| Super Cattle Prod
+
| style="position: relative;" | [[ELECTRO Launcher]]<br>[[File:RocketEle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Plasma Torch
+
| style="position: relative;" | [[Prototype 14]]<br>[[File:Prototype 14.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Base Rape
+
| style="position: relative;" | [[Electro Cannon]]<br>[[File:Electro Cannon.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
| Base Rape
+
| style="position: relative;" | [[Pulse Rifle]]<br>[[File:Pulserif.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
|}
 +
<br>
 +
<br>
 +
{| class="wikitable" style="text-align: center;"
 +
|+ Melee Weapons
 
|-
 
|-
! Fast Knives:
+
! Weapon type
| Switchblade
+
! Stage 1
! Shiv
+
! Stage 2
| Lit Jesus
+
! Stage 3
| Machete
+
! Stage 4
| Base Rape
 
| Base Rape
 
 
|-
 
|-
! Damage Knives:
+
! [[Clubs]]
| Knife
+
| style="position: relative;" | [[Cattle Prod]]<br>[[File:Cprod3.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Combat Knife
+
| style="position: relative;" | [[Super Cattle Prod]]<br>[[File:Catprod2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Wakizashi Blade
+
| style="position: relative;" | [[Plasma Torch]]<br>[[File:Plmtorch.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Ripper
+
| style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Base Rape
 
| Base Rape
 
 
|-
 
|-
! Punch Weapons:
+
! [[Fast Knives]]
| Brass/Spiked Knuckless
+
| style="position: relative;" | [[Shiv]]<br>[[File:Shiv.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Power Fist /<br>/ Boxing Gloves
+
| style="position: relative;" | "[[Little Jesus]]"<br>[[File:Jknife.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| Mega Power Fist
+
| style="position: relative;" | [[Machete]]<br>[[File:Machete.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Punch Gun
+
| style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Base Rape
 
| Base Rape
 
 
|-
 
|-
! Hammers:
+
! [[Damage Knives]]
| Wrench
+
| style="position: relative;" | [[Combat Knife]]<br>[[File:Knife3.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
! Sledgehammer
+
| style="position: relative;" | [[Wakizashi Blade]]<br>[[File:Wknife.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| 50% Louisville Slugger 50% Supersledge
+
| style="position: relative;" | [[Ripper]]<br>[[File:Vblade.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
| Mega Sledge
+
| style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
| Base Rape
 
| Base Rape
 
 
|-
 
|-
! Spears:
+
! [[Punch Weapons]]
| Sharpened pole
+
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
| Spear
+
<div style="width: 45%; text-align: center;">
| Laser Spear
+
<div>[[Power Fist]]</div>
| Rad Spear
+
<div style="position: relative; display: inline-block;">[[File:Gaunt.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
| Base Rape
+
</div>
| Base Rape
+
<div style="width: 45%; text-align: center;">
 +
<div>[[Boxing Gloves]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Boxglove.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div>
 +
</div>
 +
</div>
 +
| style="position: relative;" | [[Mega Power Fist]]<br>[[File:Mpwrfist.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| style="position: relative;" | [[Punch Gun]]<br>[[File:Punch Gun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|-
 
|-
 +
! [[Hammers]]
 +
| style="position: relative;" | [[Sledgehammer]]<br>[[File:Sledge.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
 +
| <div style="display: flex; flex-wrap: wrap; justify-content: space-around;">
 +
<div style="width: 45%; text-align: center;">
 +
<div>[[Super Sledge]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Ssledge2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span></div>
 +
</div>
 +
<div style="width: 45%; text-align: center;">
 +
<div>[[Louisville Slugger]]</div>
 +
<div style="position: relative; display: inline-block;">[[File:Slugger.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span></div>
 +
</div>
 +
</div>
 +
| style="position: relative;" | [[Mega Sledge]]<br>[[File:Mega Sledge.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 
|}
 
|}
 
+
<br>
== Alien Weapons ==
+
<br>
 
+
{| class="wikitable" style="text-align: center;"
{| class="wikitable"
+
|+ [[Alien]]-exclusive weapons
 
|-
 
|-
!  
+
! Weapon type
! Tier 2
+
! Stage 1
! Tier 3
+
! Stage 2
! Tier 4
+
! Stage 3
 
|-
 
|-
! Flamers:
+
! Alien Sniper Rifles
! PyO61
+
| style="position: relative;" | [[HP DKS-501]]<br>[[File:S5-L.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| PyO62
+
| style="position: relative;" | [[SSR3]]<br>[[File:SSR3.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| IPF210
+
| style="position: relative;" | [[SSR10]]<br>[[File:SSR10.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
|-
 
! Miniguns:
 
! ETG1000
 
| ETG2000
 
| ETG3000
 
 
|-
 
|-
! Support Rifles:
+
! Alien Flamers
! LAR42
+
| style="position: relative;" | [[PyO61]]<br>[[File:PyO61.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| LAR52
+
| style="position: relative;" | [[PyO62]]<br>[[File:PyO62.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| LAR62
+
| style="position: relative;" | [[IPF210]]<br>[[File:PlasmaBlasterRifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 
|-
 
|-
! Sniper Rifles:
+
! Alien Support Rifles
! HP DKS-501
+
| style="position: relative;" | [[LAR42]]<br>[[File:LAR42.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| SSR3
+
| style="position: relative;" | [[LAR52]]<br>[[File:LAR52.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| SSR10
+
| style="position: relative;" | [[LAR62]]<br>[[File:2 barrel laser.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 
|-
 
|-
! Electric Weapons:
+
! Alien Miniguns
! XSR
+
| style="position: relative;" | [[ETG1000]]<br>[[File:ETG1000.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
| ESR01
+
| style="position: relative;" | [[ETG2000]]<br>[[File:ETG2000.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
| ESR02
+
| style="position: relative;" | [[ETG3000]]<br>[[File:Teslagatling.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 
|-
 
|-
 +
! Alien Electric Weapons
 +
| style="position: relative;" | [[XSR]]<br>[[File:XSR.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
 +
| style="position: relative;" | [[ESR01]]<br>[[File:ESR01.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| style="position: relative;" | [[ESR02]]<br>[[File:ESR02.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 
|}
 
|}
  
== Other ==
+
== Extras ==
DISABLED FOR WE
+
 
*Bishop MG
+
In addition to weapons and armor, event participants can select one of the following "extras:"
*Salvatories Rocket Launcher
+
*[[Wattz Motion Sensor]] added to your starting inventory
*Wright Colt(T3)
+
*[[RobCo Motion Sensor]] added to your starting inventory
*Mordino Taser
+
*[[Stealth Boy|Stealth tools]] added to your inventory every time you respawn/refill your ammo and drugs
 +
*One free capture point
 +
*A bundle of five random "[[#Comeback stats|comeback stats]]" from the following list added to your character's base stats for the duration of the event right at the start:
 +
**+15 hit points or +5% critical damage (if you're below 150 HP)
 +
**+1% DR
 +
**+1 action point
 +
**+1 SPECIAL point
 +
**+6% more currency gained
 +
 
 +
== Notes ==
 +
 
 +
*Participating in three War Events within 48 hours grants an additional reward (the timer resets after each event).
 +
*Latecomers are able to join the event 5 to 20 minutes after it starts. They will always be placed on the losing team.
 +
*Item dropping/trading is disabled on all WE maps, including the lobby.
 +
*Your carry weight capacity will be multiplied by 100 for the duration of the event.
 +
*You can use the <code>~showteam</code> command to toggle the display of a persistent list of all of your teammates and their stats at the top of your screen.
 +
*[[Turret Mechanic]]s receive 10 [[Good Metal Parts]] with every ammo/drug refill.
 +
*New Reno family items ([[Bishop MG]], [[Mordino Taser]], etc.) are not available during War Events.
  
[[Category:Locations]]
+
[[Category:Quests]]

Latest revision as of 20:50, 9 August 2026

The Black Cross Outpost (35:27) is your only way in if you're looking to participate in a War Event.

War Event (WE) is a regularly scheduled large-scale PvP battle where participants, split into two competing teams, fight for control of the Wasteland on behalf of their assigned NPC factions.

War Event outcomes can shift the allegiance of the sites of these battles, impacting their economy and patrol encounters in their surrounding areas.

War Events take place every weekend, with an occasional one during the week. They offer a more streamlined, arcade-style experience compared to the main game: there's no grind required, you get your free gear and jump right into the fray, and when you die, you respawn nearly instantly with all of your items still in your inventory.

For a list of past and upcoming War Events, see the #warevents channel on FO3's official discord server.

All WE participants are guaranteed to receive a War Event stat; winners also gain reputation with the faction they fought for, while losers lose reputation with theirs.

To join a War Event, you must travel to the Black Cross Outpost (35:27), a mercenary base east of NCR. Do not bring any items; everything you need will be provided to you.

Once you've made it to the outpost, walk to the gate in the north‑western portion of the map and interact with it to enter the event lobby (available whenever there's a timer at the top of the screen counting down time before an upcoming War Event) or configure your event gear. You can make adjustments to your event gear presets at any time by pressing Escape, going to the third page of the settings menu, and clicking buttons on the "EVENT" panel.

WE rules

  • Trolling (rule 5B), team killing (rule 5C), looting (rule 5D), AFKing (rule 5E; enforced automatically with a 24-hour ban after 7 warnings), and teaming up with opposing teams (rule 5F) are all explicitly forbidden during War Events.
  • See #rules on FO3 discord for a full and up-to-date list of game/event rules.

Team balancing

Teams are balanced automatically at the start of the event based on the class perks of the participants.

Each class is assigned to a specific pool and the pools are then balanced separately:

Currency gain and NPC gear scaling

  • Your currency gains are multiplied by your KDA/2.
  • Friendly fire kills instantly transfer 25% of any currency in your inventory to the teammate you killed.
  • Currency gain rate goes up as the event draws to a close, allowing players to acquire better gear; NPC gear is similarly adjusted.
Time remaining
(in minutes)
Currency
multiplier
NPC gear
tier
60:00 - 50:00 10% Tier 1
50:00 - 40:00 20% Tier 2
40:00 - 30:00 30% Tier 3
30:00 - 20:00 50% Tier 3
20:00 - 10:00 100% Tier 4
10:00 - 05:00 300% Tier 5
05:00 - 00:00 400% Tier 6

Flags

War Event gameplay is centered around capturing and defending control points, represented by flags.

You left-click a flag to begin securing the control point. You must remain within the flag's range (shown when you mouse over it) for the entire duration of that process to contribute to it and earn capture points.

Your contribution towards the progress of an ongoing flag capture depends on your role.

Flag capture effectiveness (% progress per second)
Role Base 901+
rep
Tanks 0.4% 0.2%
Semi-tanks 0.6% 0.3%
Utility 1.0% 0.5%
DPS 1.5% 0.7%
Snipers 2.0% 1.0%
Sneakers 2.5% 1.2%
  • Red/purple marker appears under a flag when your/enemy team starts contesting it.
  • Each tick of flag capturing progress (while you are in its radius) grants +500 gear XP to your currently equipped weapon and armor.
  • Successfully capturing a flag ranks up one random (slot 1, 2, or 3) gear perk of your currently equipped weapon/armor.
  • The respawn vendor ("event officer") allows you to pick which flag you want to spawn on. You can normally choose any flag currently under your team's control but be aware that a flag that is actively being contested won't be available as a spawn point if the enemy team is more than 25% into their takeover.
  • Entering the battlefield grants you temporary immunity unless you enter via a flag currently being contested in which case no immunity is given.
  • The Mysterious Stranger perk synergy spawns two soldiers to fight alongside you whenever you re-enter the battlefield, if you have it. The effect has a 30-second cooldown.

Capture points

  • For every 1% of flag capture progress, or for every tick towards that 1%, every player in range gains 0.01 capture points.
  • Players who picked a free capture point as their extra start 1 capture point ahead of everyone else.
  • The losing team gains 0.01 capture points every 5 seconds.
  • Capture points can be used to purchase powerful, game-changing gear upgrades; use them wisely.
  • By default, only three "premium options" are available but you can unlock more using reputation earned from participating in New Reno Wars.
Premium options
Premium option Capture point cost
(after unlocking)
Unlocking cost
(in NRW reputation)
Upgrade weapon tier (must be level 4+) 1.00
Upgrade armor tier (must be level 4+) 1.00
Tier IV ammo refill 0.25
25 x weapon XP 1.00 10 Wrights reputation
25 x armor XP 1.00 10 Mordinos reputation
Install an additional weapon perk 1.00 25 Salvatores reputation
Install an additional armor perk 1.00 25 Bishops reputation
Reroll weapon perks 1.00 10 Salvatores reputation
Reroll armor perks 1.00 10 Bishops reputation
Upgrade your weapon's item luck (+1) 1.00 25 Mordinos reputation
Upgrade your armor's item luck (+1) 1.00 25 Wrights reputation

Scoring system

During the event, you can earn points for yourself and your team. The team with the most points wins the event and reaps the rewards. The player with the most points wins the prestige of being the player with the most points. Individual score is capped at 250,000 plus 5% (12,500 points) for every flag captured by the player.

You can increase your and your team's score by killing your opponents and completing objectives; see the table below for details.

Kill-based score Objective/teamplay-based score
Victim's
KDA
Player
score
Team
score
0.01 - 0.25 25 20%
0.25 - 0.50 35 30%
0.51 - 1.00 50 60%
1.01 - 1.50 75 75%
1.51 - 2.00 100 100%
2.01 - 2.50 125 110%
2.51 - 3.00 150 120%
3.01 - 3.50 175 130%
3.51 - 4.50 200 140%
4.51 - 7.50 250 150%
7.51 - 10.00 500 175%
above 10.00 1000 200%

When you kill an enemy player, the score earned from that kill is determined by the victim's KDA.

The higher their KDA, the more points they provide, see the table to the left.

Normally, a player's KDA ratio is simply KDA = (Kills + Assists) / Deaths.

However, two edge cases require special handling: a player who has zero deaths meaning their KDA cannot be calculated by division, and a player with no kills/assists, whose KDA would always equal 0, which might not accurately represent their impact on the match, especially early on in the event when everyone is at 0/0/0.

Custom KDA values for edge case handling 
Deaths 0 1 2 3 4 5 6 7 8
KDA values for victims with no kills/assists
KDA 3.0 2.8 2.5 2.1 1.6 1.0 0.75 0.50 0.25
KDA values for victims with no deaths
Kills/Assists 0 1 2 3 4 5 6 7 8 9 10
KDA 3.0 3.3 3.7 4.2 4.8 5.5 6.3 7.2 8.2 9.3 10.5

As you can see from the table to the left, the team score is a multiplier. That multiplier is used in the following formula:

Team Score = (Number of Team-Controlled Flags x 10) x Team score multiplier from victim's KDA

Team-controlled flags include every single flag on the map (excluding only Leader flags) that bears your team's colors.

  • Team score:
    • Capturing a neutral flag grants 300 team points
    • Capturing an enemy flag also captures 10% of their total points
  • Personal score:
    • +33% for winning the event (this multiplies your final personal score)
    • -5% for each AFK warning received during the event
    • +750 for reviving a teammate (Paramedic only)
    • +500 for initiating flag capture
    • +200 for killing an NPC (or -50 if the NPC was on your team)
    • +50 for every Super Stimpak used on a teammate
    • +1 for every point of radiation applied to enemies
    • +30 for each tick of flag capture progress
    • +20 for each friendly target shot with healing ammo

At the conclusion of the event, everyone's personal score is modified using their class-specific multiplier (see the table below) and the final results are displayed via the message box.

Score
multiplier
Classes
60% Assassin, Scout
70% Bounty Hunter, Combat Master, Clone, Cyborg, Hubologist,
Killer, Raider, Random Boy, Soldier, Wrecker
90% Alien, Deathclaw, Sniper
100% Chosen One, Regulator, Super Mutant
150% Infantry, Leader, Paramedic, Priest

Comeback stats

If your team is behind, you gain temporary bonus stats at the rate of 1 stat for every 250 points the winning team is ahead of you.

These bonuses persist until the event ends. You can choose to start the event with 5 of them already active, see the Extras section below.

War Event stats

WE stats might be uniform in their look, but they each provide a unique bonus.

War Event stats are itemized account-bound stat bonuses, similar to implants except they cannot be traded between players. They come in two tiers.

  • T1 stats are given to all War Event participants.
  • T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
  • Participating in New Reno Wars boosts your chance of receiving a T2 stat by 15% for 30 hours.
  • If you already have a T2 stat installed, you cannot receive another one.
  • A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
  • Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
  • You can install one T2 stat, at the cost of three T1 stat slots.
  • If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
War Event Stats
T1 Stat Effects T2 Stat Effects
ST Melee
Mastery
(S.HTH)
  • +1 Strength
  • +10 melee damage
  • +15% melee critical power
  • -5% attack delay
  • PvE: Killing NPCs boosts melee damage (stacking)
  • Event: Full invisibility upon reentering the battlefield
MD
  • +10 melee damage
  • +15% melee critical power
AS
  • -5% attack delay
PE Precision
Marksman
(S.RNG)
  • +1 Perception
  • +10 Sight
  • +25 Sneak detection
  • +2 ranged weapon range
  • PvE: 100% NPC sneak detection
  • Event: 3x weapon XP purchase rate
FOV
RNG
  • +2 ranged weapon range
EN Versatile
Support
(S.ULT)
  • +1 Endurance
  • +100 carry weight capacity
  • +25% radiation resistance
  • +25% poison resistance
  • 15% more event currency
  • +5% XP gained
  • +10% gear XP gained
  • PvE: More gear XP from your kills
  • Event: 3 x armor XP purchase rate
ULT
  • +100 carry weight capacity
  • +25% radiation resistance
  • +25% poison resistance
  • 15% more event currency
EXP
  • +5% XP gained
  • +10% gear XP gained
CH Cybernetic
Enhancements
(S.IMP)
IMP
SPE
INT Combat
Medic
(S.MED)
  • +1 Intelligence
  • +25% healing from First Aid
  • +10% healing received
  • +10 min normal drug duration (2 for Cannibal)
  • -10 sec respawn time
  • PvE: Killing NPCs may reset First Aid/Doctor cooldown
  • Event: +1 drug refill tier, start with T3 drugs
MED
DRG
  • +10 min normal drug duration
  • +2 min Cannibal drug duration
  • -10 sec respawn time
AG Agile
Sprinter
(S.MOV)
  • +1 Agility
  • +5% movement speed
  • +2 TB movement-only APs
  • +1 AP
  • +30 AC
  • PvE: Killing NPCs boosts Movement Speed (stacking)
  • Event: Armor starts with +1 XP reset
ATB
  • +5% movement speed
  • +2 TB movement-only APs
AP
LK Lethal
Precision
(S.LET)
  • +1 Luck
  • +5 lethal damage
  • +1% Lethality
  • PvE: Killing NPCs boosts Lethality (stacking)
  • Event: Install an extra weapon perk for free
LD
  • +5 lethal damage
LET
  • +1% Lethality
ACC Enhanced
Firepower
(S.DMG)
  • +1 damage per bullet
  • +40 accuracy
  • +4% max chance to hit
  • Penetrate 2% of target's DR
  • +5% damage multiplier
  • PvE: Killing NPCs boosts damage (stacking)
  • Event: Start with a T3 weapon
DRP
  • Penetrate 2% of target's DR
DMG
  • +5% damage multiplier
CC
  • +5 critical chance
Critical
Mastery
(S.CRT)
  • +5% critical chance
  • +8% critical power
  • +8 critical roll
  • PvE: Killing NPCs boosts critical damage (stacking)
  • Event: Weapon starts with +1 XP reset
CE
  • +8% critical power
CP
  • +8 critical roll
HR Fortified
Shield
(S.SHD)
  • +20 Healing Rate
  • +8% critical power resistance
  • +5% critical chance resistance
  • -20% incoming melee damage
  • +1 to defensive rolls
  • PvE: Taking hits boosts critical resistance (stacking)
  • Event: Install an extra armor perk for free
CR
  • +5% critical chance resistance
SHD
  • -20% incoming melee damage
  • +1 to defensive rolls
DT Resilient
Guardian
(S.DEF)
  • +1 to all DTs
  • +3 to all DRs
  • +15 HP
  • PvE: Killing NPCs boosts Damage Protection (stacking)
  • Event: Start with T3 armor
DR
HP
SQ Regenerative
Boost
(S.REG)
  • +25 Sequence
  • +25 Stealth
  • +12 AP Regen
  • -3 AP lost from knockouts
  • +25% AP restored on kill
  • +5% HP restored on kill
  • PvE: Killing NPCs boosts AP Regen (stacking)
  • Event: +50% flag defense effectiveness
APR
KS
  • +25% AP restored on kill
  • +5% HP restored on kill

Armor progression

When you configure your event loadout, your choice of armor determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events. You can only purchase up to two additional suits of body armor from the respawn vendor but you can reroll your helmet as many times as you want.

As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below).

For information on the amount of gear XP required to level up specific armor types, see Armor perks#Armor experience.

The tier of your armor determines the tier of drugs that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5

Navy Armor.png
Tier IV

Inv stealthca.png
Tier V

Medic Armor.png
Tier V

Sniper Armor.png
Tier V

Ltharmor.gif
Tier I

Leather Coat.png
Tier III

Navy Armor.png
Tier IV

Inv stealthca.png
Tier V

Medic Armor.png
Tier V

Sniper Armor.png
Tier V

Inv srobe.gif
Tier I

Navy Armor.png
Tier IV

Inv stealthca.png
Tier V

Medic Armor.png
Tier V

Sniper Armor.png
Tier V

Robeinv.gif
Tier II

Pinkrobe.png
Tier III

Grayrobe.png
Tier III

Cyber Robe.png
Tier III

Medic Robe.png
Tier III

Elder Robe.png
Tier IV

Power Robe.png
Tier V

Power Robe MKII.png
Tier VI

Mtlarmor.gif
Tier II

Power Armor.png
Tier V

Cbtarmor.gif
Tier II

BlueCombat.png
Tier III

Cmbdmr.gif
Tier III

Inv encca.gif
Tier III

Desertcombatarmor.png
Tier III

RedCA.png
Tier III

Rangerarmor.png
Tier III

Weapon progression

When you choose your starting weapon, you commit to its weapon type for the duration of the event so choose wisely. Like armor, weapons gain gear XP through combat, contesting flags, and direct gear XP purchases from the respawn vendor. You can purchase up to two additional weapons from the respawn vendor.

When your weapon reaches level 4, you're able to upgrade it to a higher tier at the cost of 1 capture point via the respawn vendor.

For information on the amount of gear XP required to level up specific weapon types, see Weapon perks#Weapon experience.

The tables below show every available starting weapon (except stackable throwing items that come in backpacks) and their upgrade paths.

Small Guns
Weapon type Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Fast Pistols .44 Magnum Revolver
Magnum2.gif
Tier II
Needler Pistol
Needler.gif
Tier III
.357 Colt
.357 Colt.png
Tier IV
Anaconda
Anaconda.png
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Damage Pistols 10mm Colt
10mm Colt.png
Tier II
14mm Pistol
Smgpstle.gif
Tier III
14mm Colt
14mm Colt.png
Tier IV
Defender
Defender.png
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Range Pistols
Magnum.gif
Tier II
Deagle2.gif
Tier II
.223 Pistol
Decker.gif
Tier III
Sniper Pistol
Sniper Pistol.png
Tier IV
Gauss Pistol
Gaussptl.gif
Tier V
Death's Pistol
Death's Pistol.png
Tier VI
Sniper Rifles Sniper Rifle
Sniper.gif
Tier III
SVD Rifle
SVD Rifle.png
Tier IV
SVD Rifle MKII
SVD Rifle MKII.png
Tier V
Gauss Rifle
M72gauss.gif
Tier VI
Shotguns Sawed-Off Shotgun
Soshotgn.gif
Tier II
Combat Shotgun
Assshot.gif
Tier III
H&K CAWS
Hkcaws.gif
Tier IV
Pancor Jackhammer
Jackhamr.gif
Tier V
Saiga-12
Saiga-12Updated.gif
Tier VI
Assault Rifles XL70E3
Indweap.gif
Tier III
Military Rifle
Military Rifle.gif
Tier IV
AK-47
AK-47.png
Tier V
H&K G36c
H&K G36c.png
Tier VI
Explosive Small Guns M79 Grenade Launcher
M79 Grenade Launcher.png
Tier II
MGL M32
M32MGL.png
Tier III
MGL M32s
MGL M32s.png
Tier IV
Automatic Grenade Launcher
Automatic Grenade Launcher.png
Tier V
C4 Launcher
C4 Launcher.png
Tier VI
Support Rifles FN FAL
Fnfal.gif
Tier II
M16
M16 1.gif
Tier III
M16 MKII
M16 MKII.png
Tier IV
Steyr
Steyr.gif
Tier V
Gauss Support Weapon
Gauss Support Weapon.png
Tier VI
SMGs 10mm SMG
Uzi.gif
Tier II
H&K P90c
Hkp90c.gif
Tier III
H&K MP5
H&K MP5.png
Tier IV
H&K G11
Hkg11.gif
Tier V
H&K G11E
Hkg11e.gif
Tier VI



Big Guns
Weapon type Stage 1 Stage 2 Stage 3 Stage 4
Machine Guns Lewis MKII
Lewis MKII.png
Tier II
M60
M60.gif
Tier III
M240
M240.png
Tier IV
Browning Auto Rifle
Browning auto rifle.gif
Tier V
Flamers Flamer
Flamethr.gif
Tier II
Improved Flamer
Iflameth.gif
Tier III
Incinerator
Incinerator.png
Tier IV
Napalm Blaster
FlamerN.gif
Tier V
Miniguns Minigun
Minigun.gif
Tier II
Avenger Minigun
Aminigun.gif
Tier III
Vindicator Minigun
Vminigun.gif
Tier IV
Gauss Minigun
Gauss Minigun.png
Tier V
Rocket Launchers Rocket Launcher
Rocketlauncher.png
Tier II
BigBazooka
Rlaunch.gif
Tier III
Adv. Rocket Launcher
Adv. Rocket Launcher.png
Tier IV
Flash Launcher
Flash Launcher.png
Tier V
Heavy Sniper Rifles Heavy Rifle
Heavy Rifle.png
Tier II
LSW
Lightsup.gif
Tier III
DSR
DSR.png
Tier IV
Bozar
Bozar.gif
Tier V



Energy Weapons
Weapon type Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Laser Weapons Laser Pistol
Lasergun.gif
Tier I
Magneto-Laser Pistol
Mlaspist.gif
Tier II
Laser Rifle
Lrifle.gif
Tier III
Gatling Laser
Minilazr.gif
Tier IV
Commissar's Pistol
TeslaPistol.gif
Tier V
Turbolaser
Turbolaser.png
Tier VI
Plasma Weapons Plasma Pistol
Glock.gif
Tier I
Plasma Pistol MKII
Plaspst2.gif
Tier II
Plasma SMG
DAMPistol.gif
Tier III
Plasma Rifle
Plasma.gif
Tier IV
Turbo Plasma Rifle
Plas2.gif
Tier V
Plasma Gatling
Plasmagat.gif
Tier VI
Fire Weapons Signal Pistol
Signal pistol.png
Tier I
Solar Scorcher
Solarscr.gif
Tier II
Fire Rifle
Fire Rifle.png
Tier III
Alien Blaster
Ufogun.gif
Tier IV
Pyro Rifle
Pyro Rifle.png
Tier V
Heat Machine
Heat Machine.png
Tier VI
Electric Weapons Electric Zip Gun
Electric Zip Gun.png
Tier I
Pulse Pistol
Pulsepst.gif
Tier II
ELECTRO Launcher
RocketEle.gif
Tier III
Prototype 14
Prototype 14.png
Tier IV
Electro Cannon
Electro Cannon.png
Tier V
Pulse Rifle
Pulserif.gif
Tier VI



Melee Weapons
Weapon type Stage 1 Stage 2 Stage 3 Stage 4
Clubs Cattle Prod
Cprod3.gif
Tier II
Super Cattle Prod
Catprod2.gif
Tier III
Plasma Torch
Plmtorch.gif
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Fast Knives Shiv
Shiv.gif
Tier II
"Little Jesus"
Jknife.gif
Tier III
Machete
Machete.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Damage Knives Combat Knife
Knife3.gif
Tier II
Wakizashi Blade
Wknife.gif
Tier III
Ripper
Vblade.gif
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Punch Weapons
Gaunt.gif
Tier II
Boxglove.gif
Tier II
Mega Power Fist
Mpwrfist.gif
Tier III
Punch Gun
Punch Gun.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI
Hammers Sledgehammer
Sledge.gif
Tier II
Ssledge2.gif
Tier III
Mega Sledge
Mega Sledge.png
Tier IV
Bass Rape
Bass Rape.png
Tier VI



Alien-exclusive weapons
Weapon type Stage 1 Stage 2 Stage 3
Alien Sniper Rifles HP DKS-501
S5-L.gif
Tier II
SSR3
SSR3.png
Tier III
SSR10
SSR10.png
Tier IV
Alien Flamers PyO61
PyO61.png
Tier II
PyO62
PyO62.gif
Tier III
IPF210
PlasmaBlasterRifle.gif
Tier IV
Alien Support Rifles LAR42
LAR42.png
Tier II
LAR52
LAR52.png
Tier III
LAR62
2 barrel laser.gif
Tier IV
Alien Miniguns ETG1000
ETG1000.png
Tier II
ETG2000
ETG2000.png
Tier III
ETG3000
Teslagatling.gif
Tier IV
Alien Electric Weapons XSR
XSR.png
Tier II
ESR01
ESR01.png
Tier III
ESR02
ESR02.png
Tier IV

Extras

In addition to weapons and armor, event participants can select one of the following "extras:"

  • Wattz Motion Sensor added to your starting inventory
  • RobCo Motion Sensor added to your starting inventory
  • Stealth tools added to your inventory every time you respawn/refill your ammo and drugs
  • One free capture point
  • A bundle of five random "comeback stats" from the following list added to your character's base stats for the duration of the event right at the start:
    • +15 hit points or +5% critical damage (if you're below 150 HP)
    • +1% DR
    • +1 action point
    • +1 SPECIAL point
    • +6% more currency gained

Notes

  • Participating in three War Events within 48 hours grants an additional reward (the timer resets after each event).
  • Latecomers are able to join the event 5 to 20 minutes after it starts. They will always be placed on the losing team.
  • Item dropping/trading is disabled on all WE maps, including the lobby.
  • Your carry weight capacity will be multiplied by 100 for the duration of the event.
  • You can use the ~showteam command to toggle the display of a persistent list of all of your teammates and their stats at the top of your screen.
  • Turret Mechanics receive 10 Good Metal Parts with every ammo/drug refill.
  • New Reno family items (Bishop MG, Mordino Taser, etc.) are not available during War Events.