Difference between revisions of "Class Perks"
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+ | Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]]. | ||
+ | |||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
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! Effect | ! Effect | ||
! Notes | ! Notes | ||
− | ! | + | ! Fav. Weapon |
+ | ! Base<br>Critical<br>Power | ||
|- | |- | ||
− | | [[Alien Perk|Alien]] | + | | [[Alien Perk|Alien]] |
| 45 | | 45 | ||
− | | | + | | |
+ | * +3 [[Intelligence]] | ||
* +50 Crafting cap | * +50 Crafting cap | ||
* Learning on crafting adds to max | * Learning on crafting adds to max | ||
− | *For each Intelligence gets 5% more experience on crafted gear | + | * For each Intelligence gets 5% more experience on crafted gear |
− | *Can Craft special [[Alien Weapons]] and use them. | + | * 66% chances instead of 33% to get critical effect |
− | *Can't use non-alien weapons | + | * Can Craft special [[Alien Weapons]] and use them. |
− | * | + | * 1 Fury, lose 1% damage protection. |
− | + | * Rage: gain exp on worn weapon x4 for 10 sec | |
+ | *<span style="color:#800080">Can't use non-alien weapons</span> | ||
+ | *'''PvE Ability:''' apply 5% of dmg to radiation against NPCs | ||
| | | | ||
*You can get this perk in [[Necropolis]] near vertibird | *You can get this perk in [[Necropolis]] near vertibird | ||
*Alien weapons fit for frontline and sniper build types | *Alien weapons fit for frontline and sniper build types | ||
+ | | [[Weapon Types|ETG]]<br>Ignores Electric Damage immunity. | ||
| 0-10 | | 0-10 | ||
|- | |- | ||
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| | | | ||
*+3 [[Perception]] | *+3 [[Perception]] | ||
− | *You have a | + | *You have a 92% chance to not de-sneak when attacking opponents. |
− | *Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not). | + | *Gives you a 10% chance to go into sneak when performing any action<br>(regardless of being seen by players or not). |
*For each Perception gets +1% critical chance | *For each Perception gets +1% critical chance | ||
*Immunity to Motion Sensor | *Immunity to Motion Sensor | ||
− | |||
− | |||
* Gives 100 Stealth on battle timer | * Gives 100 Stealth on battle timer | ||
+ | *<span style="color:#800080">While de-sneaked, your damage is reduced by 75%.</span> | ||
+ | *'''PvE Ability:''' 25% critcal chance against NPCs | ||
+ | |||
| | | | ||
*You can take this perk in [[Hub]] Old town | *You can take this perk in [[Hub]] Old town | ||
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per | *Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per | ||
+ | | [[Weapon Types|Range Pistols]] +3 range when using Range Pistols | ||
| 0-90 | | 0-90 | ||
|- | |- | ||
| [[Bounty Hunter]] | | [[Bounty Hunter]] | ||
| 80 | | 80 | ||
− | | | + | | |
*+3 [[Luck]] | *+3 [[Luck]] | ||
− | *Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) | + | *Bonuses to Critical Roll that scales with your and target base critical chance combined<br>(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) |
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. | *25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. | ||
*Penetrate Armor Perk (Fill The Gaps and Heavy) | *Penetrate Armor Perk (Fill The Gaps and Heavy) | ||
*Extra flat critical power for each 10 FoV | *Extra flat critical power for each 10 FoV | ||
*Extra FoV for each critical chance | *Extra FoV for each critical chance | ||
− | *Applies debuff when hitting opponent lowering the targets damage until | + | *Extra 0.5 [[Sight]] for each critical chance |
− | * | + | *Applies "Bounty" debuff when hitting opponent lowering the targets damage until they die. |
+ | *Bounty Hunter puts marked status on every attack for 4 sec. | ||
+ | *Deals 1% of targets max hp per bounty stack | ||
*[[Strike]]: Apply 10 bounty stacks for target | *[[Strike]]: Apply 10 bounty stacks for target | ||
− | *-1% attack speed per [[Luck]]( | + | *-1% attack speed per [[Luck]]. |
− | *PvE Ability: deal 1% max heal against NPCs(NPC's HP) | + | *<span style="color:#800080">You cannot take drugs (this includes cannibal drugs).</span> |
+ | *<span style="color:#800080">The bounty power will drop by 1 if the owner has the Quick Fingers perk.</span> | ||
+ | *'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP) | ||
| | | | ||
*You can take this perk in [[Klamath]] | *You can take this perk in [[Klamath]] | ||
*Healing drugs however (such as Stimpaks) are still able to be used | *Healing drugs however (such as Stimpaks) are still able to be used | ||
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration | *Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration | ||
+ | *See Bounty Stacks above target's head | ||
+ | | +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]] | ||
| 0-75 | | 0-75 | ||
|- | |- | ||
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* + 2 [[Hit Point]] per [[Charisma]] | * + 2 [[Hit Point]] per [[Charisma]] | ||
* + 3 [[Charisma]] | * + 3 [[Charisma]] | ||
− | * Healing Rate set to 0 | + | * 1 Fury, -1 [[Charisma]] |
− | *PvE Ability: gain 10% more exp | + | * Rage: Set 2 random special to 1 for 10 sec. |
+ | *<span style="color:#800080">Healing Rate set to 0</span> | ||
+ | *'''PvE Ability:''' gain 10% more exp | ||
| | | | ||
*You can get this perk in Klamath in Vics shack | *You can get this perk in Klamath in Vics shack | ||
*Remember to take it before Level 50 | *Remember to take it before Level 50 | ||
*You die on 0 hit points | *You die on 0 hit points | ||
+ | *Cannot take Gifted or Bonehead as third [[Trait]] | ||
+ | | +3 Damage per Bullet when using [[Weapon Types|SMGs]] | ||
| 0-45 | | 0-45 | ||
|- | |- | ||
− | | [[Clone]] | + | | [[Clone]]<br> |
| 150 | | 150 | ||
| | | | ||
+ | *+3 [[Endurance]] | ||
*You gain 25 CW for every point of Charisma. | *You gain 25 CW for every point of Charisma. | ||
− | * | + | *Ability to create a NPC companion with the same stats and gear. |
− | |||
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone) | *Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone) | ||
− | * | + | *Player deals 50% more damage when clone NPC is dead. |
− | *PvE Ability: Deal 5% less damage against NPCs | + | *When NPC Clone is alive and Player Clone dies, instant revive but clone dies. |
+ | *<span style="color:#800080">Can't see team markers. | ||
+ | *<span style="color:#800080">Can't install [[Implants]]. | ||
+ | </span> | ||
+ | *'''PvE Ability:''' Deal 5% less damage against NPCs | ||
| | | | ||
− | *You can get this perk in [[Vault | + | *You can get this perk in [[New Vault City]] |
+ | *Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself) | ||
+ | *Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap) | ||
+ | *PvE perks don't work for the NPC. | ||
*PvE Perks such as Mini Toughness and Quick Dodger protects you. | *PvE Perks such as Mini Toughness and Quick Dodger protects you. | ||
*The Clone NPC doesn't need any ammunition | *The Clone NPC doesn't need any ammunition | ||
− | * | + | *Clone gives vision around even when dead. |
− | |||
*The Clone can't carry any gear | *The Clone can't carry any gear | ||
+ | *Clone cannot use grenades, throwing knives, or any "stackable weapons". | ||
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs | *When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs | ||
+ | *Reacts to marks: <br>Red: aggressive +50% damage, -20% DR.<br>Purple: defensive -50% damage, +20% DR.<br>Blue or unmarked: no changes. | ||
+ | | [[Weapon Types|Laser Weapons]] 5% chance to bounce attack to another target (like ETG). | ||
| 0-50 | | 0-50 | ||
|- | |- | ||
| [[Combat Master]] | | [[Combat Master]] | ||
− | | | + | | 35 |
| | | | ||
− | *+ | + | * +30 [[Melee]] damage |
− | *+ | + | * +125% to critical chance on [[Melee]] attacks |
− | *Critical | + | * Using Critical tabel for 2h range weapons. |
− | *For each Strength 1 [[Critical Power]] | + | * For each Strength 1 [[Critical Power]] |
− | + | * [[Strike]]: On 20 range move next to target | |
− | + | * Ignore Melee Protection for 10 sec after strike | |
− | *[[Strike]]: On 20 range move next to target | + | * Battle timer on getting hit its 90% shorter(attack still 10/30) |
− | * | + | * Combat Master uses the Ranged [[Critical hit]] table when using melee weapons<br>(so your crits are stronger) |
− | *Battle timer on getting hit its 90% shorter(attack still 10/30) | + | * 1 Fury, Gain 6% Critical Power |
+ | * Rage: Ignore Critical Resistances for 10 sec | ||
+ | *<span style="color:#800080">Lose all traits</span> | ||
+ | *'''PvE Ability:''' increase lifesteal cap to 50% against NPCs | ||
| | | | ||
*You can take this perk in [[San Francisco]] building above Dr.fung clinic | *You can take this perk in [[San Francisco]] building above Dr.fung clinic | ||
− | *Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] | + | *Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless. |
+ | | [[Weapon Types|Hammers]] +30 Melee damage | ||
| 0-80 | | 0-80 | ||
|- | |- | ||
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| 120 | | 120 | ||
| | | | ||
− | *Sets the amount of implant limits to | + | * Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]] |
− | *Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations | + | * Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations |
− | *For each Luck gets +1 extra critical power (on top of what Luck already gives) | + | * For each Luck gets +1 extra critical power (on top of what Luck already gives) |
− | *You | + | * You can take this perk in Gecko, Scrapyard |
− | * | + | * You can install and uninstall implants for free at anytime by using ~cmd command |
− | *0.25% chance to lose 1 [[Implants|Special implant]] on death | + | * Immunity to [[Bleed]] effect. |
− | *0.05% chance to lose 1 [[Implants|Combat implant]] on death | + | * 1 Fury, gain 2% EMP DR |
− | *PvE Ability: Receive 5 more damage from NPCs | + | * Rage: Cause EMP explosions around you for 25% of your max HP |
+ | *<span style="color:#800080">You become highly vulnerable to EMP damage</span> | ||
+ | *<span style="color:#800080">0.25% chance to lose 1 [[Implants|Special implant]] on death</span> | ||
+ | *<span style="color:#800080">0.05% chance to lose 1 [[Implants|Combat implant]] on death</span> | ||
+ | *'''PvE Ability:''' Receive 5 more damage from NPCs | ||
| | | | ||
− | |||
− | |||
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll) | (Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll) | ||
*You can say random joke by ~cmd command | *You can say random joke by ~cmd command | ||
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*To repair your damaged limbs you need to use command ~cmd | *To repair your damaged limbs you need to use command ~cmd | ||
*Healer perk doesn't work for you | *Healer perk doesn't work for you | ||
+ | | Apply Shock for 1 sec when using [[Weapon Types|clubs]] | ||
| 0-65 | | 0-65 | ||
|- | |- | ||
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* + 10% [[Movement Speed]] | * + 10% [[Movement Speed]] | ||
* + 3 [[Strength]] | * + 3 [[Strength]] | ||
− | * | + | * 1 Fury, gain 5 Melee Damage |
+ | * Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members). | ||
* Natural Armor | * Natural Armor | ||
− | * Can't use guns and armors | + | *<span style="color:#800080">Can't use guns and armors</span> |
− | * | + | *'''PvE Ability:''' +10 melee damage against NPCs |
Scaling: | Scaling: | ||
− | *[[AP Regen]] | + | *[[AP Regen]]: +0.01 for melee damage(before double) |
− | *[[ | + | *[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap) |
− | *[[ | + | *[[Sneak]]: +20 for 1 [[Strength]] |
− | *[[ | + | *[[Armor Class]]: +1 AC for 1 [[Sneak]] |
− | *[[Critical Chance]] | + | *[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]] |
− | * | + | *[[Movement Speed]]: +3% per [[Luck]] |
| | | | ||
You can get this perk in [[Modoc]] in north <br> | You can get this perk in [[Modoc]] in north <br> | ||
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*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]] | *Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]] | ||
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]] | *Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]] | ||
− | *Critical % Power Resistance: 15% + [[Action | + | *Critical % Power Resistance: 15% + [[Action Points]] for moving |
*Critical Power Resistance: 0 + [[Movement Speed]] | *Critical Power Resistance: 0 + [[Movement Speed]] | ||
*Critical Chance Resistance: 5% + [[Strength]] | *Critical Chance Resistance: 5% + [[Strength]] | ||
− | *[[Hit Points]]: base + 3x[[ | + | *[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck) |
+ | * All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info. | ||
+ | | +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]] | ||
| 0-55 | | 0-55 | ||
|- | |- | ||
+ | | [[Hubologist]] | ||
+ | | 105 | ||
+ | | | ||
+ | * +100 hit points | ||
+ | * 20% more exp for each point of Intelligence on wearing gear | ||
+ | * Upgrade item perks buffed ([[Hubologist|see table]]) | ||
+ | * <span style="color:#800080">Lose all perks</span> | ||
+ | | | ||
+ | *You can take this perk in [[San Francisco]] (Tanker) | ||
+ | | [[Weapon Types|Electro Weapons]] double damage | ||
+ | | 10-20 | ||
+ | |- | ||
| [[Infantry]] | | [[Infantry]] | ||
| 130 | | 130 | ||
| | | | ||
+ | *+3 [[Strength]] | ||
*+7% Each DRs | *+7% Each DRs | ||
*Immunity to selective damage type for 1 minute per each Endurance level | *Immunity to selective damage type for 1 minute per each Endurance level | ||
*Change DR cap from 90% to 100% | *Change DR cap from 90% to 100% | ||
− | + | *[[Strike]]: Ignore [[Damage Protection]] | |
− | *[[Strike]]: Ignore Damage | + | *<span style="color:#800080">-30% HP</span> |
− | *PvE Ability: Receive 5 less damage from NPCs | + | *'''PvE Ability:''' Receive 5 less damage from NPCs |
| | | | ||
*You can take this perk in Navarro | *You can take this perk in Navarro | ||
*Can't choose same immune type twice in a row | *Can't choose same immune type twice in a row | ||
*Lose [[Fury]] stacks when using healing drugs | *Lose [[Fury]] stacks when using healing drugs | ||
+ | | [[Weapon Types|Assault Rifles]] +2 to all DR | ||
| 0-60 | | 0-60 | ||
|- | |- | ||
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| 60 | | 60 | ||
| | | | ||
− | *+3 [[Agility]] | + | * +3 [[Agility]] |
− | *Regen all your [[Action Points]] when you kill enemy Player | + | * Regen all your [[Action Points]] when you kill enemy Player |
− | *Regen All [[Hit Points]] when you kill enemy Player | + | * Regen All [[Hit Points]] when you kill enemy Player |
− | *For each [[Agility]] gets +1% to double damage | + | * Gets 3 seconds of immune after scoring a kill on a player |
− | *+ | + | * For each [[Agility]] gets +1% to double damage |
− | + | * +15% [[Lifesteal]] | |
− | + | * [[Strike]]: Apply 6 confusion and [[fury]] for target | |
− | + | * gets +25 AP Regen on battle timer | |
− | *[[Strike]]: Apply 6 confusion and [[fury]] for target | + | * 1 Fury, Lose 2% DR |
− | *PvE Ability: Regen 30% your [[Action Points]] when you kill enemy NPC | + | * Rage: Set Attack Delay on 700 (killer's rage is on 10 fury) |
− | + | *<span style="color:#800080">Your respawn will be 500% longer than normal.</span> | |
+ | *'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC | ||
| | | | ||
*You can take this perk in Hinkley | *You can take this perk in Hinkley | ||
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*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back. | *Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back. | ||
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away. | *In turn based if you kill something, and use rest of your action points, you get some, but your turn go away. | ||
+ | | [[Weapon Types|Miniguns]] +25% accuracy | ||
| 0-95 | | 0-95 | ||
|- | |- | ||
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| | | | ||
*+50 [[Party Points]] | *+50 [[Party Points]] | ||
− | *+ | + | *+40% [[Critical Chance Resistance]] |
*+4% [[Movement Speed]] for each faction member in location | *+4% [[Movement Speed]] for each faction member in location | ||
*Ability to create flags which provide buffs to team | *Ability to create flags which provide buffs to team | ||
− | * | + | *60 sec cd on flag creation |
− | *FoV is halved | + | *<span style="color:#800080">FoV is halved</span> |
− | *PvE Ability: apply 2 weakness on NPCs | + | *'''PvE Ability:''' apply 2 weakness on NPCs |
| | | | ||
*You can take this perk in [[Wind of War]] | *You can take this perk in [[Wind of War]] | ||
− | |||
*You need Wood for build a flag | *You need Wood for build a flag | ||
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags | *Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags | ||
− | + | * Flags don't work on NPC companions. | |
− | + | | [[Weapon Types|Flamers]] +30 HP | |
− | * | ||
− | |||
− | |||
− | |||
| 0-35 | | 0-35 | ||
|- | |- | ||
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| 65 | | 65 | ||
| | | | ||
+ | *+3 [[Intelligence]] | ||
*+50% [[First Aid]] | *+50% [[First Aid]] | ||
*+50% [[Doctor]] | *+50% [[Doctor]] | ||
*+100 [[Armor Class]] | *+100 [[Armor Class]] | ||
− | *3 seconds cooldown on First Aid and Doctor | + | *-10 [[Ammo|AC mod]] for attackers |
− | *Ability to revive people | + | * 3 seconds cooldown on First Aid and Doctor. |
− | *For each Intelligence gets 5 seconds of reduction CD in reviving | + | * Ability to revive people (Base CD is 480 seconds). |
− | + | * For each Intelligence gets 5 seconds of reduction CD in reviving. | |
− | *Healing others gives them temporary 0,5% [[Damage | + | * Healing others gives them temporary 0,5% [[Damage Protection]] per stack. |
− | * | + | * 1 Fury, lose 0,5% Movement speed. |
− | *PvE Ability: double FA effect on NPCs | + | * Rage: Can't run for 10 sec |
+ | *<span style="color:#800080">You deal -50% total damage</span> | ||
+ | *'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs | ||
| | | | ||
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor | *You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor | ||
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap | *bonus [[First Aid]] or [[Doctor]] doesn't go over cap | ||
− | *Base cooldown for revive is | + | *Base cooldown for revive is 560 seconds |
− | *[[Medic]] perk reduce base cooldown to | + | *[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving |
*Revive give 10 stacks of buff | *Revive give 10 stacks of buff | ||
− | * | + | *On Revive cooldown you can't use [[Doctor]] Skill |
+ | *Revive gives revived player 10 stacks of Damage Protection buff | ||
+ | *Amount of HP after revive depends on doctor skill of paramedic | ||
+ | | [[Weapon Types|Fast Pistols]] +25% more healing to target | ||
| 0-30 | | 0-30 | ||
|- | |- | ||
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| 70 | | 70 | ||
| | | | ||
− | + | * Double all heals: First Aid and meds. | |
− | *Double all heals: First Aid and meds. | + | * Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate |
− | *Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate | + | * -0,1 seconds heal cooldown per endurance |
− | *-0,1 seconds heal cooldown per endurance | + | * 1 Fury, Lose 10% Rad Resistance |
− | * | + | * Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range |
− | * | + | * Attacking enemy lower Fury stacks by 1 point more. |
− | * | + | * Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them. |
− | *PvE Ability: mark | + | *<span style="color:#800080">Change your Carry Weight to 15%.</span> |
+ | *'''PvE Ability:''' mark NPC visible for everyone | ||
| | | | ||
*You can take this perk in [[Den]], church | *You can take this perk in [[Den]], church | ||
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*[[Healing Needler Ammo]] heals others double when priest using it | *[[Healing Needler Ammo]] heals others double when priest using it | ||
*Healing rate trigger every 5 seconds | *Healing rate trigger every 5 seconds | ||
+ | | [[Weapon Types|Machine Gun]] +10% Carry Weight | ||
| 0-20 | | 0-20 | ||
|- | |- | ||
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| | | | ||
* +1 [[Action Points]] | * +1 [[Action Points]] | ||
− | |||
− | |||
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%. | *Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%. | ||
Roll 1 extra stat which effect is scaling with [[Luck]]: | Roll 1 extra stat which effect is scaling with [[Luck]]: | ||
*5% damage per Luck | *5% damage per Luck | ||
− | * | + | *2% [[Hit Points]] per [[luck]] |
*2% [[Lifesteal]] per [[luck]] | *2% [[Lifesteal]] per [[luck]] | ||
*5 [[AP Regen]] per [[Luck]] | *5 [[AP Regen]] per [[Luck]] | ||
*3% [[Movement Speed]] per [[Luck]] | *3% [[Movement Speed]] per [[Luck]] | ||
− | *[[Strike]]: Apply Random effect for target : | + | *[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak |
− | *PvE Ability: 20% chance that | + | *Roll`s has been capped at 95%. |
+ | * 1 Fury stack, Lose 1 DT | ||
+ | * Rage: Remove roll and reset roll CD | ||
+ | *<span style="color:#800080">Rolls 9 stats, can be negative</span> | ||
+ | *'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack | ||
| | | | ||
*You can take this perk in New Reno Shark Club | *You can take this perk in New Reno Shark Club | ||
− | * | + | *command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box. |
*Stats can stack | *Stats can stack | ||
Stats what Randomboy can roll: | Stats what Randomboy can roll: | ||
− | * | + | *+50 Hit Points or -20 Hit Points |
− | * | + | *+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point |
− | * | + | *10 Lethal Damage or -3 Lethal Damage |
− | * | + | *-10% Attack Delay or +3% Attack Delay |
− | * | + | *+6% DR Penetration or -1% DR Penetration |
− | * | + | *+10% DT Penetration or -3% DT Penetration |
− | * | + | *+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots |
− | * | + | *+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration |
− | * | + | *+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight |
− | * | + | *+75 Sequence or -25 Sequence |
− | * | + | *+20 Melee Damage or -5 Melee Damage |
− | + | *+3 S.P.E.C.I.A or -1 S.P.E.C.I.A | |
− | + | *+10 Critical Chance or -3 Critical Chance | |
+ | *+40% Critical Power or -20% Critical Power | ||
+ | *+40 Critical Power or -20 Critical Power | ||
+ | *+5 Sight Range or -5 Sight Range | ||
+ | *+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class | ||
+ | | [[Weapon Types|Shotguns]] penetrate 100% [[DT]] resistance | ||
| 0-100 | | 0-100 | ||
|- | |- | ||
Line 304: | Line 368: | ||
| 95 | | 95 | ||
| | | | ||
− | * Double Action Points | + | * Double Action Points. |
− | * Regen Action Points while running | + | * Regen Action Points while running. |
− | * Strike: apply 4-10 AP Drain on Target | + | * Strike: apply 4-10 AP Drain on Target. |
− | * For each [[ | + | * For each agility gets 0.1 AP/s regen. |
− | * -1 to all special | + | * Gain [[Lethal Damage]] equal to Action Points. |
− | * 25% longer attack speed | + | * 1 Fury, lose 3 AP. |
− | + | * Rage: gain 100% lifesteal for 10 sec | |
− | *PvE Ability: Lose 1-3 AP for attack NPC | + | * Immunity to lost turn effect. |
+ | * <span style="color:#800080">-1 to all special</span> | ||
+ | * <span style="color:#800080">25% longer attack speed</span> | ||
+ | *'''PvE Ability:''' Lose 1-3 AP for attack NPC | ||
| | | | ||
*You can get this perk in in New Reno | *You can get this perk in in New Reno | ||
+ | | [[Weapon Types|Fire Weapons]] +2 Damage on Burning | ||
| 5-25 | | 5-25 | ||
+ | |- | ||
+ | | [[Regulator]] | ||
+ | | 25 | ||
+ | | | ||
+ | * You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. | ||
+ | *For each [[Charisma]], get a +10% bonus to accuracy. | ||
+ | *'''PvE Ability:''' 5% chance to do a knockdown in PVE | ||
+ | | | ||
+ | *You can get this perk in [[New Adytum]] from a guy named "Rick" in the building with Governor Hendricks | ||
+ | | [[Weapon Types|Damage Pistols]] -1 AP Cost | ||
+ | | 10-40 | ||
|- | |- | ||
| [[Scout]] | | [[Scout]] | ||
| 85 | | 85 | ||
| | | | ||
+ | *+3 [[Luck]] | ||
*Ability to use learning skill on Sneak Skill. | *Ability to use learning skill on Sneak Skill. | ||
*Removing a stealth cap(1000) | *Removing a stealth cap(1000) | ||
Line 324: | Line 404: | ||
*Deals +125% damage on targets with lower than 50% max [[Hit Points]] | *Deals +125% damage on targets with lower than 50% max [[Hit Points]] | ||
*[[Strike]]: For each luck gets 5% chance to knockout target | *[[Strike]]: For each luck gets 5% chance to knockout target | ||
− | |||
− | |||
*Scout have 8 AP cost to active Sneak | *Scout have 8 AP cost to active Sneak | ||
− | *PvE Ability: penetrate 5% DR vs NPCs | + | *<span style="color:#800080">Lose 25% [[Movement Speed]] when de-sneaked</span> |
+ | *<span style="color:#800080">Can't gain movement speed.</span> | ||
+ | *'''PvE Ability:''' penetrate 5% DR vs NPCs | ||
| | | | ||
*You can get this perk in NCR, Ranger HQ | *You can get this perk in NCR, Ranger HQ | ||
− | * | + | *Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery. |
+ | | [[Weapon Types|Sniper Rifles]] +20% DR penetration. | ||
| 0-105 | | 0-105 | ||
|- | |- | ||
Line 336: | Line 417: | ||
| 140 | | 140 | ||
| | | | ||
− | *+ | + | *+4 Weapon Range |
*+1 Crit Power per each hex away from target for aimed attacks | *+1 Crit Power per each hex away from target for aimed attacks | ||
*For each Perception gets +2% critical damage | *For each Perception gets +2% critical damage | ||
− | + | *[[Strike]]: +4 range | |
− | *[[Strike]]: + | + | *<span style="color:#800080">-10% each DR</span> |
− | *PvE Ability: 10 more critical power against NPCs | + | *'''PvE Ability:''' 10 more critical power against NPCs |
| | | | ||
*You can take this perk in gun runners | *You can take this perk in gun runners | ||
*Double amount of crit power from passive, when using long range weapon | *Double amount of crit power from passive, when using long range weapon | ||
+ | | [[Weapon Types|Heavy Sniper Rifles]] never miss | ||
| 0-85 | | 0-85 | ||
|- | |- | ||
Line 350: | Line 432: | ||
| 110 | | 110 | ||
| | | | ||
− | *-1 AP cost for each action | + | * -1 AP cost for each action |
− | *+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat) | + | * +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat) |
− | *+1% chance to get random KO during on action for each [[fury]] stack | + | * +1% chance to get random KO during on action for each [[fury]] stack |
− | *Critical tier minimum tier 2 | + | * Critical tier minimum tier 2 |
− | * | + | * Lower maximum damage soldier can receive |
− | *1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, | + | * 1 Fury, 1% chance to get KO on tick effect (max 10) |
− | *PvE Ability: 1 damage per bullet again NPCs | + | * Rage: Remove KO |
+ | * 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]]. | ||
+ | * Strike: [[Taunt]] target for 8 sec. | ||
+ | *<span style="color:#800080">-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.</span> | ||
+ | *'''PvE Ability:''' 1 damage per bullet again NPCs | ||
| | | | ||
*You can take this perk in Redding downtown near tent | *You can take this perk in Redding downtown near tent | ||
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | *Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | ||
Damage caps: | Damage caps: | ||
− | *Normal: 400 - | + | *Normal: 400 - Endurance*5 |
− | *Laser: 700- | + | *Laser: 700- Endurance*5 |
− | *Fire: 300 - | + | *Fire: 300 - Endurance*5 |
− | *Plasma: 600 - | + | *Plasma: 600 - Endurance*5 |
− | *Electro: 500 - | + | *Electro: 500 - Endurance*5 |
− | *Explode: 200 - | + | *Explode: 200 - Endurance*5 |
+ | | [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain | ||
| 0-70 | | 0-70 | ||
|- | |- | ||
Line 372: | Line 459: | ||
| 50 | | 50 | ||
| | | | ||
− | *+3 EN | + | * +3 EN |
− | *Double your Hit Points. | + | * Double your Hit Points. |
− | *[[ | + | * 15% [[Damage Protection]]. |
− | * | + | * +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]]. |
− | + | * For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%). | |
− | *For each [[Endurance]] gets | + | * Can't get extra [[Damage Protection]], but their DP stacks in sum. |
− | * | + | * Apply 30% [[Slow]] for 10 sec to Attackers |
− | + | * 1 Fury, gain 2% [[Damage Protection]] (max 15) | |
− | + | * Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds | |
− | *[[ | + | *<span style="color:#800080">Cannot run</span> |
− | * | + | *<span style="color:#800080">Can't wear [[Small Guns]] or Robes</span> |
− | *PvE Ability: deal 1% max hp against NPCs(own max hp) | + | *'''PvE Ability:''' deal 1% max hp against NPCs (own max hp) |
| | | | ||
*You can take this perk in [[Broken Hills]] on Residential site | *You can take this perk in [[Broken Hills]] on Residential site | ||
+ | | [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]]. | ||
| 0-25 | | 0-25 | ||
|- | |- | ||
Line 391: | Line 479: | ||
| 75 | | 75 | ||
| | | | ||
− | *+3 special implants limit | + | * +3 special implants limit |
− | *Unlimited Ammo | + | * Unlimited Ammo |
− | *Double | + | * Double [[Lethal Damage]] |
− | *For each Strength, | + | * For each Strength, 3 [[Lethal Damage]](that doesn't double) |
− | * | + | * Attack delay is set 100 x distance |
− | + | * '''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH | |
− | *Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH | + | * 1 Fury, lose 5 hp per shot |
− | * | + | * Rage: Can't Attack for 10 sec |
− | *PvE Ability: +5 | + | *<span style="color:#800080">Hurt himself for 5-10 HP on shot</span> |
+ | *<span style="color:#800080">Hurt himself when using t4 ammo for 50-100 [[Hit Points]]</span> | ||
+ | *'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs | ||
| | | | ||
− | *You can take this perk in [[Junktown]] bottom Left | + | *You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher |
+ | | [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration | ||
| 0-40 | | 0-40 | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:08, 1 May 2024
Be aware that each class has different Damage Resistance modification, see table in Damage Resistance.
Name | Req. level |
Effect | Notes | Fav. Weapon | Base Critical Power |
---|---|---|---|---|---|
Alien | 45 |
|
|
ETG Ignores Electric Damage immunity. |
0-10 |
Assassin | 90 |
|
|
Range Pistols +3 range when using Range Pistols | 0-90 |
Bounty Hunter | 80 |
|
|
+10% power, +10 sec for applying Slow and ignore class negative scaling when using Plasma Weapons | 0-75 |
Chosen One | 30 |
|
+3 Damage per Bullet when using SMGs | 0-45 | |
Clone |
150 |
|
|
Laser Weapons 5% chance to bounce attack to another target (like ETG). | 0-50 |
Combat Master | 35 |
|
|
Hammers +30 Melee damage | 0-80 |
Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
Apply Shock for 1 sec when using clubs | 0-65 |
Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
+5 Heavy handed malus wtih Punch Weapons | 0-55 |
Hubologist | 105 |
|
|
Electro Weapons double damage | 10-20 |
Infantry | 130 |
|
|
Assault Rifles +2 to all DR | 0-60 |
Killer | 60 |
|
|
Miniguns +25% accuracy | 0-95 |
Leader | 65 |
|
|
Flamers +30 HP | 0-35 |
Paramedic | 65 |
|
|
Fast Pistols +25% more healing to target | 0-30 |
Priest | 70 |
|
|
Machine Gun +10% Carry Weight | 0-20 |
Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
Shotguns penetrate 100% DT resistance | 0-100 |
Raider | 95 |
|
|
Fire Weapons +2 Damage on Burning | 5-25 |
Regulator | 25 |
|
|
Damage Pistols -1 AP Cost | 10-40 |
Scout | 85 |
|
|
Sniper Rifles +20% DR penetration. | 0-105 |
Sniper | 140 |
|
|
Heavy Sniper Rifles never miss | 0-85 |
Soldier | 110 |
|
Damage caps:
|
Support Rifles -10% Attack Delay, +100% exp gain | 0-70 |
Super Mutant | 50 |
|
|
Rocket Launchers +1 Radius, ignore Damage Threshold. | 0-25 |
Wrecker | 75 |
|
|
Grenade Launchers +15 Lethal Damage and 25% Lethal Penetration | 0-40 |